I was using this mod for a couple hours and loved it, I always thought that cooking in FO4 was kind of lame, this mod fixed that. But for some reason it causes a CTD everytime I get close to Greentop Nursery, Listening Post Bravo, The Slog and other places around that area. I tried making a fix using FO4Edit and cleaning it, but I gues its past my skill level. If anyone knows what can be causing this or how I can fix it I would appreciate it. Otherwise a good mod.
Is there any way to build the crafting stations at settlements (the cannery and brewery)? Would love to have them at my home base so I don’t have to go for a run every time I need to craft something.
Did this mod get hurt by the "next-gen" patch? I've been away from FO4 for a few years, and am reinstalling mods and was wondering if I need to wait a bit for this one, or not.
Hello WarMock! As always, thanks for your awesome work! I am having a problem after switching from CHEF to your mod (Not sure if this is relevant). Sating hunger or thirst has become more demanding in terms of the number of items I have to consume of food or water (Even water from other mods). Any ideas what can be done about this?
Greetings, sorry for the late reply, been extremely busy IRL. The next version will have quite a few base value adjustments so the items will satiate more hunger/quench more thirst in survival mode. Unfortunately I screwed up with a few items, happens way too quickly if you added over 200 of them in a single mod. xD
Greetings, yes I'm working on a trimmed-down version which will only have about 120-ish new consumables (instead of 181) and you will unlock them quicker because you need to visit fewer places. Right now I'm rebalancing this version a bit in terms of base value and maybe some stats to catch some flukes and provide more consistency.
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Radaway and rad-x are simple enough to find and I can also just make a decontamination arch too.
Would you ever make a version without that part?
As always, thanks for your awesome work!
I am having a problem after switching from CHEF to your mod (Not sure if this is relevant). Sating hunger or thirst has become more demanding in terms of the number of items I have to consume of food or water (Even water from other mods). Any ideas what can be done about this?
sorry for the late reply, been extremely busy IRL. The next version will have quite a few base value adjustments so the items will satiate more hunger/quench more thirst in survival mode. Unfortunately I screwed up with a few items, happens way too quickly if you added over 200 of them in a single mod. xD
yes I'm working on a trimmed-down version which will only have about 120-ish new consumables (instead of 181) and you will unlock them quicker because you need to visit fewer places. Right now I'm rebalancing this version a bit in terms of base value and maybe some stats to catch some flukes and provide more consistency.