Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Rhutos And SpicedSuit

Uploaded by

Electrosus912

Virus scan

Safe to use

Tags for this mod

30 comments

  1. Koolavinein
    Koolavinein
    • supporter
    • 20 kudos
    It's DEE-NOMINATION ma boy
    Nice mod!
    Thanks
  2. tanglin
    tanglin
    • member
    • 0 kudos
    I've run into two bugs:

    I selected 5k stashes on the terminal, then put 12k caps into the machine, and then switched on the power.

    Bug 1 - the stashes never materialised while the caps in the machine was reduced by 5k.

    Bug 2. - after the above, the machine doesn't pump anymore. It also doesn't seem to be generating any more stashes (invisible or otherwise)

    Since no one else in the comments has the above problems, I assume the later patches from Bethesda have changed something that makes this mod stop working?

    Edit. I can move my caps to a companion, so it seems that it's the manufacturing part that is not working.
    1. funhammy
      funhammy
      • premium
      • 29 kudos
      Yep the contraption doesnt work, same issues.
  3. Malwary
    Malwary
    • member
    • 0 kudos
    BENNYUS
  4. khobiel
    khobiel
    • member
    • 0 kudos
    PLEASE get this ported on Xbox. There are literally no mods that do this on console.  I'm trying to create an automatic factory that takes all the caps from every settlement supply line and brings them to me.  I also need physical bottle caps so I can put into my sorter filters for my contraptions :<
  5. Alfredius60
    Alfredius60
    • member
    • 0 kudos
    Hello Electrosus912,

    first I wanna say thank you very much for this great mod. You did a great job in the video. I am not near the limit of the 3 Mio though^^

    I wanted to ask you if you could look at the mod https://www.nexusmods.com/fallout4/mods/36563?tab=description .
    I got the "importer" with your battlecaps to work, but not the "exporter". Maybe you have an idea how it could work.
    Thanks in advance.
  6. semaj577
    semaj577
    • member
    • 2 kudos
    Just a little question: if we now can have 0 bottlecaps in our inventory, thats means than one of the magazines in nukaworld is now one the best (that one that gives +3 to strenght and endurance if you have less than 100 caps)?
    1. Electrosus912
      Electrosus912
      • member
      • 36 kudos
      Guess that would be the case, yes,
    2. semaj577
      semaj577
      • member
      • 2 kudos
      Nice.
  7. Alexander09876
    Alexander09876
    • member
    • 0 kudos
    .
  8. Yusei0
    Yusei0
    • premium
    • 305 kudos
    when i drop my caps them dont spawn them just done
    1. Electrosus912
      Electrosus912
      • member
      • 36 kudos
      Huh, that shouldn't be?
      Hmm, does it show a cap model when you inspect them in your pip-boy/pad?
    2. Yusei0
      Yusei0
      • premium
      • 305 kudos
      my fault i dropped them but them glitched into the road now it work
    3. Electrosus912
      Electrosus912
      • member
      • 36 kudos
      Ah, makes sense then. One reason I recommend not dropping the actual caps, but the cap stashes, easier to find atleast.
  9. Putinizer
    Putinizer
    • member
    • 5 kudos
    "just don't transfer 3 million caps at the same time."

    me: :O

    xD

    Thanks for this. o/
    1. Electrosus912
      Electrosus912
      • member
      • 36 kudos
      Actually, 3 million caps is safe to transfer at once. But anything more than 3,276,799 caps will cause you issues.

      Still, way better than the base game's limit of 65,000-ish item issue limit :P
    2. Sytron
      Sytron
      • supporter
      • 8 kudos
      I wonder why 3276799 (31FFFF) is the limit you've hit. I get that 65535 is just FFFF in hex (the highest amount for a 16bit address) It's interesting that 31FFFF is the next encountered limit.
    3. Electrosus912
      Electrosus912
      • member
      • 36 kudos
      Don't ask me, rhutos found a way to bypass it though.
    4. TheCoolest7248
      TheCoolest7248
      • premium
      • 70 kudos
      I'm guessing 31FFFF is the limit due to stress on the game engine and RAM. I would expect that they meant to have 255,255,255 (FFFFFF), but limits on computer RAM and the game engines limited capacity prevented them from from going past that number.
  10. KamSolastor
    KamSolastor
    • premium
    • 31 kudos
    With all due respect, a video that actually shows what the mod does without the 18 minutes of extraneous dialogue would be beneficial
    1. Electrosus912
      Electrosus912
      • member
      • 36 kudos
      Just be glad I showed the cut version. The original version was atleast an hour long, most of it was just me rambling.
      I've always been prone to rambling in videos, and when I talk with confidence.

      Someone else is free to do an actual showcase of the mod, without excessive dialogue. I tried my best not to jabber :(
    2. ChuBBies1
      ChuBBies1
      • member
      • 0 kudos
      You did fine, I thought the video was alright... long winded but alright
    3. Rebel47
      Rebel47
      • supporter
      • 54 kudos
      Yeah the video was good, I mean not everyone is going to be pleased by every action one performs, in cases like that the onus is on them.

      I like the mod idea and might try it when I'm done with my current Horizon Survival play through, I'm also interested in what mod you were using to lock your doors, a mod like that is like black gold for me, as in it's been impossible to find.
    4. User_5184932
      User_5184932
      • account closed
      • 9 kudos
      Stupid Jun!!!!
    5. User_5184932
      User_5184932
      • account closed
      • 9 kudos
      Lock your doors.... https://www.nexusmods.com/fallout4/mods/12454