Really good job with the material swaps! This is a clever way to add more variety and keep the file size small. Any rexture mod works here too.
I have 2 suggestions. First off, I would remove the cell edit of the Concorde workhouse with FO4Edit because it disables the PreVis system for no reason. And my second suggestion is that the building recipes should reflect the materials which are used for the doghouse. If you build a metal doghouse the recipe should require more metal than wood. If you need help just say the word.
Thank you for the reply, I will try to remove the edits. I am relatively new to modding however. I will also make the crafting materials reflect the looks of the doghouse. I did originally think it was weird to.
Edit: I have done those two things. Newest version (1.2) has been uploaded.
12 comments
I have 2 suggestions. First off, I would remove the cell edit of the Concorde workhouse with FO4Edit because it disables the PreVis system for no reason. And my second suggestion is that the building recipes should reflect the materials which are used for the doghouse. If you build a metal doghouse the recipe should require more metal than wood. If you need help just say the word.
Edit: I have done those two things. Newest version (1.2) has been uploaded.