Fallout 4

32 comments

Comments locked

The author has locked this comment topic for the time being
  1. Richkath
    Richkath
    • member
    • 0 kudos
    ive downloaded the mod and made it into a good using settlement but the only problem i have is that i cant get settlers to the outpost
    the marker is on the map but it issent showing the info that its a settlement i tryed a radio beacon but it doessent attract settlers
    any idea how to fix it ?

    btw great work on the settlement
    1. IR0NREAP3R
      IR0NREAP3R
      • member
      • 4 kudos
      I ran through it but the only issue I’m finding is it not showing on the list of settlements however spawning from recruitment beacons, transfers from other settlements, and supply lines are functioning.
  2. captainlnsano
    captainlnsano
    • supporter
    • 11 kudos
    Hey friend, fantastic little settlement, exactly the kind of military-themed place I was looking for!

    I noticed you just released an update, but I don't see any notes on what you've changed. Might I ask what is different with the Final version?

    Thanks for your lovely work!
    1. IR0NREAP3R
      IR0NREAP3R
      • member
      • 4 kudos
      A floating wall that I found under the overpass behind it and expanded the settlement zone to stretch closer to the outside motor pool walls
    2. captainlnsano
      captainlnsano
      • supporter
      • 11 kudos
      Awesome, thanks! Wondered about that floating wall, but figured it was just something wrong in my own game, hahaha.
    3. captainlnsano
      captainlnsano
      • supporter
      • 11 kudos
      Hey there double post from lag!
    4. IR0NREAP3R
      IR0NREAP3R
      • member
      • 4 kudos
      There’s two outposts in your game now?
    5. captainlnsano
      captainlnsano
      • supporter
      • 11 kudos
      Sorry for the confusion! The forums lagged out and posted my first comment twice, so I was just editing it to make a joke about the double posting, since you can't delete stuff; all is fine in the mod!
  3. Pez13
    Pez13
    • premium
    • 0 kudos
    Is there a recommended load order position?

    I downloaded as I liked the idea of a great simple base rather then something with all 'bells & whistles' that some do but I have found that when I attempt to place things they won't place, they go through the floor. PI have mods that effect vanilla settlements so unsure if a conflict or maybe a load order problem. I use the Clean and Simple startup mods by jenncave.
    Any help suggestions grateful as I really love this place.

    Also have SOE & Homemaker + all DLC but don't use HD.


    1. IR0NREAP3R
      IR0NREAP3R
      • member
      • 4 kudos
      On mine it’s on the bottom I have a lot of settlement object mods. Where are you having the most issue the bunkers, ramparts, or the rifle range? I haven’t found any incompatibilities with settlement mods. Tonight I’m going to add new keywords to all the meshes which should make it work perfectly. Although on my game the meshes work except for the baracades and the range. The mods you are using are wanting the keywords on the mesh or they don’t have the proper keywords. Try to move to the bottom if that doesn’t work come check back in about 12 hours for a updated file.
    2. Pez13
      Pez13
      • premium
      • 0 kudos
      Mainly the bunker locations, all floor area's jus let objects through & not be allowed to set.
      Fingers crossed for outcome & thanks. Oh was there reason that build area in vehicle area does not cover whole area in side the wall? Seems to go half way across both areas from the inner gate to side outer wall?

      OK Just tried uninstall/rein, at bottom of load still same also as didn't try b4, BOS walkway has same. Tried van MG, a guard post marker I use & even a vanilla chair on them but know joy. I don't use "place anywhere " mod. Sorry for hassle. Juat cn't figure if its me or not.
    3. IR0NREAP3R
      IR0NREAP3R
      • member
      • 4 kudos
      The Motor Pools were built after the initial release and stretched pasted the original built area right now I am debating on what to do with those areas.

      I am in the process now of adding values to all the meshes in the outpost.
  4. AedusArach
    AedusArach
    • premium
    • 1 kudos
    does this settlement have functionality with sim settlements?
    1. IR0NREAP3R
      IR0NREAP3R
      • member
      • 4 kudos
      I actually have never used any sim Settlements mods so I wouldn’t know I set it up as a vanilla settlement. All I can tell you is try to use it if it don’t work I’ll try to find out how that mod functions and try to incorporate it in a separate download folder
    2. rawrfisher
      rawrfisher
      • supporter
      • 0 kudos
      I've seen plenty of old custom settlements work fine with sim settlements but adding city plans would be both time consuming and helpful.
  5. IR0NREAP3R
    IR0NREAP3R
    • member
    • 4 kudos
    The next update for this mod is gonna be coming out tonight it’s has so fixes to the armory cage and landscape fixes.
  6. Muelleimer
    Muelleimer
    • member
    • 0 kudos
    Thanks a lot for this mod.

    It´s very nice. After a lot of hours i´m always looking for some new settlements.

    Keep up the good work.
    1. IR0NREAP3R
      IR0NREAP3R
      • member
      • 4 kudos
      Thank you very much I am currently am working making a fort on a island as well as trying to find any issues with this outpost. And I am always looking for feedback on how to improve this mod.
  7. DaveyWavey1
    DaveyWavey1
    • premium
    • 130 kudos
    wow thats nice, can you do the same with starlight drive in?
    1. IR0NREAP3R
      IR0NREAP3R
      • member
      • 4 kudos
      I could try to, this is my first mod I ever made but I plan on making a few more and changing some of the vanilla settlements also.
    2. Dedrik
      Dedrik
      • premium
      • 5 kudos
      I agree with this idea. Turning starlight drive into an FOB/triage center or an internment camp would sweet.
  8. Vanguardascendant
    Vanguardascendant
    • premium
    • 68 kudos
    Cool outpost. I like how you combined the covenant wall with the BOS barricade.

    Curious, where did you get the assets for the bunker walls with shutters on the windows? I use Homemaker and all the windows are just wide open (which seems weird for a bunker).

    Side note, just a thought, but wouldn't one want their vehicles inside the protect walls, or maybe an extended chainlink fence around the "motor pool"?
    1. IR0NREAP3R
      IR0NREAP3R
      • member
      • 4 kudos
      The creation kit it all vanilla assets I don’t know how to make custom ones. The bunkers are made from a exterior shell then a interior one made inside it. I placed them there at the moment because I was running low on ideas on where to place them one idea was to make a motor pool underground but when I was stationed at fort Leonard wood it seemed like they were parked for easy exit and return
    2. corpselight
      corpselight
      • member
      • 0 kudos
      Snap and build 2.0 will give you the shutters HM fails to provide all assets for vanilla items! MAKE SURE YOU REINSTALL HOMEMAKER AND USE THE DISABLE GREENHOUSE AND BUNKER OPTION AFTER INSTALLING Snap and Build 2.0!
    3. Vanguardascendant
      Vanguardascendant
      • premium
      • 68 kudos
      Thanks.
  9. IR0NREAP3R
    IR0NREAP3R
    • member
    • 4 kudos
    Please note if you have downloaded my mod I thank you I just found a issue with the ramps leading to the platform on the roof of the central bunker I am replacing those ramps so do not place any items near the ramps or the workbench leading up to the satellite and tower platform. I’m sorry I didn’t catch this when I uploaded this. I do hope you all are liking the mod and your feedback is greatly appreciated.
  10. Cerberus333
    Cerberus333
    • supporter
    • 1 kudos
    really cool looking if you want some feedback from an old ex military guy though vehicles are usually stored behind walls/fences for security reasons but still this looks very well done
    1. IR0NREAP3R
      IR0NREAP3R
      • member
      • 4 kudos
      Thank you and so am I I was a combat Engineer for awhile but my original idea was to get them working as a functioning turret running off wireless power but I gave up then had to shift the whole settlement over a entire cell because one cell wouldn’t work. But live and learn