Only one problem with this mod is whatever is the invisable land or glass part where I am able to walk on the water that part I don't like it ruins what I wanted to build there so is there a way to remove this invisable glass land?
I'm having an issue where I can walk on water in the settlement boundary and the mountains near vault 111 are like a fun house mirror when you look in your peripheral
Ok so still it does not work If I try to set supply lines from waterworld to somewere and it does not even show in the list if I try to set line to the waterworld from Castle..
Does Spectacle Island have to do anything with this mod? Do I need to have taken it?
Have to reply here after all this time :) the mod works perfectly! In my latest save i got it to work, i think the problem with my previous save was that I might have been “teleported” to the settlement (by Horizon overhauls alternate death system) even though I hadn’t yet claimed it. Don’t know why it considered it as a settlement even though I hadn’t claimed it but that might have messed the provisioners system.
have some oddness here, w my BP_ installed, it starts claiming I have no power (w over 10000 power available) no water (w 30) and no food or beds both are @ or way over the req.. for a settlement. I did dbl check my other settlements and all those are ok. So, it's not transfer settlements.
The Odd part is it was working perfectly a cpl days ago. Now? yeah... not so much
I can't get "The Master Plan" working - ugh. From what I gather Ethreon has retired, and it's probably clashing with something else, so the Port Royal pieces are out as an option for me..
I do find G2M has a lot of useful bits. The ramps are quite handy and there's a relevant rowboat.
So, I set up a beacon and got two settlers. One I put on a supply line to The Castle and the other on farming. The farmer worked fine, but the provisioner just stands there on the edge of the platform. Not that huge a deal as the game still shows the supply line and I have access to all of the junk from other settlements.
In response to post #58303901. #58320961 is also a reply to the same post.
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KLPeel wrote: So, I set up a beacon and got two settlers. One I put on a supply line to The Castle and the other on farming. The farmer worked fine, but the provisioner just stands there on the edge of the platform. Not that huge a deal as the game still shows the supply line and I have access to all of the junk from other settlements.
uituit wrote: Something to do with collision :sad: I will see what I can do. may be an idea to build a platform on the barge so settlers can walk on that for now.
I had the same experience - i presume the barge isn't navmeshed, alas? I suppose you could
1) SAVE First! 2) Use Place Everywhere to get the barge flat 3) Stick a large set of rubber mat over the top or some equivalent - i have seen a mod which says it has an invisible navmesh thing you can just place over bad areas but i don't understand navmesh and can't recall which mod.
I hate not navmeshed stuff - i really wish the workbench let you set up paths for settlers. Maybe one day, in some future version of Fallout....
As you can see below, I did get the provisioner working by coating the barge with large carpets that looked metallic. I really should have straightened the barge but even then, it's a curved surface, which plays havoc with coverage.
The Brage you can see in the 1st screenshot is a vanilla item.and everything on that barge is already in game at that location. the collision isn't good on that barge and most players will build over It then out
There REALLY needs to be a version of this for the Red Wave mod. There's one location in particular, Boston Harbor, that would be awesome to build a floating barge/boathouse at.
That would be awesome! The builder of the boat purposefully put it outside of any normal build areas, thus only the lighthouse and the boathouse have it within (extended) build areas. It's fun to build around but there are few places to do so.
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A place to build a floating settlement
Screen Shots are just to show that it works and what you can deo with this settlement. Only the barge and bits on the barge are vanilla.
How did you connect the supply line? From another settlement or from waterworld?
Does Spectacle Island have to do anything with this mod? Do I need to have taken it?
when you 1st claimed WW did you activate the workbench or did you just hit V ?
So great mod, thx :)
sorry for teh late reply .
I did dbl check my other settlements and all those are ok. So, it's not transfer settlements.
The Odd part is it was working perfectly a cpl days ago. Now? yeah... not so much
I havent updated this mod in a while and havnt heard any problems with the stats
I do find G2M has a lot of useful bits. The ramps are quite handy and there's a relevant rowboat.
I don't think he has retired ;) just busy with life and other projects.
may be an idea to build a platform on the barge so settlers can walk on that for now.
I had the same experience - i presume the barge isn't navmeshed, alas? I suppose you could
1) SAVE First!
2) Use Place Everywhere to get the barge flat
3) Stick a large set of rubber mat over the top or some equivalent - i have seen a mod which says it has an invisible navmesh thing you can just place over bad areas but i don't understand navmesh and can't recall which mod.
I hate not navmeshed stuff - i really wish the workbench let you set up paths for settlers. Maybe one day, in some future version of Fallout....
As you can see below, I did get the provisioner working by coating the barge with large carpets that looked metallic. I really should have straightened the barge but even then, it's a curved surface, which plays havoc with coverage.
Place anywhere/Everywhere is recommended. but there is a snap point on the shack on the barge.
and i recommend Port Royal mod by Ethreon
the collision isn't good on that barge and most players will build over It then out
the salem location is a spot ive been thinking about putting a water settlement in maybe I cud leave some space for the red tide