Fallout 4

File information

Last updated

Original upload

Created by

Cpt_COOTS

Uploaded by

Dungeonmastermorin

Virus scan

Some files not scanned

311 comments

  1. CptCOOTS
    CptCOOTS
    • supporter
    • 364 posts
    • 63 kudos
    Locked
    Sticky
    Based on responses to my survey (which you can still take at https://s.surveyplanet.com/HyMwyB4sf?) I'm going to be starting to make some City Plans. I will be only updating CbC for bug fixes while I do this.
    Checklist before asking about bugs
    Q1) Where is the holotape?
    A1) Craftable at a City Planner Desk.

    Q2) No desks or your leaders are not showing up!
    A2) Run my holotape (see Q1).

    Q3) I cannot assign one of your leaders!
    A3) The leaders I made are complex because I avoided editing them. You may have to reload the cell (leave far away and return), wait a while for scripts, Quit to menu and load your save, or FOR DOGMEAT you have to dismiss him to a settlement (it might have to be one you aren't standing in and/or the one you want him to lead) also you shouldn't be okay with assigning someone to lead a settlement if you don't know their name.

    Bug reports need a little bit of detail and if you haven't tried the above (or stated that you have) I am just going to link this post in reply.
  2. CptCOOTS
    CptCOOTS
    • supporter
    • 364 posts
    • 63 kudos
    Sticky
    I've reached out to Skuzzkitty because there is a stray edit on Professor Goodfeels in their leader pack. Just make sure to load mine after theirs.
  3. CptCOOTS
    CptCOOTS
    • supporter
    • 364 posts
    • 63 kudos
    Sticky
    For now, Version 2.8,there won't be a FOMOD. I know they help with organization in NMM, but I don't have the patience to fix it.
  4. Thorne67
    Thorne67
    • member
    • 761 posts
    • 49 kudos
    Not sure if its a bug, which is why I put it here in posts. Dunno if it's something with the new update for the SimSettlements.esm or not but your holotape at the top of the Vault 111 steps wont play anymore. Gonna redownload this and re-install in the hopes that mebbie the rain here cause an electrical spike n mussed something up on my SSD drives. Love the Coots stuff. heh. Why the blank holotapes in the Sanctuary bunker though? Any thoughts of just removing them? Normally I just give em to Trashcan Carla just to get them out of my inventory. heh.
  5. Glaedr1
    Glaedr1
    • supporter
    • 4 posts
    • 0 kudos
    So, I've got one of the bunker of the deserter plots that seems to be having issues. When it upgraded to level two i picked the fleeing scientist option - now it's saying it's ready for an upgrade again, but has no upgrade options when I go to choose an upgrade. The list is just empty.
    1. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      I will take a look.
    2. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      Can you pm me a screen shot of the plot that you have right now?
    3. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      As best as i can tell you should be selecting anything on upgrade because it no longer branches. The plot has a level 1 "base" and then levels 2 & 3 are chosen when it branches. I am embarassed to say that I've been modding more than playing so i've never seen it upgrade "in the wild". If it continues to want to upgrade but nothing happens then try setting the ASAM to allow auto upgrades on the plot.
    4. Glaedr1
      Glaedr1
      • supporter
      • 4 posts
      • 0 kudos
      Yeah, I set it to auto-upgrade to see if anything would happen if I just left it alone and it just... never upgraded. It also seems to no longer be ready to even attempt to upgrade.
    5. Glaedr1
      Glaedr1
      • supporter
      • 4 posts
      • 0 kudos
      I feel *really dumb* for not trying this sooner. I just remembered plots have a "refresh plot" option. Hit that and it instantly upgraded to level 3.
    6. certainOrder
      certainOrder
      • premium
      • 21 posts
      • 0 kudos
      I am experiencing this same issue. Same plot -- mine is on the BoS (Power Armor) Branch. I have set it to auto upgrade, and refreshed the plot but it won't advance to level 3.
    7. Metsalane
      Metsalane
      • supporter
      • 1 posts
      • 0 kudos
      I have the same problem with the BoS version. The plot is lvl 2, ready to upgrade but it wont advance. I have tried refreshing the plot with and without auto-updates enabled. Nothing happens. Also the upgrade menu is empty.
    8. ashertony
      ashertony
      • premium
      • 16 posts
      • 0 kudos
      Same problem here.
  6. landwalker04
    landwalker04
    • member
    • 3 posts
    • 0 kudos
    Whenever I try to run the holotape, it just circles back to the "installation" page without ever actually loading the information, so I still can't access the desks or leaders. Sadface.

    Any idea what boneheaded me might be doing wrong here?

    Late Edit: Started a new game and for some reason it works fine now. So... I dunno, man. *Shrug*
    1. Lancars
      Lancars
      • premium
      • 1,313 posts
      • 7 kudos
      I'm having this too. Started a fresh game. I guess cause the tape is outside the vault door. Trying to load it first probably breaks it.
    2. Lancars
      Lancars
      • premium
      • 1,313 posts
      • 7 kudos
      Seems loading a save before the tape didn't fix it. Back to the shelf with fallout.
    3. AedusArach
      AedusArach
      • member
      • 75 posts
      • 0 kudos
      im having this issue as well, i feel like it might have to do with it not being up to date with the current SS but i could be wrong. i was doing fine until i used the holotape and using the tools in the holotape and MCM didnt help at all
    4. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      Use the SS holotape first. I am looking into this bug.
    5. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      This has all occurred since the implementation of the MCM integration with Sim Settlements. Imma talk to King Gath and see what he thinks. It is literally such an easy logical switch in my holotape that I cannot actually see the problem.
    6. mgerrior68
      mgerrior68
      • premium
      • 29 posts
      • 1 kudos
      Ditto. Same problem. Clicking [Ok] but it circles back to [Ok] on the Coots holotape. Side note, tried uninstalling the esp, caused my saves to nearly instant CTD.
    7. Axer4
      Axer4
      • supporter
      • 295 posts
      • 8 kudos
      Yea, can confirm that too :( can't access new things and trying to do a clean save result in a ctd when saving for reinstalling again the mod... is there any workaround?
      Edit: don't know if this can help you detect the issue but i opened your holotape before ss, then opened ss and installed it after that now your holotape just let me click on "ok" forever, is there a way to reset it so i can proceed without restarting the game?
    8. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      This makes NO sense to me. I will give it another investigation, but it just plain shouldn't happen. Can you, after installing the SS holotape, save and quit and reload and then wait a few and try mine? I cannot replicate this at all, I may need you guys to show me the value for certain Globals:
      ~
      now type Help KEYWORDNAME 3 for the following KEYWORDNAMEs
      kgSIM_PipboySoftwareInstalled
      COOTS_SoftwareInstalled
    9. Axer4
      Axer4
      • supporter
      • 295 posts
      • 8 kudos
      ok so i want to go also in more detail as maybe i didn't say that but the message in your holotape says (ever time) that it has detected that sim is ok etc so it's only ask to press ok to continue, said that here's the result of the two globals:
      COOTS_SoftwareInstalled=0.00
      kgSIM_PipboySoftwareInstalled=1.00
      edit: anyway i tried and set manually the coots_softwareinstalled to 1 and now seems i'm able to access the leader tables, so maybe it's just the global that it doesn't set properly?
    10. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      Yeah I have been using a function that is apparently not very thread friendly. I've edited it locally today and will release it eventually.
    11. Eireamhoin
      Eireamhoin
      • member
      • 224 posts
      • 8 kudos
      set coots_softwareinstalled to 1 fixed my problem as well.
      The holotape was looping and there were no tables in the settlement menu, only craftable from the desks.
  7. Irealys
    Irealys
    • member
    • 5 posts
    • 0 kudos
    So I’m playing this on Xbox and I’m having the worst time trying to make Goodfeels city leader. I tried multiple times, whether he’s still there, right after I get the settlement or if I leave and come back and he’s gone. I tried dozens of times to run the leader repair option but nothing happens, no new options show up (obviously I’m in Sunshine when doing it). With the Xbox limitations for mods I have very few mods that aren’t plots for SS. Place anywhere, better sorting, a few mods that vault signs, cooking items or manufacturing options. I placed it as the last in my load order thinking it would mean nothing would override these but nothing seems to help. Any ideas what I could do to make him work? I know it worked in my test game (I played a quick game to see a bunch of leaders, plots and desks) but in this game nothing works

    EDIT: No idea what I’ve done differently this time but it worked.
  8. tgisel111
    tgisel111
    • supporter
    • 24 posts
    • 0 kudos
    Should I load this before or after the Sim Settlements Mega Pack - Year Two https://www.nexusmods.com/fallout4/mods/37983 ?There are a few FO4edit conflicts involving workshop items. Thanks and great work!
  9. mbrto1
    mbrto1
    • member
    • 458 posts
    • 4 kudos
    is there a complete list ofthe "world spawn easter eggs"?
    id like to remove them

    like most of us im just here for the plots
  10. mbrto1
    mbrto1
    • member
    • 458 posts
    • 4 kudos
    why is there a terminal and blank holotapes in the root cellar in sanctuary?
    1. mbrto1
      mbrto1
      • member
      • 458 posts
      • 4 kudos
      is it possible to remove the terminal with fo4edit?
      is it safe to delete COOTS_StupidGun from the "Load Screen" section?
    2. mbrto1
      mbrto1
      • member
      • 458 posts
      • 4 kudos
      can the notification after loading a game be removed via fo4edit?
    3. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      the terminal is there because of immershuns and reasons, the load screen can be removed, the notification is in a script and I will be quashing it.
    4. mbrto1
      mbrto1
      • member
      • 458 posts
      • 4 kudos
      thanks for your answers
      can i remove the script myself or should i wait for the next update?
    5. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      I will be updating VERY soon. In about a week or so.
  11. H3xx
    H3xx
    • premium
    • 961 posts
    • 10 kudos
    So Im a little confused. I'm the General of the Minutemen, I've taken the castle and I've completed Old Guns. But still, the General's Desk won't unlock. Im also using We Are The Minutemen, if that helps. And yes, I've ran the holotape.
    1. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      Check the holotape and go to where you can toggle the desks and make sure you toggle it on. It doesn't activate automagically.
    2. H3xx
      H3xx
      • premium
      • 961 posts
      • 10 kudos
      Do you have to complete old guns or just be the general? I've been making lots of new games while getting my modlist sorted out. I've got it narrowed down a lot.
  12. simonpdx
    simonpdx
    • premium
    • 286 posts
    • 6 kudos
    Hey! Great work on the mod, thank you, quick question:

    I get a message from this mod everytime I load a save, is that normal? What's it doing? Can I turn off the message?

    I just play with 99% of the HUD disabled, so it's kinda jarring, but yeah, cool either way.
    1. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      I have been sitting on updating this mod for a long while and part of that update is to redo the code. I will be forever squashing this irritant soon.
    2. simonpdx
      simonpdx
      • premium
      • 286 posts
      • 6 kudos
      Awesome! Tracked :)
  13. ParseOfficial
    ParseOfficial
    • member
    • 164 posts
    • 2 kudos
    Found a bug with the Bunker of the Deserter residential plot. When upgrading to level 2 with auto upgrades off, when you try to select the bunker of the ex-brother option, it doesn't work because there are (3) of them. https://gyazo.com/f86552817ab58b421dbf5d8140daa274

    I also found that the pimp my pip boy commercial plot gives defense points to the settlement. It also has really oddly expensive prices - https://gyazo.com/e38c3b50a98c7ee3e247968f08a947e6
    1. CptCOOTS
      CptCOOTS
      • supporter
      • 364 posts
      • 63 kudos
      Yeah, the bunker has some issues and I will be trying to streamline it soon. That is a whole pipboy.... should be expensive (also it is technically an armor vendor and those grant a little defense per SS).