This is the next installment of my clean up series. All installments are done with the same goal in mind. That goal is to clean up populated areas in the game while also keeping the wasteland feel the game intended. I love the concept of the fallout universe, and aim to make it just a bit better.
Requirements
DLC requirements
DLC name
Far Harbor
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
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Here we are again with another installment in the clean up series. This time we travel to Acadia. Some of you may already be familiar with this series and for those who are seeing this for the first time I will link the others in this series here: Far Harbor and Goodneighbor
Now on with this mod. Acadia just makes sense. If you think about it these synths came from the institute. This is a place that is almost immaculate. So for these synths to live with trash piles all over the place, that just never added up for me. So what I did was remove the the trash. I also fixed the placement of some items in the interior cell. Outside I fixed some of the shack walls, rails and roof pieces. I also cleared what little there was for trash outside. I left the leaf piles as this would be expected to happen and most likely they would not put much effort into cleaning that up.
I hope you all enjoy these mods and I will continue to pump out more. I have many on my radar and a couple of them are close to completion so keep your eyes peeled for the next installment as it will be released soon.