File information
Last updated
Original upload
Created by
SKKmodsUploaded by
SKKmodsVirus scan
Activity logs
This page was last updated on 05 April 2024, 11:13AM
- Changelogs
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Version 020
- Update Notes: can update an existing game (nothing will happen).
- New: Option to wait in pre-war bathroom for WorkshopParent to complete base game workshop registration.
- New: Added SKK_FSNGQuest.Stage(10) to flag bypass has started and SKK_FSNGQuest.Stage(20) on completion of vault exit.
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Version 019
- Update Notes: Requires Fallout4.exe 1.10.162.0 (or later). If this is loaded into a game that was started with an older version you will need to use OPEN ANYTHING to trigger the V111 door as the trigger mechanism has changed.
- Complete re-write is 200% faster by deferring all V111 opening animations until (if) the player returns to the Vault.
- Change: no longer depends on Tutoral quest triggers, so that quest can be disabled.
- Change: Does not disable Memory Den side quest FFGoodneighbor01
- Change: does not automatically add V111 misc junk to player inventory.
- Change: Toolbox of missing Pipboy mesh fixing automatically cleans up if not used OnUnload.
- Change: file renamed from SKKFastStart.esp to SKKFastStartNewGame.esp as from numbers have changed.
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Version 018
- REPUBLISH VERSION 015 due to the number of infinite black loading screens in 016 and 017.
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Version 017
- Fix: cant unequip default vault suit (caused by 016, will fix those games if still equipped).
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Version 016
- Transparent update - will not affect existing save games based on older versions of this mod.
- New: Disable all the V111 placed items that are populated in player inventory.
- Change: inventory item formlists replaced with levellists to manage quantity
- Change: Replace V111 gear door opening trigger volume with alias attached OnLoad script for reliability.
- Change: Remove the invisible Pipboy workarounds that cant fix mod added texture loading issues (workaround: just save game and load).
- Fix: only shows the version message for an actual update OnPlayerLoadGame.
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Version 015
- Force EnablePipboyHDRMask() at multiple points and in the toolbox script for the invisible Pipboy issue.
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Version 014
- Restructure to manage bottleneck at vault 111 exit MQ102 Stage 10 & Stage 15 due to massive backlogs of mod activity
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Version 013
- New toolbox under the V111 control hut (see pictures) when activated runs a script to add a Pipboy (if missing) and/or equip it (if unequipped).
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Version 012
- fix duplicate or unequipped PipBoy (align with beth.net version)
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Version 011
- fix duplicate or unequipped PipBoy
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Version 010
- Updates applied to older savegames through OnPlayerLoadGame
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Version 009
- Final solution to vault gear door 1.10.064 animation timescale/hangs
- Enabled virtibird engine noise
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Version 008
- Whatever is trying to set timescale to zero at Vault 111 exit is trapped and overwritten with timescale 20.
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Version 007
- compatibility update for Fallout 1.10.64 (messing with timescales)
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Version 006
- Script slowed down to reduce hanging at the vault exit loading screen to less than 10% of new starts.
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Version 005
- Main quest MQ203 Shattered Kellogg cryo memory scene is fully functional.
- Side quest The Memory Den FFGoodneighbor01 via Irma is disabled.
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Version 004
- fixes some issues with MQ203 Shattered cryo memory scene, runs OK with some minor glitches.
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Version 003
- fixes issues with player & spouse cryopod operation
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Version 002
- does not clear player inventory between prewar and postwar (to help additem mods that are MQ101 unaware)
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Version 000
- Private release
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- Author's activity
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April 2024
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05 Apr 2024, 11:13AM | Action by: SKKmods
File added
'SKKFastStartNewGameLoadouts_001 [version 001]'
March 2024
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21 Mar 2024, 9:58PM | Action by: SKKmods
Permission change
'Author changed their permission instructions.'
February 2024
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20 Feb 2024, 5:13PM | Action by: SKKmods
Attribute change
'Description changed.'
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20 Feb 2024, 5:12PM | Action by: SKKmods
Attribute change
'Description changed.'
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08 Feb 2024, 9:52AM | Action by: SKKmods
Attribute change
'Description changed.'
January 2024
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17 Jan 2024, 1:11PM | Action by: SKKmods
Permission change
'Bug tracker disabled.'
December 2023
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24 Dec 2023, 10:30AM | Action by: SKKmods
Permission change
'Bug tracker set to locked.'
November 2023
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18 Nov 2023, 10:57AM | Action by: SKKmods
Attribute change
'Description changed.'
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18 Nov 2023, 10:52AM | Action by: SKKmods
Attribute change
'Description changed.'
October 2023
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29 Oct 2023, 8:43AM | Action by: SKKmods
Attribute change
'Name changed to \'SKK Fast Start new game (Fallout 4)\'.'
August 2023
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29 Aug 2023, 9:38AM | Action by: SKKmods
Mod edited
'New game quest and inventory problems'
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22 Aug 2023, 10:09AM | Action by: SKKmods
Attribute change
'Description changed.'
July 2023
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24 Jul 2023, 8:32AM | Action by: SKKmods
Mod edited
'New game quest and inventory problems'
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24 Jul 2023, 8:32AM | Action by: SKKmods
Mod edited
'Why mod added inventory items are missing from new games'
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14 Jul 2023, 9:02AM | Action by: SKKmods
Mod edited
'Why mod added inventory items are missing from new games'
June 2023
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23 Jun 2023, 8:33AM | Action by: SKKmods
Attribute change
'Description changed.'
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05 Jun 2023, 4:44PM | Action by: SKKmods
Attribute change
'Description changed.'
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02 Jun 2023, 8:38PM | Action by: SKKmods
Attribute change
'Description changed.'
May 2023
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12 May 2023, 6:52PM | Action by: SKKmods
Mod edited
'Why mod added inventory items are missing from new games'
April 2023
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07 Apr 2023, 12:04PM | Action by: SKKmods
Mod edited
'Why mod added inventory items are missing from new games'
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- Mod page activity
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April 2024
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25 Apr 2024, 3:00AM | Action by: SekonSanyt
Tracked
'SKK Fast Start new game (Fallout 4)'
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25 Apr 2024, 2:01AM | Action by: themanwhoate
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 11:13PM | Action by: Levalex2431
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 10:34PM | Action by: TheMcJiggles
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 10:23PM | Action by: Stankycake
Endorsed
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 9:32PM | Action by: DragonDrop1997
Endorsed
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 9:31PM | Action by: DragonDrop1997
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 7:42PM | Action by: JasKrau
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 7:25PM | Action by: TheRealSchwifty0ne
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 6:50PM | Action by: hawk011
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 6:00PM | Action by: mufcdk1974
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 4:21PM | Action by: Zappingstar
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 4:05PM | Action by: RocketChief123
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 2:30PM | Action by: Maryus777
Endorsed
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 1:01PM | Action by: 111aharadzha
Tracked
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 12:03PM | Action by: fexter
Endorsed
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 11:50AM | Action by: kent0417333
Endorsed
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 10:54AM | Action by: Deltaphi096
Endorsed
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 10:12AM | Action by: Imperiumextra
Endorsed
'SKK Fast Start new game (Fallout 4)'
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24 Apr 2024, 9:31AM | Action by: DrunkenDao
Tracked
'SKK Fast Start new game (Fallout 4)'
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