the Awareness perk under the perception tree conflicts with the enemy name. It overlaps the enemy name and resists. check out the image so you can get a clearer understanding. https://imgur.com/CyPtjZk
i did almost the sameway as u did. but i moved everything back the way it was in NV and all moved all the pop ups as close to each other as i could using its interface.. i just wish i was able to have mo control on the coloring and the icons tho so they had more impact and more mm.. more complete stat (like water/ food ect)
That icon displaying the text Fatigue+ when you play on Surival, it's useless since it costantly warns you of things you probably already know... and it's huge. Btw, sincerely I don't understand what do you mean with "animation". Intensity brackets are animated just like vanilla HUD.
Would a version of this like the Survival one be possible with the Sneak meter still enabled, but the "intensity brackets" removed? Such that you could tell hidden/noticed/seen, but not how close to the boundaries between them you were?
Check out the new version, it's definitely more small and compact. Tho, keep in mind that I'm trying to not remove any HUD element while staying close to vanilla style as much as possible, probably there's still something "too big". Btw, thanks for your feedback!
hud seems great now , but have you thought of adding a version that has options on what to disable? like the survived mode without stealth meter disabled
I'll definitely add more versions but they will be very different from each other, a small change like the one you described can be easily done by yourself, just open the HUDMenuSet.exe located in Data > Interface and toggle on or off the elements you desire. If you intend to do that and need help let me know.
quick question, is there still a crosshair shown? i know its not in the pics but was wondering if its because you have crosshair off in the settings. If it takes crosshairs off, any chance of making a version with a smaller less intrusive but visible crosshair?
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i just wish i was able to have mo control on the coloring and the icons tho so they had more impact and more mm.. more complete stat (like water/ food ect)
Does the stealth meter still animate because I like that it has animation.
Btw, sincerely I don't understand what do you mean with "animation". Intensity brackets are animated just like vanilla HUD.
Tho, keep in mind that I'm trying to not remove any HUD element while staying close to vanilla style as much as possible, probably there's still something "too big". Btw, thanks for your feedback!
If you intend to do that and need help let me know.
And I made it a bit smaller than vanilla.