Fallout 4
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Created by

Rhutos And SpicedSuit

Uploaded by

Electrosus912

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About this mod

Brings back the original Bottlecap Mechanics of previous fallout games, carry them, drop them, store them you name it.

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A Blast from the past has blasted back in the millions

Thanks to some scripting magic from the modder by the name of Rhutos Bottlecaps have been restored to previous incarnations of fallout.
No longer are they purely digital, but physical as well.

Keep track of your caps, store them in your perfectly safe safe room where they belong.


====Videos====
Spoiler:  
Show

====Requirements====

1. DLCworkshop02.esm (Contraptions DLC)


====Installation====
1. First install the Contraptions DLC
2. Install this one
3. Be wary of "The catch"


====The Catch====
-Don't attempt to transfer more than 3,276,799 BottleCaps at one time, else you WILL lose caps, and MAY create UNSTACKABLE, NON-REMOVABLE ghost caps in the other inventory.
-Let the caps do it's thing in the other inventory, otherwise you could also face above issue.


====Extra Functions====
Along with the cap restoration, I also took the liberty of adding somewhat of a bypass for "The Catch":
-Added the Bottle-Capmatron machine to build various levels of compressed cap stashes ranging from:
-5k, 10K, 100K, 500K 1M
Which is present in the default workshop tab for machinery in the contraptions DLC

====Future Plans====

-Make automatic, compaction of Caps to trigger before player can reach 3,276,799M limit
-Make "CapStar" machine as alternative to Contraptions DLC
-Make custom model for the Bottle-Capmatron


====Q&A====
Q. "How do you get the caps back from new cap stash items?"
A. "Just use it as if it was a Nuka Cola"

Q. "Isn't there other mods that do this?"
A. "While that may be so, this one has a higher ceiling before issues could occur"


====Credits====
Rhutos- For Original Mod Files, and base scripts
SpicedSuit aka Electrosus912- For initial tests critiques and edits, and extra script.