This mod consists of an overhaul of WWII Colt 1911 from leo2link, in order to restore some missing details, and adding option to introduce the weapon in seamless way in the Commonwealth.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Leo2link for original mod, Kaimar for the original textures
Donation Points system
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TEXTURE OVERHAUL
I usually make or modify mods for my own purpose, but I decided to share this one as I know some people complained about the fact to not having the firing pin rendered on the back of their Colt 1911.
This retexture corrects this, and add a visible firing pin and extractor on the back of both classic and government receiver. I hope this little addition will satisfy people who wants to see more details at his place, as it's the part of the weapon mostly seen during gameplay.
Textures are modified as well as normal and specular maps. It's my first retexture job so I hope that it fit to your taste.
IMPLEMENTATION OVERHAUL
Adding an optional .esp patch in order to improve seamless implementation into the game :
- Colt 1911 added in relevant Leveled Lists with a script (hopefully will avoid conflicts with other weapons mods) Weapon will appears in some stores, on some Boss Raiders, Gunners, RailRoad Agents, and Minutemens. It should appears in some Safes and Gun Bags too.
- Chem Lab crafting removed to improve immersive implementation.
- Base Damage set to 30 instead of 45.
- Length flag removed from the weapon name.
- Weapon value decreased as it will be more common to find in the Commonwealth.
All credits remains to leo2link for his amazing mod, and to kaimar for his original texture. You still need to download the original mod from leo2link here :
https://www.nexusmods.com/fallout4/mods/14924
Then download my mod with NMM and overwrite the original one when prompted. (edited texture files and/or the .esp patch)
Textures must be installed in Steam\steamapps\common\Fallout 4\Data\Textures\Weapons\1911
.ESP and Script folder must be installed inSteam\steamapps\common\Fallout 4\Data