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XR3EFI88

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XR3EFI88

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20 comments

  1. XR3EFI88
    XR3EFI88
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    I plan to go further with this mod and improves the texture job on the whole weapon (concerning the barrel for example).

    My work on this began already, and textures will be photo-based on a US ARMY 1942 Colt M1911A1

  2. JadeMythriil
    JadeMythriil
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    I want to ask but does this also remove the 1911 placed in the museum of freedom by the original mod?
  3. XCABAL
    XCABAL
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    • 1 kudos
    Has this been abandoned?
  4. Iraxt
    Iraxt
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    • 0 kudos
    Hey.
    Absolutely great work on the mod. I loved it to bits and pieces a couple of months ago.
    Now, however, the mod is broken. It does appear on enemies and in shops, but the aiming is just "off" now.
    It doesn't work with the BF1 animations overhaul anymore either, like it used to.
    As said before, the one you craft in the chemistry station works well with the animations and uses the texture from this mod.

    I bet everyone would greatly appreciate it if you were to update this mod to fix this issue
  5. OMC37
    OMC37
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    Having some weird issues with anything labeled "Colt 1911" like the one's purchased from a vendor. Anything called "colt" uses default (2 handed) animations in first person and doesn't aim down sights correctly. The gun I made from chem lab before install, labeled "Long 1911" works correctly but uses 1 handed animations which are probably default to the original. It's value also isn't changed, while the "colt 1911" versions are lower. Dunno what could be causing this, it's very strange, maybe your overhaul includes outdated animations that overwrite the original? The new textures added by this overhaul are identical on both versions however, as I would expect with the overwrite, and look fantastic.
  6. sturmgewehr44
    sturmgewehr44
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    There is a massive (well, to an extent) difference in size between this 1911 and Deadpool's FONV-style .45 Auto Pistol (in third person). Is this pistol undersized, or is the latter just oversized? It kind of looks strange, and I do not know which one is more accurate in regards to size. Could the animations be changed to the 10mm pistol as well? The problem with the Deliverer animations is that they do not have the slide movement when shooting in third person that the 10mm pistol has. I tried switching the keywords around to force 10mm pistol third person animations, but it breaks the gun. A shame, because I would very much like this 1911 to not have a fixed slide when firing in third person (breaks immersion).
  7. RuinsFate
    RuinsFate
    • supporter
    • 29 kudos
    Any chance of adding a set of glow sights?

    Between leo2link's original work and your own, it's a nice mod - simple, lightweight and efficient (I found Doom's and Deadpool's mods a bit too buggy in different ways, then saw this as an alternative, seems to be a much better, simpler option). A set of glow sights would really be icing on cake here though.
  8. ironcladsoul
    ironcladsoul
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    hey does this work with the AWKCR patch for the gun?
  9. leo2link
    leo2link
    • supporter
    • 106 kudos
    Thanks! this is awesome. I'll add your mod's link in my description for those who want the LvL list Intergrations and some updated textures.
    1. XR3EFI88
      XR3EFI88
      • member
      • 4 kudos
      Thank you for your work Leo2link.

      I'm very glad that you like this addition to your mod :)

      Cheers
  10. RowanSkie
    RowanSkie
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    Any updates?
    1. XR3EFI88
      XR3EFI88
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      I have to finish it, it could take some more time because I've to spare my time between my daughter, my house and my job ;)

      And sometimes I just play :)

      Thank you for you interest ;)
  11. RowanSkie
    RowanSkie
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    Is the main mod actually needed? It looks like the plugin can be standalone...
    1. XR3EFI88
      XR3EFI88
      • member
      • 4 kudos
      I had to create a dependency with the original mod with F04Edit in order to respect Leo2link's work.

      But you're right, it's a "moral need" more than a technical one.