******************************************************************************************** If you have read the comprehensive solution description and still need support, use the SKK Mods Discord channel https://discord.gg/tgKNT77DC8 ******************************************************************************************** This has been working fine for over 5 years with 500,000 unique PC and Xbox users. Posts and defect reporting have been disabled because the drivel makes me sad. If you have an actual real in game (not installation) issue use Discord. ********************************************************************************* Works with Nov 2019 1.10.162 and April 2024 1.10.980 versions of Fallout4.exe *********************************************************************************
Just started using this mod, loved it first go as it worked a treat with about 170+mods. I then added another 15 mods and am having a problem. Will go through list removing/testing but thought I would ask here first.
Problem is that I never get to the select Face/body menu. I hear the squeaking of cleaning mirror but 'view' never swing around so I'm looking at character. Instead Nora is standing in front of the mirror. I can walk around talk to codsworth. I am also seeing what looks like all the mods that have little messages like 'xyz loaded', 'updating abc', 'Map updated' scroll by. None of them are interactive dialogues though. I do have latest FO4/F4SE and as mentioned this did work once. I am running through MO2 via F4SE.
Something has messed with the new game startup quest MQ101 and/or mirror sceen and/or the start game triggers in prewar sanctuary player house.
To see if sonething is distributing a modified scripts you have to open every BA2 BA2 archive and look for script files with *MQ101* in them. Also xEdit look at the prewar sancturay worldspace cells. Yikes !
Thanks for the quick response. Unfortunately I don't know much about xEdit nor examining BA2 files. Since it worked before adding the new mods I might just go through a remove/test cycle to find the offending mod(s). Will spend some time on it but in the end might have weigh the whole cost/benefit ratio. Is still a great mod so thanks for the work you put into it! Cheers
EDIT: Got lucky on my 2nd test, turns out Far West Minutemen and The Bleachers were the offending mods. Thought I would post in case others run into the problem.
Unfortunately I will have to retract my test results. While I had successfully done a remove/test/add/test cycle twice I now can't get it to work consistently. For instance, with 10 New Game starts, it only worked for me twice, without any changes at all.
There must be some other conflicts and with this many mods the new game load times are a bit long. I might create new profile with minimal mods and continue testing in small chunks. I mean want to spend some time playing game ;-) I will let you know if i discover anything more concrete. Cheers
EDIT: Turns out that my problems had nothing to do with SKK Fast Start New Game or any mods. Seems I was choosing to 'T)Skip' too quickly. If I skip while 'Bethesda' is being display I never see the Looks menu/mirror scene. No wonder I couldn't get consistent successes/failures [sigh] Sorry to have bothered ya.
I was surprised too but I can reproduce it consistently. As a coder I would consider this a vanilla bug to be honest. I do have 195 mods maybe that has something to do with it. Out of curiosity, can you see the 'T) Skip' if you hit T or enter just as the 'Bethesda' displaying?
Understanging how the game platform is designed, I doubt it is a defect.
You are trying to initialize a tonne of extra scripts and which are going to be stealing time from MQ101 so it just not ready for you. Not many understand that Papyrus script functions can take 1 display frame to process, so even running uncapped load screens at 600 fps its going to take a tonne of time to initialize a bunch of mods, especially super script heavy ones like [those I avoid]. Learn more here.
Fantastic mod (replaced SMU with this). Just recently started re-visiting FO4, have my load order very heavy at the moment and this works like a charm. I even found a couple of mods that are inappropriately adding items to the PC's inventory too early (as you'd mentioned) and just made a patch of your mod with those items in the LL, problem solved, super handy with a constantly evolving load order/new game cycle. Can't wait to play around with some of your other mods, and I have to say major props on the description pages. Holy s#*! the detail is great. :throws all the Kudosâ„¢ at you:
Honestly dont know. I dont mess with ESLs as they are an encumberance when trying to maintain scripted solutions. Best to give it a go and see what happens.
Just trying to figure out why you'd need to do that. You can put it at end of load order and uncheck it next time you restart the game. It doesn't need to stay resident for your whole play through; just like the first n minutes. Once you're out- you're there. Amazing! (But true)!
If there are any Form IDs in the ESP that are directly referenced in a script that are not in the range usable for an ESL file (800 - FFF), you can't just compact the Form IDs as it will break that code in the script. There are few other caveats, but you can easily find files that are already able to be flagged in xEdit by loading it with the "-pseudoESL" parameter.
I'm not trying to be an ass when I say this (some people take this next sort of comment badly for whatever reason), but please everyone that reads this, do yourself a favor and read up on ESLs and stop asking mod authors to "just do it."
Awesome mod, and dare I call it a Utility! Trying to hunt down which mod is causing previs issue in Vault 111 and attempting to navigate the missing spaces was just giving me a headache. Enter this mod, and I can look into other things and deal with that minor issue at will.
Thank you so much.
SO Funny story (real quick):
Went back into v111 to see if the previs issue persisted, and standing around was Mr. Dipietro from Sanctuary Hills 200 years prior, all vaultsuited up with nowhere to go and nothing to say... Talk about lost! xD
Probably not the fault of this mod (more likely load order, threads issue), subsequent restart did not result in same, just didn't know who this guy was until I looked him up. (Pays to know your neighbors i guess).
I had to revert to Start Me Up because this mod would get stuck loading after creating my character. I've had this issue before, but it let me get to the vault exit maybe after 2 failed attempts. Now it doesn't get there at all.
Current mod list:
Spoiler:
Show
#Mod_Name "DLC: Wasteland Workshop" "DLC: Vault-Tec Workshop" "DLC: Nuka-World" "DLC: Far Harbor" "DLC: Contraptions Workshop" "DLC: Automatron" "Accessing Maglocks Delay - Bug Fix" "All-in-one Settlement Solution" "Auto Hack" "Auto Lockpick" "Basement Living - Bunker and Basement Player Homes" "Be Exceptional - Skills and Perk Overhaul" "Binary Speech Checks - Normal" "Bullet Time - Slow Time" "Cheat Terminal" "Configurable Hotkeys" "Crafting Framework" "Crafting Framework - Expansions and Patches" "Disable NPC Comments When Waiting for Player Input" "EDSSG 75% DLC ESL" "Fixed Alpha Maps" "Flicker Fixer" "HUDFramework" "Highway runner" "Hit Em Where It Hurts (Locational Damage) (ReUp)" "Humble Perks Pack" "Insignificant Object Remover" "KS Hairdos - Addon(s) with Physics" "Laser turret damage reduction" "LevelUpMenuEx" "Mojave Geckos" "Mojave Mantises" "NSA No Settlement Attacks" "No BOS Vertibird Random Encounters" "No Power Armor Landing Impact Or Root Animation Effect Damage" "Nuka World - Skip raiding your own settlements" "Plutonium Creatures" "Power Armor Quick Enter and Exit" "RAW INPUT - The Ultimate Mouse Sensitivity Fix" "Reduced NPC greeting distance - Even Shorter" "Rich Merchants" "Standalone Workbenches" "The Eyes Of Beauty Fallout Edition" "Tougher Cars - Durable Vehicles x4" "Unbreakable Plants-Generators-WaterPumps-etc" "Unofficial Fallout 4 Patch" "Weapons_Test_Room" "Wetness Shader Fix" "_Animation - Assaultron Grab Skills" "_Animation - Deathclaw Grab Skills" "_Animation - Faster Getup" "_Animation - Feral Ghoul Bite Skills" "_Animation - Radscorpion Stab Skill" "_Animation - Radstag Grab Skill" "_Animation - Stimpaks help you breathe" "_Animation - Yaoguai Grab Skill" "_Armor - Ardent Mechanix Gloves" "_Armor - Ardent Mechanix Gloves - SW Patch" "_Armor - MW Krueger" "_Armor - MW Krueger - SW Patch" "_Armor - Modern Imports - STALKER Pack" "_Armor - Modern Imports - STALKER Pack - SW Patch" "_Power Armor - T 65 Power Armor" "_Armor - USEC V2" "_Armor - USEC V2 - SW Patch" "_Power Armor - WIPAG - Worsin's Immersive Paints - Style 1" "_Power Armor - WIPAG - Worsin's Immersive Paints - Style 1 - HOTFIX" "_Power Armor - WIPAG - Worsin's Immersive Paints - Style 2" "_Power Armor - WIPAG - Worsin's Immersive Paints - Style 3" "_Power Armor - WIPAG - Worsin's Immersive Paints - Style 4" "_Power Armor - WIPAG - Worsin's Immersive Paints - Style 5" "_Power Armor - WIPAG - Worsin's Immersive Paints - Style 6" "_Power Armor - Worsin's Immersive Power Armor Garage (WIPAG)" "_F4SE - Active Effects on HUD" "_F4SE - Address Library for F4SE Plugins" "_F4SE - Baka ScrapHeap - Script Memory Limit Expander" "_F4SE - Better Console" "_F4SE - Bullet Counted Reload System" "_F4SE - Crafting Highlight Fix" "_F4SE - DavesMods - In Game ESP Explorer Maintenance" "_F4SE - DavesMods - In Game ESP Explorer Maintenance - BA2" "_F4SE - Encounter Zone Recalculation" "_F4SE - Extended Dialogue Interface" "_F4SE - Fine Zoom" "_F4SE - Floating Damage" "_F4SE - LooksMenu" "_F4SE - LooksMenu Customization Compendium" "_F4SE - Mod Configuration Menu" "_F4SE - Nameplates - Floating Healthbars" "_F4SE - No Lockpick Activate (F4SE)" "_F4SE - Place Everywhere" "_F4SE - PrivateProfileRedirector F4 - Faster game start (INI file cacher)" "_F4SE - Rename Anything" "_F4SE - Transfer Settlements - Shareable Settlement Blueprints" "_F4SE - Unlimited Fast Travel" "_Mine - Basement Living Blueprint Home - Bonus" "_Mine - Blueprints" "_Mine - LooksMenu Presets Compilation" "_Mine - jetpack" "_NexusWeapon - Accuracy International AX50 Anti-Materiel Rifle" "_NexusWeapon - Accuracy International L96A1" "_NexusWeapon - Accuracy International L96A1 - Additions" "_NexusWeapon - Accuracy International L96A1 - BoltOpen Sound" "_NexusWeapon - Auto Mines" "_NexusWeapon - FACTOR - Modular Rifle" "_NexusWeapon - FN FAL - SA58 (Plus Kukri)" "_NexusWeapon - FN-FAL" "_NexusWeapon - GIAT FAMAS" "_NexusWeapon - GIAT FAMAS - Reload Tweak" "_NexusWeapon - HK G11 K2 - Kraut Space Magic" "_NexusWeapon - HS Produkt VHS-2 Rifle" "_NexusWeapon - HS Produkt VHS-2 Rifle - Update" "_NexusWeapon - Heckler und Koch - G36 Complex" "_NexusWeapon - Heckler und Koch - MP5 Complex" "_NexusWeapon - Heckler und Koch - MP5 Complex - Ardent Additions" "_NexusWeapon - IMI .50AE Desert Eagle" "_NexusWeapon - IMI .50AE Desert Eagle - 1.0.1 - UPDATE ONLY" "_NexusWeapon - IMI Galil Rifle" "_NexusWeapon - IceStorm's GRL45 Grenade Launcher" "_NexusWeapon - Izhmash SV-98 Sniper Rifle" "_NexusWeapon - M1911 - WARS Standalone Weapon" "_NexusWeapon - MG42 and MG34" "_NexusWeapon - MK18 CQBR" "_NexusWeapon - Mk17-Mk20 Project" "_NexusWeapon - RPG-7V2" "_NexusWeapon - Remote Explosives - C4 with Detonators and More" "_NexusWeapon - Russian Assault Pack" "_NexusWeapon - SREP" "_NexusWeapon - Tula Arms TOZ-194 Shotgun" "_NexusWeapon - Tula Arms TOZ-194 Shotgun - Update" "_NexusWeapon - Wattz Laser Gun" "_NexusWeapon - X12 Plasmacaster" "_NexusWeapon - X12 Plasmacaster - Update" "_OtherWeapon - Ammo Crafting - Caliber Complex" "_OtherWeapon - Battlefield 1 Animation Pack - Double Barrel Shotgun" "_OtherWeapon - Battlefield 1 Animation Pack - Hunting Rifle" "_OtherWeapon - CALIBER - COMPLEX" "_OtherWeapon - Caliber Complex Patches - HK G11 K2" "_OtherWeapon - Gatling Laser Ammo Fix" "_OtherWeapon - Gatling Laser Ammo Fix - Nuclear Physicist Fix" "_OtherWeapon - Laser weapons 1st person reposition" "_OtherWeapon - Minigun BUGLESS no spin up - no fire delay" "_OtherWeapon - Muzzle Flashy" "_OtherWeapon - Pipe guns glow sight fix - 100%" "_OtherWeapon - Remove Ironsight Blur" "_OtherWeapon - Remove Weapon Mods" "_OtherWeapon - Right Handed Combat Rifle (and shotgun)" "_OtherWeapon - Right-handed Nukaworld AK Replacer" "_OtherWeapon - Scopes Framework" "_OtherWeapon - See Through Scopes" "_PFB - AMBIENCE - Nuclear Winter" "_PFB - Frozen Lakes and Rivers - A Winter Mod Addon" "_PFB - Loading Screen Replacer (LSR) Nuclear Winter 1440p - V2" "_PFB - No 3D Objects - Edit" "_PFB - No 3D Objects In Loading Screens - All DLC" "_PFB - No More Fake Puddles" "_PFB - Project Reality Footsteps FO4 (Snow Edition)" "_PFB - Project_Frostbite_Beta -----load last-----" "_PFB - Vivid Weathers - Winter Season" "_PrivateWeapon - AKEFB" "_PrivateWeapon - AKEFB - Addon Final" "_PrivateWeapon - RaptR" "_PrivateWeapon - XM2010 ESR 3.7" "_Quests-etc - Depravity - A Harmless Bit of Fun" "_Quests-etc - Outcasts and Remnants - Quest Mod Plus" "_Quests-etc - Project Valkyrie" "_Quests-etc - Project Valkyrie - SW Patch" "_Quests-etc - Sombre Mountain Mini DLC - For Miners and Cave Dwellers" "_Quests-etc - South of the Sea" "_Quests-etc - The Marshland DLC - For Swampmonsters and Toxic People" "_Quests-etc - The Sewers" "_SKK - Fast BOS (ArcJet triggers Prydwen)" "_SKK - Junk Scrapper (crunch your junk and fusion cores)" "_SKK - Open Anything by SKK" "_Sorting - Better Chems - Valdacils Item Sorting (BLD)" "_Sorting - Better Cooking" "_Sorting - New Recipes" "_Sorting - foodnames" "_Sorting - foodnames - patches" "_Sorting - weapsorting" "_Sound - Reverb and Ambiance Overhaul" "_Sound - deeper voice FeralGhoul" "_Textures - Ash Pile and Goo Puddle 2K" "_Textures - Bun's Radioactive Glowing Fusion Core Retextures" "_Textures - Caliente's Beautiful Bodies Enhancer -CBBE-" "_Textures - No Ugly Plants And More" "_Textures - Wasteland Creatures Redone" "_Textures - dpillari - Power Armor Frame 4K UHD" "_Textures - great fps boost" "_Textures - xrayys skin cbbe 4k 8k bc7" "_Armor - CROSS Jetpack" "_Armor - CROSS Jetpack - Craft" "_Mine - craftanything_SW" "Use Unarmed Weapons In Power Armor" "_PrivateWeapon - AKEFB - saiga_mag_edit" "_Textures - Pip Boy Retextured" "_NexusWeapon - LAER (Laser Assisted Electrical Rifle)" "_NexusWeapon - Heavy Select Shotgun" "_Mine - Loading Screen Removers" "_Power Armor - Submersible Power Armor" "_NexusWeapon - Glock 19X - Pistol" "_NexusWeapon - Miniguns Rebirth" "_NexusWeapon - Miniguns Rebirth - 1.1a" "_Power Armor - Red Shift Power Armor" "_Power Armor - Ultracite Power Armor" "_Mine - Run and Breathe Underwater with Power Armor" "_NexusWeapon - Bullpup Bozar" "_NexusWeapon - Steyr AUG A3 - Modular Assault Rifle" "_NexusWeapon - FN-FAL - 4K Textures" "_NexusWeapon - FN-FAL - ESL" "_NexusWeapon - Handmade Anti-Materiel Rifle (REDUX)" "_NexusWeapon - Mk17-Mk20 Project - 4K" "_Textures - Real Water HD" "_Mine - water_no_rads" "_OtherWeapon - Caliber Complex Patches" "Endless Warfare" "Endless Warfare DLC conflict patch" "_NexusWeapon - Capital Wasteland Auto Axe" "_NexusWeapon - Russian Special Forces" "Night Person Rank 2 - No Night Vision - FH" "_Textures - SavrenX HD Vanilla Armor" "_Textures - SavrenX HD Vanilla Armor - Fix" "_Textures - SavrenX HD Vanilla Clothes" "_Textures - SavrenX HD Vanilla Clothes - Fix" "_Textures - SavrenX Better Robots and HD Liberty Prime" "_Textures - SavrenX Better Robots and HD Liberty PrimeTurret Decal Fix" "_Textures - Vaultsuits UHD" "_NexusWeapon - IMI Uzi - Smg" "_NexusWeapon - IMI Uzi - Smg - Update" "_F4SE - Buffout 4" "Consolidate Weapon Crafting Recipes Surplus (CWCRS)" "_Textures - VWR - Vanilla Weapons Redone - Explosives" "_Textures - dpillari set" "_Textures - SavrenXWeapons Select" "No Workshop Component Requirements or Conditions - DLC" "_Quests-etc - Flashy(JoeR) - Crime And Punishment" "Silent Protagonist" "Silent Protagonist - Patch Compilation" "_OtherWeapon - Weapons Framework Beta (Game 2)" "Start Me Up - Alternate Start and Dialogue Overhaul" "Silent Protagonist - Start Me Up" "No legendary Rad-rat Explosion" "No Workshop Component Requirements or Conditions - Basement" "NNA+NAC(No Fucks)+DLC" "_Armor - CROSS Jetpack - Impact Dampener v3" "_Armor - Eli's Armour Compendium" "_Armor - Mjolnir Mk V(B) Assault Armor" "_Armor - Mjolnir Mk V(B) Assault Armor - Edit" "_Armor - RE_Pack_4.0" "_Armor - RE_Pack_4.0 - SW" "_Mine - Loading Screen Removers (flashy)" "mjolnir_blueprint" "jetpack_blueprint"
Thats typically an issue with animations that trigger in V111 as the player "passes through" behind the loadscreen to leave them in "as used" state. Probably some weapon replacer has changed an animation or something.
Solutions that dont try and leave Vault 111 in an "as used" state like SMU and my own Synthetic Player have no such issues.
That points to a Vault 111 animation issue, as they were being pre-loaded in the pervious versions.
Try going back to the vault after starting so the animations can play to see if there are still any issues in there. If you have an Open Anything ring on standby that can help with debugging.
neat update! I only have a couple of your Fast mods now but I had Distributed DLC Leveled Lists before and all of them used to "happen" awkwardly at a cryopod in Vault 111 not everything happens outside of Vault 111 - which is super extra nice have a cookie!
Hi, thanks for this amazingly timed update. I have been using your mods for years on every Fallout 4 installation because of their obvious qualities, but installing the game and mods yesterday had me run into the bug where the V111 PA voice kept playing in interiors cells. I spent nearly an entire day trying to figure out what in the hell is going on, but then you arrive out of the blue to drop an update that seemingly fixes it.
286 comments
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The author has locked this comment topic for the time beingIf you have read the comprehensive solution description and still need support,
use the SKK Mods Discord channel https://discord.gg/tgKNT77DC8
********************************************************************************************
This has been working fine for over 5 years with 500,000 unique PC and Xbox users.
Posts and defect reporting have been disabled because the drivel makes me sad.
If you have an actual real in game (not installation) issue use Discord.
*********************************************************************************
Works with Nov 2019 1.10.162 and April 2024 1.10.980 versions of Fallout4.exe
*********************************************************************************
Problem is that I never get to the select Face/body menu. I hear the squeaking of cleaning mirror but 'view' never swing around so I'm looking at character. Instead Nora is standing in front of the mirror. I can walk around talk to codsworth. I am also seeing what looks like all the mods that have little messages like 'xyz loaded', 'updating abc', 'Map updated' scroll by. None of them are interactive dialogues though. I do have latest FO4/F4SE and as mentioned this did work once. I am running through MO2 via F4SE.
Any words of wisdom?
Cheers
To see if sonething is distributing a modified scripts you have to open every BA2 BA2 archive and look for script files with *MQ101* in them. Also xEdit look at the prewar sancturay worldspace cells. Yikes !
Is still a great mod so thanks for the work you put into it!
Cheers
EDIT: Got lucky on my 2nd test, turns out Far West Minutemen and The Bleachers were the offending mods. Thought I would post in case others run into the problem.There must be some other conflicts and with this many mods the new game load times are a bit long. I might create new profile with minimal mods and continue testing in small chunks. I mean want to spend some time playing game ;-) I will let you know if i discover anything more concrete.
Cheers
EDIT: Turns out that my problems had nothing to do with SKK Fast Start New Game or any mods. Seems I was choosing to 'T)Skip' too quickly. If I skip while 'Bethesda' is being display I never see the Looks menu/mirror scene. No wonder I couldn't get consistent successes/failures [sigh] Sorry to have bothered ya.
Even on my potato test PC I can stab (T) furiously as soon as I select [ New Game ] and it always works fine.
You are trying to initialize a tonne of extra scripts and which are going to be stealing time from MQ101 so it just not ready for you. Not many understand that Papyrus script functions can take 1 display frame to process, so even running uncapped load screens at 600 fps its going to take a tonne of time to initialize a bunch of mods, especially super script heavy ones like [those I avoid]. Learn more here.
And this
Failing the above, search for "GamerPoets ESL" on YouTube.
If there are any Form IDs in the ESP that are directly referenced in a script that are not in the range usable for an ESL file (800 - FFF), you can't just compact the Form IDs as it will break that code in the script. There are few other caveats, but you can easily find files that are already able to be flagged in xEdit by loading it with the "-pseudoESL" parameter.
I'm not trying to be an ass when I say this (some people take this next sort of comment badly for whatever reason), but please everyone that reads this, do yourself a favor and read up on ESLs and stop asking mod authors to "just do it."
Trying to hunt down which mod is causing previs issue in Vault 111 and attempting to navigate the missing spaces was just giving me a headache.
Enter this mod, and I can look into other things and deal with that minor issue at will.
Thank you so much.
SO Funny story (real quick):
Went back into v111 to see if the previs issue persisted, and standing around was Mr. Dipietro from Sanctuary Hills 200 years prior, all vaultsuited up with nowhere to go and nothing to say... Talk about lost! xD
Probably not the fault of this mod (more likely load order, threads issue), subsequent restart did not result in same, just didn't know who this guy was until I looked him up. (Pays to know your neighbors i guess).
As always you're the best! Respects.
Current mod list:
#Mod_Name
"DLC: Wasteland Workshop"
"DLC: Vault-Tec Workshop"
"DLC: Nuka-World"
"DLC: Far Harbor"
"DLC: Contraptions Workshop"
"DLC: Automatron"
"Accessing Maglocks Delay - Bug Fix"
"All-in-one Settlement Solution"
"Auto Hack"
"Auto Lockpick"
"Basement Living - Bunker and Basement Player Homes"
"Be Exceptional - Skills and Perk Overhaul"
"Binary Speech Checks - Normal"
"Bullet Time - Slow Time"
"Cheat Terminal"
"Configurable Hotkeys"
"Crafting Framework"
"Crafting Framework - Expansions and Patches"
"Disable NPC Comments When Waiting for Player Input"
"EDSSG 75% DLC ESL"
"Fixed Alpha Maps"
"Flicker Fixer"
"HUDFramework"
"Highway runner"
"Hit Em Where It Hurts (Locational Damage) (ReUp)"
"Humble Perks Pack"
"Insignificant Object Remover"
"KS Hairdos - Addon(s) with Physics"
"Laser turret damage reduction"
"LevelUpMenuEx"
"Mojave Geckos"
"Mojave Mantises"
"NSA No Settlement Attacks"
"No BOS Vertibird Random Encounters"
"No Power Armor Landing Impact Or Root Animation Effect Damage"
"Nuka World - Skip raiding your own settlements"
"Plutonium Creatures"
"Power Armor Quick Enter and Exit"
"RAW INPUT - The Ultimate Mouse Sensitivity Fix"
"Reduced NPC greeting distance - Even Shorter"
"Rich Merchants"
"Standalone Workbenches"
"The Eyes Of Beauty Fallout Edition"
"Tougher Cars - Durable Vehicles x4"
"Unbreakable Plants-Generators-WaterPumps-etc"
"Unofficial Fallout 4 Patch"
"Weapons_Test_Room"
"Wetness Shader Fix"
"_Animation - Assaultron Grab Skills"
"_Animation - Deathclaw Grab Skills"
"_Animation - Faster Getup"
"_Animation - Feral Ghoul Bite Skills"
"_Animation - Radscorpion Stab Skill"
"_Animation - Radstag Grab Skill"
"_Animation - Stimpaks help you breathe"
"_Animation - Yaoguai Grab Skill"
"_Armor - Ardent Mechanix Gloves"
"_Armor - Ardent Mechanix Gloves - SW Patch"
"_Armor - MW Krueger"
"_Armor - MW Krueger - SW Patch"
"_Armor - Modern Imports - STALKER Pack"
"_Armor - Modern Imports - STALKER Pack - SW Patch"
"_Power Armor - T 65 Power Armor"
"_Armor - USEC V2"
"_Armor - USEC V2 - SW Patch"
"_Power Armor - WIPAG - Worsin's Immersive Paints - Style 1"
"_Power Armor - WIPAG - Worsin's Immersive Paints - Style 1 - HOTFIX"
"_Power Armor - WIPAG - Worsin's Immersive Paints - Style 2"
"_Power Armor - WIPAG - Worsin's Immersive Paints - Style 3"
"_Power Armor - WIPAG - Worsin's Immersive Paints - Style 4"
"_Power Armor - WIPAG - Worsin's Immersive Paints - Style 5"
"_Power Armor - WIPAG - Worsin's Immersive Paints - Style 6"
"_Power Armor - Worsin's Immersive Power Armor Garage (WIPAG)"
"_F4SE - Active Effects on HUD"
"_F4SE - Address Library for F4SE Plugins"
"_F4SE - Baka ScrapHeap - Script Memory Limit Expander"
"_F4SE - Better Console"
"_F4SE - Bullet Counted Reload System"
"_F4SE - Crafting Highlight Fix"
"_F4SE - DavesMods - In Game ESP Explorer Maintenance"
"_F4SE - DavesMods - In Game ESP Explorer Maintenance - BA2"
"_F4SE - Encounter Zone Recalculation"
"_F4SE - Extended Dialogue Interface"
"_F4SE - Fine Zoom"
"_F4SE - Floating Damage"
"_F4SE - LooksMenu"
"_F4SE - LooksMenu Customization Compendium"
"_F4SE - Mod Configuration Menu"
"_F4SE - Nameplates - Floating Healthbars"
"_F4SE - No Lockpick Activate (F4SE)"
"_F4SE - Place Everywhere"
"_F4SE - PrivateProfileRedirector F4 - Faster game start (INI file cacher)"
"_F4SE - Rename Anything"
"_F4SE - Transfer Settlements - Shareable Settlement Blueprints"
"_F4SE - Unlimited Fast Travel"
"_Mine - Basement Living Blueprint Home - Bonus"
"_Mine - Blueprints"
"_Mine - LooksMenu Presets Compilation"
"_Mine - jetpack"
"_NexusWeapon - Accuracy International AX50 Anti-Materiel Rifle"
"_NexusWeapon - Accuracy International L96A1"
"_NexusWeapon - Accuracy International L96A1 - Additions"
"_NexusWeapon - Accuracy International L96A1 - BoltOpen Sound"
"_NexusWeapon - Auto Mines"
"_NexusWeapon - FACTOR - Modular Rifle"
"_NexusWeapon - FN FAL - SA58 (Plus Kukri)"
"_NexusWeapon - FN-FAL"
"_NexusWeapon - GIAT FAMAS"
"_NexusWeapon - GIAT FAMAS - Reload Tweak"
"_NexusWeapon - HK G11 K2 - Kraut Space Magic"
"_NexusWeapon - HS Produkt VHS-2 Rifle"
"_NexusWeapon - HS Produkt VHS-2 Rifle - Update"
"_NexusWeapon - Heckler und Koch - G36 Complex"
"_NexusWeapon - Heckler und Koch - MP5 Complex"
"_NexusWeapon - Heckler und Koch - MP5 Complex - Ardent Additions"
"_NexusWeapon - IMI .50AE Desert Eagle"
"_NexusWeapon - IMI .50AE Desert Eagle - 1.0.1 - UPDATE ONLY"
"_NexusWeapon - IMI Galil Rifle"
"_NexusWeapon - IceStorm's GRL45 Grenade Launcher"
"_NexusWeapon - Izhmash SV-98 Sniper Rifle"
"_NexusWeapon - M1911 - WARS Standalone Weapon"
"_NexusWeapon - MG42 and MG34"
"_NexusWeapon - MK18 CQBR"
"_NexusWeapon - Mk17-Mk20 Project"
"_NexusWeapon - RPG-7V2"
"_NexusWeapon - Remote Explosives - C4 with Detonators and More"
"_NexusWeapon - Russian Assault Pack"
"_NexusWeapon - SREP"
"_NexusWeapon - Tula Arms TOZ-194 Shotgun"
"_NexusWeapon - Tula Arms TOZ-194 Shotgun - Update"
"_NexusWeapon - Wattz Laser Gun"
"_NexusWeapon - X12 Plasmacaster"
"_NexusWeapon - X12 Plasmacaster - Update"
"_OtherWeapon - Ammo Crafting - Caliber Complex"
"_OtherWeapon - Battlefield 1 Animation Pack - Double Barrel Shotgun"
"_OtherWeapon - Battlefield 1 Animation Pack - Hunting Rifle"
"_OtherWeapon - CALIBER - COMPLEX"
"_OtherWeapon - Caliber Complex Patches - HK G11 K2"
"_OtherWeapon - Gatling Laser Ammo Fix"
"_OtherWeapon - Gatling Laser Ammo Fix - Nuclear Physicist Fix"
"_OtherWeapon - Laser weapons 1st person reposition"
"_OtherWeapon - Minigun BUGLESS no spin up - no fire delay"
"_OtherWeapon - Muzzle Flashy"
"_OtherWeapon - Pipe guns glow sight fix - 100%"
"_OtherWeapon - Remove Ironsight Blur"
"_OtherWeapon - Remove Weapon Mods"
"_OtherWeapon - Right Handed Combat Rifle (and shotgun)"
"_OtherWeapon - Right-handed Nukaworld AK Replacer"
"_OtherWeapon - Scopes Framework"
"_OtherWeapon - See Through Scopes"
"_PFB - AMBIENCE - Nuclear Winter"
"_PFB - Frozen Lakes and Rivers - A Winter Mod Addon"
"_PFB - Loading Screen Replacer (LSR) Nuclear Winter 1440p - V2"
"_PFB - No 3D Objects - Edit"
"_PFB - No 3D Objects In Loading Screens - All DLC"
"_PFB - No More Fake Puddles"
"_PFB - Project Reality Footsteps FO4 (Snow Edition)"
"_PFB - Project_Frostbite_Beta -----load last-----"
"_PFB - Vivid Weathers - Winter Season"
"_PrivateWeapon - AKEFB"
"_PrivateWeapon - AKEFB - Addon Final"
"_PrivateWeapon - RaptR"
"_PrivateWeapon - XM2010 ESR 3.7"
"_Quests-etc - Depravity - A Harmless Bit of Fun"
"_Quests-etc - Outcasts and Remnants - Quest Mod Plus"
"_Quests-etc - Project Valkyrie"
"_Quests-etc - Project Valkyrie - SW Patch"
"_Quests-etc - Sombre Mountain Mini DLC - For Miners and Cave Dwellers"
"_Quests-etc - South of the Sea"
"_Quests-etc - The Marshland DLC - For Swampmonsters and Toxic People"
"_Quests-etc - The Sewers"
"_SKK - Fast BOS (ArcJet triggers Prydwen)"
"_SKK - Junk Scrapper (crunch your junk and fusion cores)"
"_SKK - Open Anything by SKK"
"_Sorting - Better Chems - Valdacils Item Sorting (BLD)"
"_Sorting - Better Cooking"
"_Sorting - New Recipes"
"_Sorting - foodnames"
"_Sorting - foodnames - patches"
"_Sorting - weapsorting"
"_Sound - Reverb and Ambiance Overhaul"
"_Sound - deeper voice FeralGhoul"
"_Textures - Ash Pile and Goo Puddle 2K"
"_Textures - Bun's Radioactive Glowing Fusion Core Retextures"
"_Textures - Caliente's Beautiful Bodies Enhancer -CBBE-"
"_Textures - No Ugly Plants And More"
"_Textures - Wasteland Creatures Redone"
"_Textures - dpillari - Power Armor Frame 4K UHD"
"_Textures - great fps boost"
"_Textures - xrayys skin cbbe 4k 8k bc7"
"_Armor - CROSS Jetpack"
"_Armor - CROSS Jetpack - Craft"
"_Mine - craftanything_SW"
"Use Unarmed Weapons In Power Armor"
"_PrivateWeapon - AKEFB - saiga_mag_edit"
"_Textures - Pip Boy Retextured"
"_NexusWeapon - LAER (Laser Assisted Electrical Rifle)"
"_NexusWeapon - Heavy Select Shotgun"
"_Mine - Loading Screen Removers"
"_Power Armor - Submersible Power Armor"
"_NexusWeapon - Glock 19X - Pistol"
"_NexusWeapon - Miniguns Rebirth"
"_NexusWeapon - Miniguns Rebirth - 1.1a"
"_Power Armor - Red Shift Power Armor"
"_Power Armor - Ultracite Power Armor"
"_Mine - Run and Breathe Underwater with Power Armor"
"_NexusWeapon - Bullpup Bozar"
"_NexusWeapon - Steyr AUG A3 - Modular Assault Rifle"
"_NexusWeapon - FN-FAL - 4K Textures"
"_NexusWeapon - FN-FAL - ESL"
"_NexusWeapon - Handmade Anti-Materiel Rifle (REDUX)"
"_NexusWeapon - Mk17-Mk20 Project - 4K"
"_Textures - Real Water HD"
"_Mine - water_no_rads"
"_OtherWeapon - Caliber Complex Patches"
"Endless Warfare"
"Endless Warfare DLC conflict patch"
"_NexusWeapon - Capital Wasteland Auto Axe"
"_NexusWeapon - Russian Special Forces"
"Night Person Rank 2 - No Night Vision - FH"
"_Textures - SavrenX HD Vanilla Armor"
"_Textures - SavrenX HD Vanilla Armor - Fix"
"_Textures - SavrenX HD Vanilla Clothes"
"_Textures - SavrenX HD Vanilla Clothes - Fix"
"_Textures - SavrenX Better Robots and HD Liberty Prime"
"_Textures - SavrenX Better Robots and HD Liberty PrimeTurret Decal Fix"
"_Textures - Vaultsuits UHD"
"_NexusWeapon - IMI Uzi - Smg"
"_NexusWeapon - IMI Uzi - Smg - Update"
"_F4SE - Buffout 4"
"Consolidate Weapon Crafting Recipes Surplus (CWCRS)"
"_Textures - VWR - Vanilla Weapons Redone - Explosives"
"_Textures - dpillari set"
"_Textures - SavrenXWeapons Select"
"No Workshop Component Requirements or Conditions - DLC"
"_Quests-etc - Flashy(JoeR) - Crime And Punishment"
"Silent Protagonist"
"Silent Protagonist - Patch Compilation"
"_OtherWeapon - Weapons Framework Beta (Game 2)"
"Start Me Up - Alternate Start and Dialogue Overhaul"
"Silent Protagonist - Start Me Up"
"No legendary Rad-rat Explosion"
"No Workshop Component Requirements or Conditions - Basement"
"NNA+NAC(No Fucks)+DLC"
"_Armor - CROSS Jetpack - Impact Dampener v3"
"_Armor - Eli's Armour Compendium"
"_Armor - Mjolnir Mk V(B) Assault Armor"
"_Armor - Mjolnir Mk V(B) Assault Armor - Edit"
"_Armor - RE_Pack_4.0"
"_Armor - RE_Pack_4.0 - SW"
"_Mine - Loading Screen Removers (flashy)"
"mjolnir_blueprint"
"jetpack_blueprint"
Current load order:
# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
AutoAxe.esl
CALIBER-COMPLEX.esm
ConfigurableHotkeys.esl
Endless Warfare.esm
Enemies Don't Shoot So Good 75% All DLC esl.esl
SomberMountain.esm
FrozenLakesandIce.esl
TheSewers.esm
TheMarshland.esm
HandmadeAntiMaterielRifle.esl
Geckos.esl
HeavySelectShotgun.esl
HUDFramework.esm
IceStormsGRL45.esl
Mantis.esl
NoRadratExplosion.esl
Skb-MinigunsRebirth.esl
StandaloneWorkbenches.esl
T65PA.esl
WeaponsFramework.esm
XDI.esm
SavrenX HD Vanilla Armor.esp
SavrenX HD Vanilla Clothes Optimized.esp
SavrenXBetterRobotHDLibertyPrime.esp
bugfix_maglocks_terminal_delay.esp
SOTS.esp
OutcastsAndRemnants.esp
Depravity.esp
Eli_Armour_Compendium.esp
highwaysfix.esp
CheatTerminal.esp
ProjectValkyrie.esp
UltracitePA.esp
BioshockInspiredPowerArmor.esp
LAER.esp
1CAS_serviceRifle.esp
1CAS_serviceRifle_craftable.esp
3dscopes.esp
AIO SS.esp
Be Exceptional.esp
CraftingFramework.esp
WIPAG_Power Armor Overhaul.esp
AKEFB.esp
AKEFB_Addon.esp
AKEFB_craftable.esp
AKSounds.esp
ArdentMechanixGloves.esp
ArdentMechanixGloves_edit.esp
Assaultron Grab Skills.esp
AutoAxe_craftable.esp
autoaxe_load.esp
AutoHack.esp
AutoLockpick.esp
G11.esp
MjolnirMKVB.esp
MK18.esp
WattzLaserGun.esp
Wana_SA58.esp
AutoMines.esp
AutoMines_craftable.esp
AX50.esp
AX50_craftable.esp
BasementLiving.esp
basement_craft.esp
Be Exceptional - Uninstall.esp
Better Chems - Valdacils Item Sorting.esp
Better Cooking.esp
BF1 Animations - Double Barrel Shotgun v2.3.esp
BF1 Animations - Hunting Rifle v1.3.esp
Binary Speech Checks V.4.esp
EndlessWarfareDLCFixes.esp
HaxRPG7.esp
M1911-WARSStandaloneWeapon.esp
SCARHeavy.esp
SteyrAUGnv.esp
BullpupBozar.esp
BullpupBozar_craftable.esp
Caliber-Complex Ammo Crafting.esp
CBBE.esp
cheat_load.esp
craftanything_SW.esp
CraftingFramework_ChipLoot.esp
CraftingFramework_LME.esp
CraftingFramework_MLM.esp
CROSS_Jetpack.esp
CROSS100Dampener.esp
CROSS_Jetpack_craftable.esp
Deathclaw Grab Skills.esp
DesertEagleNV.esp
DesertEagleNV_craftable.esp
Disable NPC Comments When Waiting for Player Input.esp
dlcammo_craftable.esp
dlcweapons_craftable.esp
dpillari set.esp
Durable Vehicles x4.esp
ESPExplorerFO4.esp
EvenShorterNPCgreeting.esp
Factor.esp
Factor_craftable.esp
factor_load.esp
FN-FAL.esp
RedShiftPowerArmor.esp
RussianSpecialForces.ESP
FanClub_RaptR.esp
FanClub_RaptR_craftable.esp
Feral Ghoul Bite Skills.esp
FF_Armors.esp
FF_Armors_edit.esp
FineZoom.esp
Fixed Alpha Map.esp
No 3D Objects - All DLC without Unoffial Patch.esp
Flashy_CrimeAndPunishment.esp
flashycrime_load.esp
Flicker Fixer.esp
FN FAL_CALIBER_COMPLEX_PATCH.esp
FN-FAL_craftable.esp
FNFAL-SA58_CALIBER_COMPLEX_PATCH.esp
foodnames.esp
Glock19x.esp
FX0x01Glock19x_CALIBER_COMPLEX_PATCH.esp
G11_CALIBER-COMPLEX_PATCH.esp
G36Complex.esp
G36_CALIBER_COMPLEX_PATCH.esp
G36_craftable.esp
g36_load.esp
GatlingLaserAmmoFix.esp
Geckos_foodedit.esp
GIAT_FAMAS.esp
GIAT_FAMAS_craftable.esp
Glock19x_FX_craftable.esp
handmade_load.esp
HandmadeAntiMaterialRifle-ESL_craftable.esp
HaxRPG7_craftable.esp
heavyselect_load.esp
HeavySelectShotgun-ESL_craftable.esp
Hit Em Where It Hurts- FH & NW.esp
HK_MP5.esp
HK_MP5_craftable.esp
HsProduktVhs2.esp
HsProduktVhs2_craftable.esp
HuK_ArdentAdditions.esp
HumblePerksPack.esp
IceStormsGRL45_craftable.esp
ImiGalil.esp
ImiGalil_craftable.esp
ImiUzi.esp
ImiUzi_craftable.esp
Insignificant Object Remover.esp
InstitWeapPosit.esp
jetpack.esp
jetpack_blueprint.esp
KSHairdos_oel.esp
L96A1.esp
l96_load.esp
L96A1_Additions.esp
L96A1_Caliber.esp
L96A1_craftable.esp
LAER_craftable.esp
laer_load.esp
LooksMenu Customization Compendium.esp
LooksMenu.esp
M1911-WARSStandalone_craftable.esp
Mantis_foodedit.esp
marinefoils.esp
marinefoils_redshift.esp
marinefoils_T65.esp
marinefoils_ultracite.esp
marshland_foodedit.esp
MG42.esp
MG42_COMPLEX_CALIBER_PATCH.esp
MG42_craftable.esp
mg42_load.esp
mjolnir_blueprint.esp
MjolnirMKVB_edit.esp
MK18_CALIBER_COMPLEX_PATCH.esp
MK18_craftable.esp
Modern - Stalker.esp
MP5_COMPLEX_CALIBER_PATCH.esp
Muzzle Flashy.esp
MW-Krueger.esp
MW-Krueger_edit.esp
NewRecipesFH-VIS.esp
NightPerson_NoNightVision-FarHarbor.esp
NNA+NAC(No Fucks)+DLC.esp
No 3D Objects - Edit.esp
No More Fake Puddles - Nuka World 1-0.esp
No Power Armor Landing Impact Or Root Animation Effect Damage.esp
no_workshop_requirements.esp
NoBOSVertibirdRandomEncounters.esp
NSA All-in-One.esp
NuclearPhysicistFix.esp
ODT - Pip Boy Skins.esp
PipeGunsGlowFix.esp
PlutoniumCreatures.esp
power armor quick enter and exit.esp
Project Reality Footsteps FO4.esp
ProjectValkyrie_edit.esp
Radscorpion Stab Skill.esp
Radstag Grab Skill.esp
RussianAssaultPack.esp
RAP_craftable.esp
rap_load.esp
RAW INPUT.esp
RE_Pack_BSAA.esp
RE_Pack_USS.esp
RE_PACK_sw.esp
redshift_load.esp
RemoteExplosives.esp
RemoteExplosives_craftable.esp
Remove Weapon Mods.esp
RemoveBlur.esp
Reverb and Ambiance Overhaul.esp
RichMerchants.esp
RussianSpecialForces_craftable.esp
saiga_mag_edit.esp
SavrenXWeapons Select.esp
SCAR-H_M17-M20_CALIBER-COMPLEX_PATCH.esp
SCARHeavy_craftable.esp
Scopes.esp
Silent Protagonist_Hi Honey.esp
SilentProtagonist.esp
SilentProtagonist_AutoMines.esp
SilentProtagonist_CrimeAndPunishment.esp
SilentProtagonist_StartMeUp.esp
SilentProtagonist_UFO4P.esp
Skb-MinigunsRebirth_craftable.esp
SkipHSH1_6.esp
SKKFastBOS.esp
SKKOpenAnything.esp
SKKScrapper.esp
SlowTime.esp
SOTS_foodedit.esp
stalker_edit.esp
StandaloneWorkbenches_edit.esp
StandaloneWorkbenches_edit2.esp
Steyr AUG_CALIBER_COMPLEX_PATCH.esp
SteyrAUGnv_craftable.esp
Stimpaks help you breathe.esp
SV-98.esp
SV-98_Caliber.esp
SV-98_craftable.esp
t65_load.esp
TestWorldspace.esp
The Eyes Of Beauty.esp
Toz194.esp
Toz194_craftable.esp
TransferSettlements.esp
TurretDmgNerf.esp
ultra_load.esp
UnarmedPowerArmor_DLC.esp
UnbreakableSettlement.esp
vanillaammo_craftable.esp
vanillaminesgrenades_craftable.esp
vanillaweapons_craftable.esp
vanillaworkbenchconditions.esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - FO4 - Winter.esp
Vivid Weathers - Nuka World.esp
VWR - Explosives.esp
Wana_SA58_craftable.esp
wanasucks_load.esp
Wasteland Creature Redone.esp
water_no_rads.esp
wattz_load.esp
WattzLaserGun_craftable.esp
weapsorting.esp
Wetness Shader Fix.esp
WIPAG_Contraptions_DLC_Addon.esp
WIPAG_Vanilla_PA_Addon.esp
WIPAG_CraftingFramework_Addon.esp
WIPAG_FarHarbor_DLC_Addon.esp
wipag_load.esp
WIPAG_NukaWorld_DLC_Addon.esp
WIPAG_Paint_Garage_Style_1_Master.esp
WIPAG_Paint_Garage_Style_1_Matte.esp
WIPAG_Paint_Garage_Style_2_Master.esp
WIPAG_Paint_Garage_Style_2_Matte.esp
WIPAG_Paint_Garage_Style_3_Master.esp
WIPAG_Paint_Garage_Style_3_Matte.esp
WIPAG_Paint_Garage_Style_4_Master.esp
WIPAG_Paint_Garage_Style_4_Matte.esp
WIPAG_Paint_Garage_Style_5_Master.esp
WIPAG_Paint_Garage_Style_5_Matte.esp
WIPAG_Paint_Garage_Style_6_Master.esp
WIPAG_Paint_Garage_Style_6_Matte.esp
WIPAG_RedShift_Addon.esp
WIPAG_Submersible_Addon.esp
WIPAG_Ultracite_Addon.esp
WmkActiveEffects.esp
X12Plasmacaster.esp
X12Plasmacaster_craftable.esp
XM2010_SniperRifle_by_tooun.esp
XM2010_craftable.esp
xm2010_load.esp
Yaoguai grab skill.esp
StartMeUp.esp
Project_Frostbite.esp
Solutions that dont try and leave Vault 111 in an "as used" state like SMU and my own Synthetic Player have no such issues.
That points to a Vault 111 animation issue, as they were being pre-loaded in the pervious versions.
Try going back to the vault after starting so the animations can play to see if there are still any issues in there. If you have an Open Anything ring on standby that can help with debugging.
I only have a couple of your Fast mods now but I had Distributed DLC Leveled Lists before and all of them used to "happen" awkwardly at a cryopod in Vault 111
not everything happens outside of Vault 111 - which is super extra nice
have a cookie!
Just wauw and thanks!
If so, that will clearly conflict with any alternate/fast start solution that needs to control the game start.