This page was last updated on 09 November 2021, 12:06AM
Changelogs
Version 2.1.0
If StartMeUp is detected, mod initialization will be performed right away, instead of waiting for you to exit the vault
In the MCM, the "toggle perk" entry was replaced by the entries "add perk" and "remove perk". No clue why I haven't done it like that right away...
If something cannot be buried (UnscrappableObject, essential actor, non-disableable object), a message will be shown
Version 2.0.2
Made the BA2 uncompressed, so that the sound actually plays
Version 2.0.1
Fixed a bug where swinging weapons at corpses would still bury them even if you unequipped the Gravedigger's Shovel
Version 2.0.0
IMPORTANT: If you have a Gravedigger's Shovel, you must craft a new one. The changes I did to it do not affect existing versions of it.
Burial by whacking corpses with the Gravedigger's Shovel should be MUCH more reliable now.
NEW: If MCM is installed, you can now set a hotkey to bury the corpse you are looking at.
Changed the way the "Bury" activation option can be configured: Never, Always, If you have a shovel, If you have the Gravedigger's Shovel equipped. Can be set either in MCM or the Holotape.
The "Bury" activation option is no longer available to cannibals. Sorry for the inconvenience, but the complexity of working around got way too high. Please use either the MCM hotkey or the Gravedigger's Shovel.
If starting a new game, the perk(s) will not be added before exiting Vault 111. Also, you will get the config holotape after exiting the vault.
Tweaked the grave texture, so that it has dirt on it's sides instead of leaves.
Graves can now be workshop-movable and scrappable. HOWEVER, this is mutually exclusive with Loot Detector compatibility, since it's based on the UnscrappableObject keyword. You might want to check in the Holotape/MCM whenever Loot Detector compatibility is enabled, and change the option.
NEW: Optional Skeleton Patch. Gives these "movable static" skeletons names, making them targetable for burial. You don't need this if you have Scrap Everything, other scrap mods might be doing that already, too.
NEW: Optional Gravestones File. Allows you to build graves and gravestones which snap to graves. They are under Decorations -> Grave Digger. Requires Settlement Menu Manager.
Version 1.4.2
Made the digging sound play from the player, instead of from the corpse. This way, the sound should definitely always play.
Version 1.4.1
Fixed inventory transfer for container skeletons. However, this still doesn't work on items which spawned in there...
Version 1.4
Added an option to disable the confirmation when "flattening"
Version 1.3
Skeletons and some other things can be buried now. This should support all DLCs and also Beanton Interiors Project.
Graves can be slightly adjusted if you are sneaking
The keyword praGraveDiggerCompatKeyword can be added to corpses for compatibility
Version 1.2
Stopped the Gravedigger's Shovel from appearing in the Weapons Workbench. Only affects newly-crafted shovels.
Updated the Horizon patch. How did I forget this? Since it no longer depends on an ESP, I turned it into an ESL.
Made a FOMOD installer containing the 3 ESLs.
Version 1.1.2
Added keyword UnscrappableObject to graves (Loot Detector compatibility)
Version 1.1.1
Fixed the location of the MCM file
Version 1.1
Added the Gravedigger's Shovel: craftable at the Chemistry Workbench from a regular shovel. Can be equipped like a weapon and allows you to bury corpses by hitting them.
Added the option to disable the "Bury" option completely. The "Flatten" option will still be available.