Found a pre-war grass mod that actually lets you add the grass to the existing dirt in a random way that makes doing grass around edges and hills a snap.
How 'fixed' is the navmesh for this? Because one of the biggest issues with others like this is that the navmesh rework is usually terrible leaving settlers in the ground at times and mostly unable to walk altogether.
This is something that I am aware of, The 'fix' made it work better than before but I must admit it is still pretty terrible. I am currently looking into a fix for this.
I have to be honest with you, I don't know where meshes are relevant when it comes to the edits I made, All I did was cleanup by deleting / moving things as I usually do in my personal mods and flatten / change the texture of some terrain.
maybe he means the Nav mesh that is quite important when editing terrain or removing/moving objects. In this case has to be either re-generated or adjusted to proper elevations
Also note: for future reference ... We never delete anything . We disable and remove them from loading (and you can even sink them -3000 after you have disabled them ).But never delete since some mods that may depend on certain objects that you have deleted will cause the game to CTD .
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You did edit the mesh as well as the texture... right?
In this case has to be either re-generated or adjusted to proper elevations
Also note: for future reference ...
We never delete anything .
We disable and remove them from loading (and you can even sink them -3000 after you have disabled them ).But never delete since some mods that may depend on certain objects that you have deleted will cause the game to CTD .