Fallout 4

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XR3EFI88

Uploaded by

XR3EFI88

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About this mod

This mod consists of an overhaul of WWII Colt 1911 from leo2link, in order to restore some missing details, and adding option to introduce the weapon in seamless way in the Commonwealth.

Requirements
Permissions and credits
TEXTURE OVERHAUL


I usually make or modify mods for my own purpose, but I decided to share this one as I know some people complained about the fact to not having the firing pin rendered on the back of their Colt 1911.

This retexture corrects this, and add a visible firing pin and extractor on the back of both classic and government receiver.
I hope this little addition will satisfy people who wants to see more details at his place, as it's the part of the weapon mostly seen during gameplay.

Textures are modified as well as normal and specular maps. It's my first retexture job so I hope that it fit to your taste.



IMPLEMENTATION OVERHAUL


Adding an optional .esp patch in order to improve seamless implementation into the game :

- Colt 1911 added in relevant Leveled Lists with a script (hopefully will avoid conflicts with other weapons mods)
Weapon will appears in some stores, on some Boss Raiders, Gunners, RailRoad Agents, and Minutemens.
It should appears in some Safes and Gun Bags too.

- Chem Lab crafting removed to improve immersive implementation.

- Base Damage set to 30 instead of 45.

- Length flag removed from the weapon name.

- Weapon value decreased as it will be more common to find in the Commonwealth.


All credits remains to leo2link for his amazing mod, and to kaimar for his original texture.
You still need to download the original mod from leo2link here :


https://www.nexusmods.com/fallout4/mods/14924



Then download my mod with NMM and overwrite the original one when prompted. (edited texture files and/or the .esp patch)


Textures must be installed in Steam\steamapps\common\Fallout 4\Data\Textures\Weapons\1911

.ESP and Script folder must be installed in
 Steam\steamapps\common\Fallout 4\Data



Thanks