File information
Last updated
Original upload
Created by
SKKmodsUploaded by
SKKmodsVirus scan
Activity logs
This page was last updated on 27 April 2025, 9:23AM
- Changelogs
-
-
Version 021
- Update notes: OK to update active saves. Uses original BA2 archive format compatible with all Fallout4.exe versions (1.10.16x and 1.10.98x)
- New: detects and waits for SimSettlements.esm (v1) to startup.
- New: detects and waits for WorkshopFramework.esm to startup which should cover SS2.
- New: LevelList SKK_FSNGPlayerEquipment items auto equips any armor/weapons and favourites weapons in order. If ammo is not added before the weapon 30 to 60 rounds of Weapon.GetAmmo() are automatically added.
- Change: mirror scene conversation bypassed straight to chargen. The 15 second saving adds to the WorkshopParent wait time tho.
-
Version 020
- Update Notes: can update an existing game (nothing will happen).
- New: Option to wait in pre-war bathroom for WorkshopParent to complete base game workshop registration.
- New: Added SKK_FSNGQuest.Stage(10) to flag bypass has started and SKK_FSNGQuest.Stage(20) on completion of vault exit.
-
Version 019
- Update Notes: Requires Fallout4.exe 1.10.162.0 (or later). If this is loaded into a game that was started with an older version you will need to use OPEN ANYTHING to trigger the V111 door as the trigger mechanism has changed.
- Complete re-write is 200% faster by deferring all V111 opening animations until (if) the player returns to the Vault.
- Change: no longer depends on Tutoral quest triggers, so that quest can be disabled.
- Change: Does not disable Memory Den side quest FFGoodneighbor01
- Change: does not automatically add V111 misc junk to player inventory.
- Change: Toolbox of missing Pipboy mesh fixing automatically cleans up if not used OnUnload.
- Change: file renamed from SKKFastStart.esp to SKKFastStartNewGame.esp as from numbers have changed.
-
Version 018
- REPUBLISH VERSION 015 due to the number of infinite black loading screens in 016 and 017.
-
Version 017
- Fix: cant unequip default vault suit (caused by 016, will fix those games if still equipped).
-
Version 016
- Transparent update - will not affect existing save games based on older versions of this mod.
- New: Disable all the V111 placed items that are populated in player inventory.
- Change: inventory item formlists replaced with levellists to manage quantity
- Change: Replace V111 gear door opening trigger volume with alias attached OnLoad script for reliability.
- Change: Remove the invisible Pipboy workarounds that cant fix mod added texture loading issues (workaround: just save game and load).
- Fix: only shows the version message for an actual update OnPlayerLoadGame.
-
Version 015
- Force EnablePipboyHDRMask() at multiple points and in the toolbox script for the invisible Pipboy issue.
-
Version 014
- Restructure to manage bottleneck at vault 111 exit MQ102 Stage 10 & Stage 15 due to massive backlogs of mod activity
-
Version 013
- New toolbox under the V111 control hut (see pictures) when activated runs a script to add a Pipboy (if missing) and/or equip it (if unequipped).
-
Version 012
- fix duplicate or unequipped PipBoy (align with beth.net version)
-
Version 011
- fix duplicate or unequipped PipBoy
-
Version 010
- Updates applied to older savegames through OnPlayerLoadGame
-
Version 009
- Final solution to vault gear door 1.10.064 animation timescale/hangs
- Enabled virtibird engine noise
-
Version 008
- Whatever is trying to set timescale to zero at Vault 111 exit is trapped and overwritten with timescale 20.
-
Version 007
- compatibility update for Fallout 1.10.64 (messing with timescales)
-
Version 006
- Script slowed down to reduce hanging at the vault exit loading screen to less than 10% of new starts.
-
Version 005
- Main quest MQ203 Shattered Kellogg cryo memory scene is fully functional.
- Side quest The Memory Den FFGoodneighbor01 via Irma is disabled.
-
Version 004
- fixes some issues with MQ203 Shattered cryo memory scene, runs OK with some minor glitches.
-
Version 003
- fixes issues with player & spouse cryopod operation
-
Version 002
- does not clear player inventory between prewar and postwar (to help additem mods that are MQ101 unaware)
-
Version 000
- Private release
-
- Author's activity
-
April 2025
-
27 Apr 2025, 9:23AM | Action by: SKKmods
Attribute change
'Description changed.'
-
24 Apr 2025, 11:08AM | Action by: SKKmods
File added
'SKKFastStartNewGameLoadouts_002 [version 002]'
-
24 Apr 2025, 11:07AM | Action by: SKKmods
File added
'SKKFastStartNewGame_021 [version 021]'
-
24 Apr 2025, 8:40AM | Action by: SKKmods
Attribute change
'Description changed.'
-
23 Apr 2025, 1:32PM | Action by: SKKmods
Mod image added
-
23 Apr 2025, 1:32PM | Action by: SKKmods
Mod image added
-
23 Apr 2025, 1:30PM | Action by: SKKmods
Attribute change
'Description changed.'
-
23 Apr 2025, 12:06PM | Action by: SKKmods
Changelog added
'Change log added for version 021'
-
22 Apr 2025, 4:22PM | Action by: SKKmods
Mod image added
-
22 Apr 2025, 4:22PM | Action by: SKKmods
Mod image added
-
20 Apr 2025, 10:02AM | Action by: SKKmods
Changelog added
'Change log added for version 021'
-
20 Apr 2025, 9:45AM | Action by: SKKmods
Changelog added
'Change log added for version 021'
-
20 Apr 2025, 9:18AM | Action by: SKKmods
Attribute change
'Description changed.'
February 2025
-
21 Feb 2025, 10:20AM | Action by: SKKmods
Permission change
'Author changed their permission instructions.'
December 2024
-
22 Dec 2024, 9:57AM | Action by: SKKmods
Attribute change
'Description changed.'
-
22 Dec 2024, 9:53AM | Action by: SKKmods
Attribute change
'Description changed.'
October 2024
-
19 Oct 2024, 7:57AM | Action by: SKKmods
Attribute change
'Description changed.'
-
17 Oct 2024, 8:55AM | Action by: SKKmods
Mod image added
June 2024
-
28 Jun 2024, 3:58PM | Action by: SKKmods
Attribute change
'Description changed.'
May 2024
-
29 May 2024, 12:04AM | Action by: SKKmods
Attribute change
'Description changed.'
-
- Mod page activity
-
May 2025
-
21 May 2025, 7:03PM | Action by: estikc
Endorsed
'SKK Fast Start new game (Fallout 4)'
-
21 May 2025, 7:03PM | Action by: estikc
Tracked
'SKK Fast Start new game (Fallout 4)'
-
21 May 2025, 12:43PM | Action by: ZakiMohdAli
Endorsed
'SKK Fast Start new game (Fallout 4)'
-
21 May 2025, 12:41PM | Action by: aaaathehero
Tracked
'SKK Fast Start new game (Fallout 4)'
-
21 May 2025, 8:15AM | Action by: zeral189
Tracked
'SKK Fast Start new game (Fallout 4)'
-
21 May 2025, 1:53AM | Action by: EmperorAldritch
Endorsed
'SKK Fast Start new game (Fallout 4)'
-
21 May 2025, 12:17AM | Action by: ChocoboMaster23
Tracked
'SKK Fast Start new game (Fallout 4)'
-
20 May 2025, 9:27PM | Action by: recrizis
Endorsed
'SKK Fast Start new game (Fallout 4)'
-
20 May 2025, 7:08PM | Action by: kungfupou
Endorsed
'SKK Fast Start new game (Fallout 4)'
-
20 May 2025, 10:10AM | Action by: weldmaster
Endorsed
'SKK Fast Start new game (Fallout 4)'
-
20 May 2025, 8:49AM | Action by: Axe420420
Untracked
'SKK Fast Start new game (Fallout 4)'
-
20 May 2025, 6:47AM | Action by: Der1Alte
Endorsed
'SKK Fast Start new game (Fallout 4)'
-
19 May 2025, 6:07PM | Action by: Sunsolvargr
Endorsed
'SKK Fast Start new game (Fallout 4)'
-
19 May 2025, 5:47PM | Action by: WolFRocK
Endorsed
'SKK Fast Start new game (Fallout 4)'
-
18 May 2025, 7:37PM | Action by: wizold
Untracked
'SKK Fast Start new game (Fallout 4)'
-
18 May 2025, 4:51PM | Action by: theirishdan
Endorsed
'SKK Fast Start new game (Fallout 4)'
-
18 May 2025, 1:24PM | Action by: minate
Untracked
'SKK Fast Start new game (Fallout 4)'
-
18 May 2025, 7:25AM | Action by: Donais
Tracked
'SKK Fast Start new game (Fallout 4)'
-
18 May 2025, 3:24AM | Action by: Donais
Untracked
'SKK Fast Start new game (Fallout 4)'
-
18 May 2025, 3:03AM | Action by: lazynekogami94
Tracked
'SKK Fast Start new game (Fallout 4)'
-