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Tinuvia and Myrmarachne

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Myrmarachne

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About this mod

Adds 37 plots to Sim Settlements (or 94 if you use the All-In-One). As in Tower town mayhem, Pizzas with rat topping, and a Messy gun shop! Wasteland Venturers, bigger and bolder than ever before!

Requirements
Permissions and credits
Mirrors
Changelogs
Donations

 

Requires all DLCs and version 4.0.1 or greater of Sim Settlements



CONTENTS - 37 new plots
Homes: 11+2 interior
Shops: 7+1 interior
Farms: 2
Recreational plots: 4+1 interior
Industrial 2x2: 1
Martial 1x1: 1
Martial 2x2: 6+1 interior


BUILDING FEATURES
Settler Navigation: Yes
Construction Stages: Yes
Randomized Clutter: Yes
Performance Settings: Yes


HOMES:
Interior
Vault Dweller (RELF)
Supplies are running low after 200 years, forcing the Vault Dweller to take a few necessities and search for better opportunities out in the Commonwealth. Entrances from Right End and Left Front (RELF).
Industry Home (BEFF)
Squeeze yourself into the safe, warm embrace of the humming industry wall. Entrances from Both Ends and Full Front (BEFF).

2x2
Airship Idaho
Airship Idaho floats safely from the ground at level 3. Up to that point it is mostly a dream about an airship. This plot is a dirty boy: It is out of bounds by level 3, albeit at a height that should prevent most clipping with neighbors.
Carpenter House
For all the little Sturgeses out there. Wooden house full of old sawdust and dry paintcans.
NEW! Crow’s Nest
Got a black witch that needs a homely turret to hang her hair from? Move in the broomsticks and the cauldron! Only conforms to the plot at the base and expands into the wicked zone at the second story.
Gas Station
Got a gas guzzling war rig sitting nearby? Did a crazy Aussie park a battleship at your docks? Fill e'm up at the Gas Station! The gas station residency has a stretch of blacktop road in front of it so it will look weird if built on top of other plots.
Junkwall Home of Boston
Wall home for junk wall junkies! The Junkwall Home of Boston is the first in a series of plots that will form a continuous junk wall if placed beside each other.
Raider Hobbit
Mr Underhill special over here, minus the faeries, spells, and other crap.
NEW! Ruin
Hide in here to survive the night. Starts as little more than a pile of rubble with a bed in it. Upgrades to a fortress.
NEW! Tall Ruin
Stay high and dry in this high ruin house.
Townhouse Metal
Steam Punky Townhouse set to provide the player with interesting design choices for 24 different end results. Just use the ASAM-sensor and set Manual Upgrades to 'Prevent Auto-upgrades' and choose yourself. Three-story building, suits concrete or no foundation best. Player Home or multiple beds. Can only be built by the player via the ASAM-sensor.
Townhouse Stone
Medieval-ish Townhouse set to provide the player with interesting design choices for 24 different end results. Just use the ASAM-sensor and set Manual Upgrades to 'Prevent Auto-upgrades' and choose yourself. Two-story building, suits concrete or no foundation best. Multiple or single beds. Can only be built by the player via the ASAM-sensor.
Voodoo Lodge
The Voodoo Lodge tries to bring a bit of New Orleans combined with a bit of Far Harbor to the wasteland. It is a hovel, a dirty, dingy hovel that smells like a pirate hooker's armpit.



SHOPS:
Interior
Blaxton’s Bespoke (RECF)
From rags to riches, Blaxton's has you covered! The snappiest interior clothes store this side of the Charles. Entrances from Right End and Center Front (RECF).

2x2
Dying Light Bar
A gray, dusty bar with a dark past and a nasty reputation. The booze is cheap, grainy and salty. The women have scabs. The men lack digits.
Gaslight Concoctions
Healthy and poisonous brews made under gaslight for the customer with caps to spare. Snap an interior plot to the top floor as a home for the shop owner - or to sublet for extra income. Power the interior plot manually.
NEW! Gung-Ho Weapons
Sharpen your knifes and top up the molotovs, this weapon dealer comes straight from the boondocks.
Messy Death Gun Shop
Come on in gun lovers! We got big guns, small guns, wet guns, dry guns, yellow guns! We got smelly guns, weird guns, greasy, rusty guns! If you can find a better gun somewhere else: Buy that gun!
NEW! Radical Armaments
Like to gird your loins with furry animals? Welcome in and share the glory in a custom shop that sells Pack armor.
Raider Grill
Let no food go to waste, Raider hot dogs and burgers taste jummy in your tummy. Prime cut raider butt!
Sad Shoe Shop
When you need to replace the soles of your flapping shoes you come here. Also sells some leather pieces. Works with any foundation.

FARMS:
2x2
Concrete Farm
Dig out the less radiated soil from underneath concrete foundations and old road pavings. This farm was designed for Starlight Drive In but will work in places like Jamaican Plains as well.
Little House in the Wasteland
The Little House in the Wasteland is a garden with a mini house in it for compact living. Has tatos, carrots, corn and mutfruit at higher levels. Can only be built by the player, via the ASAM-sensor.


RECREATIONAL:
Interior
Magic Mushroom Garden (BEFF)
A benign, purely decorative garden meant as an interior center piece. Might wanna keep Mama Murphy away though. Entrances from Both Ends and Full Front (BEFF).

2x2
Pizza Parlour
Pizza Parlour needs no introduction! It is Pizza! Do not inquire where the cheese comes from, just have another slice. Raider proof at level 3!
The Shitter
For when you need a moment in peace. And a stench that might attract ugly flies.
Wall Workshop
For junk wall junkies. The plot is designed to sit at ground level and be a part of a stretch of wall. It has an in-built concrete foundation and provides stairs to scale the wall.
Wolves Workshop
For all the mechanics in the waste land! Work on a hopeless rust monster or tamper with a much needed fuel pump, the Wolves Workshop fulfills all your wrenching and clamping needs.


INDUSTRIAL:
2x2
Knob Industries
Juice for your appliances! Power your lights, grills and water pumps with this 3rd generation nuclear power plant. Gives 10, 20 and finally 30 power, depending on the level of the plot.


MARTIAL:
Interior
Mistress of Mystery Detective Agency (RERF)
Solver of crimes and puzzles to keep your settlers safe. Entrance from Right End and Right Front (RERF).

1x1
The Wrath of Kinggath
Build this buggy to defend your settlements. It is designed to be placeable on uneven ground. And no, you cannot drive it unless you are Kinggath, stay out of the drivers seat you wasteland bum! This plot does not provide any actual means to kill bad guys, it raises the defense by being ugly only.

2x2
Derelict Walker
Large, out of bonds martial plot, best suited without a foundation and with head room. Two turrets at Level 3.
NEW! Flaming Gate
Abandon hope and enter the gates of dread! Lights on fire for a fierce spectacle at level 2 and beyond. No turrets or fancy searchlights but has a miniscule chance to spawn the craven black witch of Ravenhome when under attack.
Gundam Nights
Large, metallic martial plot for any insomniac mechanic with a pile of scrap and a blowtorch. The plot doesn't provide any actual means to kill bad guys, but raises the defense by sheer mass alone.
Knob Defense
Protect your loved ones with Knob Industries patented vehicles. Made by Wastelanders, for Wastelanders, in the Wasteland. Has a turret at level 3.
Wall Corner
Wall Corner for junk wall junkies. Designed to sit at ground level and be a corner of a stretch of wall. It provides stairs to scale the wall. Turret at level 3.
Wall Gate
The plot is designed to sit at ground level and be a part of a stretch of wall. It has an in-built concrete foundation and provides stairs to scale the wall.

FLAGS:
A TinkerTown flag for your settlement to choose at the City Desk Planner.


UPDATING from the old Wasteland Venturers to the All-In-One?
If you want to use the All-In-One version to save an esp-slot, just uninstall and delete the old mod (WV1) and install the new All-In-One version. All the plots you have built will stay. If you don't mind adding another esp to your load order, you can keep the two mods (WV1 and WV2) as separate mods.

Multibed homes, multipurpose plots and the Sim Settlement HUD
As of now, extra beds on plots aren’t fully supported by Sim Settlements. Though the beds will count in the workshop bed meter, the Sim Settlement HUD won’t see them as homes, and they won’t count towards number of homes for the commercial requirement. This may or may not matter, depending on your play style and the state of your settlements. The safest route is to go with the single-bed-upgrades for the Townhouses (but then you miss out on the hippie commune living). All these types of plots are now set to Player Select, so that only you can build them and not the settlers.


Check out the original Wasteland Venturers here. No DLCs required.


BUILDINGPLAN NAMES
Airship Idaho by Myrmarachne
Blaxton’s Bespoke (interior) by Tinuvia
Carpenter House by Myrmarachne
Concrete Farm by Myrmarachne
NEW! Crow’s Nest by Myrmarachne
Derelict Walker by Myrmarachne
Dying Light Bar by Myrmarachne
NEW! Flaming Gate by Myrmarachne
Gas Station by Myrmarachne
Gaslight Concoctions by Tinuvia
Gundam Nights by Myrmarachne
NEW! Gung-Ho Weapons by Tinuvia
Knob Defense by Myrmarachne
Knob Industries by Myrmarachne
Industry Home (interior) by Myrmarachne
Junkwall Home of Boston by Myrmarachne
Little House in the Wasteland by Tinuvia (farm with home, player select)
Magic Mushroom Garden (interior) by Tinuvia
Messy Death Gun Shop by Myrmarachne
Mistress of Mystery Detective Agency (interior) by Tinuvia
Pizza Parlour by Myrmarachne
NEW! Radical Armaments by Tinuvia
Raider Grill by Myrmarachne
Raider Hobbit by Myrmarachne
NEW! Ruin by Myrmarachne
Sad Shoe Shop by Myrmarachne
NEW! Tall Ruin by Myrmarachne
Townhouse Metal by Tinuvia (player select)
Townhouse Stone by Tinuvia (player select)
Vault Dweller (interior) by Tinuvia
Voodoo Lodge by Myrmarachne
Wall Corner by Myrmarachne
Wall Gate by Myrmarachne
Wall Workshop by Myrmarachne
Wolves Workshop by Myrmarachne
The Wrath of Kinggath by Myrmarachne


CREDITS
Bethesda, for making it easy to mod their games!
Kinggath, as always, for Sim Settlements and creating the great community around it.
The custom vendors wouldn't have been possible without Captain Coots' tutorial and Eldarth's script - much obliged!
The lovely bed covers come courtesy of Quaz Covered Things
Mistress of Mystery’s Blade of Bastet katana comes from Se7enraven FO4 Modder's Resources
Elianora, for the Armor workbench without the fire barrel
And bits and bobs in the Townhouses come from Ethreon's Castle in the Sky
For the All-In-One, a complete credit include the credits in our old mod, WV1.
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