Fallout 4

File information

Last updated

Original upload

Created by

SKKmods

Uploaded by

SKKmods

Virus scan

Safe to use

Mod articles

  • New game quest and inventory problems

    Name:       SKK FastStart new game
    ModFile:    SKKFastStart.ESP
    Platform:   Fallout 4 (PC, XBOX)
    Author:     [email protected]
    Source:     https://www.nexusmods.com/fallout4/mods/29227
    Date:       Jan 2018
    Version:    001 onwards


    Starting new games in Fallout 4 can be prone to issues and errors as the new game start is super fragile with heaps of gotchas that mod authors (and Creation Club) do not appreciate. End user symptoms are:

    (a) System runs slow so animations (like the vault door) fail to play or quest dialog triggers fail (like Codsworth in Sanctuary or raiders in Concord). This is caused by too many quests and scripts trying to start up all at once, especially at Vault 111 elevator exit.
    ...

  • SKK FastStart inter mod communication

    Platform:   Fallout 4 (PC, XBOX)
    ModFile:    SKKFastStart.ESP
    Author:     [email protected]
    Source:     https://www.nexusmods.com/fallout4/mods/29227
    Date:       April 2018
    Version:    018 onwards

    If you are publishing a start game enabled mod that needs to wait for FAST START NEW GAME to complete so you know the player is in the world and ready to go, this his how other SKK mods do it without any master dependency:

    METHOD A - POLLING

    If (Game.IsPluginInstalled("SKKFastStartNewGame.esp") == TRUE)
       Debug.Trace ("MyScriptName found SKKFastStartNewGame.esp")
       Quest          rSKK_FSNGQuest  = Game.GetFormFromFile(0x00001ed3, "SKKFastStartNewGame.esp") as Quest
       GlobalVariab...