File information
Last updated
Original upload
Created by
Tinuvia and MyrmarachneUploaded by
MyrmarachneVirus scan
Activity logs
This page was last updated on 06 December 2020, 6:54PM
- Changelogs
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Version 8.1.0
- Adds 5 new building plans; Van House, Moai, Citadel, Sunset, Stilted
- Adds settler outfits to all job plots (this feature is set to Off by default and can be turned on in the MCM or City Manager Holotape under Gameplay/Immersion/Settler Uniforms)
- moves the building plan previews to a separate mod, ESL-flagged ESP in the files section
- fixes for the Shitter and the Soap Factory to make them more reliably produce items to the workshop
- sets the plants to harvestable in the interior recreationals Fever Garden and Magic Garden
- fix so the custom vendors in Radical Armaments, Raider Grill and Sad Shoe don't revert to vanilla shop inventory.
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Version 8.0.0a
- Only for WV2. Fixes the texture archive.
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Version 8.0.0
- [WV2] adds 7 new building plans
- [WV2] sets the Dying Light rad scorpions Lars and Nixon to not attack neutral npcs
- [WV2] correctly sets the Headhunter as a Martial and not a Recreational plot
- [WV2] Locks doors on the Slam (interior prison martial plot)
- [AIO] Frozen Delights! Adds a quest to Ice Cream and Power that lets you rebuild the ice machine and make ice cream.
- [AIO] Conflict workaround for RugRevelry so it doesn't use the vanilla mesh that Enhanced Lights and FX by Anamorfus seems to break the path for..
- [WV2] [AIO] adds previews to all exterior building plans
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Version 7.0.0
- 7 new building plans for a total of 51 building plans (or 110 in the All-In-One)! Two new exterior plans and five interior versions of the new Conqueror plots
- Workaround to fix the custom vendors for players using Workshop Framework (Raider Grill, Sad Shoe and Radical Armaments).
- Fixed the Level 3 bed in Tall Ruin and the fertilizer production in the Shitter.
- Optimized several building plans to reduce the file size (primarily for the benefit of xbox players). REFRESH any plots that looks like they are missing pieces (option in the ASAM-sensor of the plots) - this is especially relevant for the Townhouses, you may need to refresh twice and/or leave the cell for the plots to update properly.
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Version 6.0.0a
- (Only the All-In-One) removes a record that caused some Sim Settlements tools to report the interior martial Copland as a commercial plot
- (Only the All-In-One) removes some redundant meshes that slipped in the 6.0.0 version so the file size is smaller.
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Version 6.0.0
- Four new exterior plans: Snuggle up in the Station House home, keep your settlers clean with a Soap Factory, pimp the Chosen One’s car in the new recreational plot and scare off superstitious fools with the Deer Hunter Martial plot.
- Adds three interior versions of the Mess Hall (recreational), Armory (martial) and Field Hospital (martial). These are new building types for Conqueror (if you don’t play with Conqueror they work as regular martial and recreational plots).
- Two new flags, pirate and revolver themed.
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Version 5.0.0a
- ONLY UPDATE FOR THE ALL-IN-ONE: Version 5.0.0a includes a small workaround for a bug in the mod Scrap Everything that would cause a crash when building the 3x3 coffee farm level 2 and 3 (from the original Wasteland Venturers), if both that and this mod were installed.
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Version 5.0.0
- 6 new buildings! Two shops, three homes and 1 martial plot.
- Fixed the vendor in the Dying Light bar level 2 and level 3.
- REFRESH any plots that looks like they are missing pieces (option in the ASAM-sensor of the plots).
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Version 4.0.0
- 7 new buildings (+3 in WV1 for a total of 87 building plans in the AIO).
- Two custom shops: a Raider Grill and a Sad Shoe, thanks to Captain Coots’ excellent tutorial and Eldarth’s scripting magic. Our first industrial plot is a Knobbly radioactive affair with a martial partner. Gaslight is a chemist where you can snap an interior plot to the second floor and power it up manually. To round up we have two residentials: a sawdusty carpenter home and a hobbit hole.
- REFRESH your interior plots! We have optimized all of them for safer and faster building.
- Fixes the Airship Idaho level 3 bed.
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Version 3.0.0
- Version 3.0.0 adds 7 new plots (+7 more in WV1) – three more Junk Wall plots; two martial and one recreational, an interior industry-style hideaway home, a huge derelict walker martial plot and a shitter with flies.
- Fixes the Gas Station bed for easier settler access.
- (The All-in-One is also updated to 3.0.0 and includes WV1 v7.3.0)
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Version 2.0.0
- Adds 9 new plots (+4 new in WV1)
- Support for Build Limit calculation (new Sim Settlements functionality)
- Removes the (broken) Tech Tree visualization for the Townhouses
- Townhouses and the Farmhome are set to Player Select since extra bed plots aren’t yet fully supported in the Sim Settlements HUD
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- Author's activity
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July 2023
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15 Jul 2023, 9:13PM | Action by: Tinuvia
Attribute change
'File \'Wasteland Venturers All-In-One\' description changed.'
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15 Jul 2023, 9:13PM | Action by: Tinuvia
Attribute change
'File \'Wasteland Venturers 2\' description changed.'
December 2020
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06 Dec 2020, 6:54PM | Action by: Tinuvia
Attribute change
Description changed.
September 2020
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05 Sep 2020, 4:04PM | Action by: Tinuvia
Attribute change
Description changed.
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05 Sep 2020, 4:03PM | Action by: Tinuvia
Attribute change
Description changed.
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05 Sep 2020, 4:02PM | Action by: Tinuvia
Attribute change
Description changed.
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05 Sep 2020, 4:00PM | Action by: Tinuvia
Attribute change
Summary changed.
Description changed.
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05 Sep 2020, 3:51PM | Action by: Tinuvia
Mod image added
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05 Sep 2020, 3:51PM | Action by: Tinuvia
Mod image added
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05 Sep 2020, 3:51PM | Action by: Tinuvia
Mod image added
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05 Sep 2020, 3:51PM | Action by: Tinuvia
Mod image added
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05 Sep 2020, 3:50PM | Action by: Tinuvia
Changelog added
Change log added for version 8.1.0
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05 Sep 2020, 3:46PM | Action by: Tinuvia
File added
Wasteland Venturers All-In-One Building Plan Previews [version 1.0.0]
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05 Sep 2020, 3:44PM | Action by: Tinuvia
Attribute change
File 'Wasteland Venturers All-In-One' category changed to Main Files.
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05 Sep 2020, 3:44PM | Action by: Tinuvia
Attribute change
File 'Wasteland Venturers 2' category changed to Main Files.
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05 Sep 2020, 3:44PM | Action by: Tinuvia
File added
Wasteland Venturers 2 Building Plan Previews [version 1.0.0]
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05 Sep 2020, 3:42PM | Action by: Tinuvia
File added
Wasteland Venturers All-In-One [version 8.1.0]
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05 Sep 2020, 3:34PM | Action by: Tinuvia
File added
Wasteland Venturers 2 [version 8.1.0]
February 2020
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20 Feb 2020, 12:25PM | Action by: Tinuvia
Endorsed
Wasteland Venturers 2 - Sim Settlements Addon Pack
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16 Feb 2020, 3:29PM | Action by: Tinuvia
Attribute change
Summary changed.
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- Mod page activity
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May 2025
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18 May 2025, 11:40PM | Action by: NotHanSolo2
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16 May 2025, 10:28PM | Action by: MiaTheOriginal
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15 May 2025, 6:20PM | Action by: gozfulk
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15 May 2025, 2:02PM | Action by: xrt2000
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13 May 2025, 3:01AM | Action by: dovahkid24
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12 May 2025, 12:14PM | Action by: Alexs70
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10 May 2025, 3:54PM | Action by: Zhuoskie
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07 May 2025, 8:20PM | Action by: Celvas
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07 May 2025, 7:59PM | Action by: shotgunsammy
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04 May 2025, 4:30PM | Action by: GraveDelights
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03 May 2025, 4:30PM | Action by: ccrul216
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03 May 2025, 12:20AM | Action by: xXDanielBrockXx
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April 2025
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29 Apr 2025, 9:14PM | Action by: IslaSitheach
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27 Apr 2025, 4:39PM | Action by: Bezerker13
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27 Apr 2025, 4:12PM | Action by: justcallmedots
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26 Apr 2025, 6:36PM | Action by: Username8910
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25 Apr 2025, 11:58PM | Action by: JackMars
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'Wasteland Venturers 2 - Sim Settlements Addon Pack'
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