Fallout 4
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xPuls3 and CorruptCaptain

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CorruptCaptain

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9 comments

  1. Si1entVoice
    Si1entVoice
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    before i get this mod I wonder, are there any mirelurks on the island?
  2. DJCactus
    DJCactus
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    I personally plan on making a really eerie abandoned city using this and homemaker
  3. RyanPBaskett
    RyanPBaskett
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    Found a pre-war grass mod that actually lets you add the grass to the existing dirt in a random way that makes doing grass around edges and hills a snap. 
  4. RyanPBaskett
    RyanPBaskett
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    How 'fixed' is the navmesh for this? Because one of the biggest issues with others like this is that the navmesh rework is usually terrible leaving settlers in the ground at times and mostly unable to walk altogether.
    1. CorruptCaptain
      CorruptCaptain
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      This is something that I am aware of, The 'fix' made it work better than before but I must admit it is still pretty terrible. I am currently looking into a fix for this.
  5. blacKnight2171
    blacKnight2171
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    very nice, but I wanted to make sure.
    You did edit the mesh as well as the texture... right?
    1. CorruptCaptain
      CorruptCaptain
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      I have to be honest with you, I don't know where meshes are relevant when it comes to the edits I made, All I did was cleanup by deleting / moving things as I usually do in my personal mods and flatten / change the texture of some terrain.
    2. greekrage
      greekrage
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      maybe he means the Nav mesh that is quite important when editing terrain or removing/moving objects.
      In this case has to be either re-generated or adjusted to proper elevations

      Also note: for future reference ...
      We never delete anything .
      We disable and remove them from loading (and you can even sink them -3000 after you have disabled them ).But never delete since some mods that may depend on certain objects that you have deleted will cause the game to CTD .
    3. CorruptCaptain
      CorruptCaptain
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      Thank You, I had actually forgotten, I just now fixed the NavMesh, I was wondering why NPCs were having trouble comprehending walking.