I was just going through the screenshots. Shouldn't the power coupling on the Castle generator be on the right hand side? It just looks odd centered like that.
Have you thought of turning the Covenant Compound into a buildable interior? You already have to go through it to claim Covenant in the Human Error so it only makes sense to build in it afterwards.
Still it's a good mod I used to download player homes just for storage porpuses and now I can store all my crap under the Sanctuary Mini Vault and place stuff as I want it to be.
There's someone who managed to make a buildable area below Red Rocket, you could watch to get an idea if you wish my friend, this is a very good mod and honestly I feel like if it had that very area it would be the perfect mod since the Red Rocket area is where I always send my followers and keep my armors and all.
I don't want ANYTHING to do with the minutemen. Is there any way to force activate the basement workshop? I already own the above ground one and can't pick up the artillery blueprints without doing the quest for the minutemen. Please? Preston is cancer.
I assume you mean the one below The Castle. Do you have access to the console? If yes, click the workbench and type "cf SetOwnedByPlayer true". or maybe "cf SetOwnedByPlayer 1", in case "true" doesn't work
Having an issue at Croup Manor, can’t find it in the basement. Does the mod conflict with any other mods that clean out the basement? If not, any ideas? Thanks.
Heya Pra -- wanted to test this mod out for myself after reading these postings --
January 2018, 2:27AM Aight, I've found that this mod entirely blocks activating the Sanctuary workbench if its your first time. Haven't checked the others. pra pra supporter1,020 posts23 kudos REPORT REPLY 22 January 2018, 3:15AM Wait what?
you can't activate the default sanctuary workbench, if you haven't yet and this mod is installed? Is this correct? Scarface11235 Scarface11235 supporter57 posts1 kudos
23 January 2018, 12:18AM Correct! I started a new character, and after some investigation it seemed to be this mod. pra pra supporter1,020 posts23 kudos
23 January 2018, 12:29AM Damn :/
I guess you should only activate this mod after you unlocked the relevant settlements. There's an ESL version where you can pick and choose which you want now
well in doing my own testing and 2 reloads for testing purposes only and on fomod I chose Only sanctuary hills, I was able to use and access the workshop both times - The 2 reloads I did were coming straight out vault using a quick start mod to skip the pre war intro.. 1st start I spoke to codsworth skipped thru the convo let him go kill the bloatflies I went to workshop had access .. 2nd reload I ran straight to the workshop had access right away started scraping n all .. I dont use a box load of mods either this, roughly about 70 - 100 mods in all ..
"cough" luls I had to laugh when I was looking at file contents and saw something about F pex... lols
And yeah... I made that valve script, but it didn't work. I removed it from the valve, then tried to add it back, but the CK wouldn't let me, it said it doesn't exist. So I just tried to re-add it, with the same name. When I tried that, the CK said "a script with that name already exists". I kinda overreacted at that point.
Ohh Crap you know what I never tested the workshop in the basement of this mod >< ok be back soon Ok edited later
OK reloaded and ran to bunker but the workshop isn't showing on the concrete like in the screenshot , went back out , did a fresh reload , ran to workshop in hills didnt speak to codsworth, but the red tool box isn't still showing on the concrete when I went in ... I use an updated nmm for mod manager Tried again with a new download , I don't know anything about esl's or esm n such , but neither sanctuary hills showed, or mole. rat den door either before clicking the workshop or after click the main workshop , sry ...
The Sanctuary Hills workbenches seem to be working properly. I enabled this mod, started a new game, and went straight to the workbench (bypassing Codsworth, even). It worked exactly like it was supposed to. I then went straight to the root cellar and it worked exactly like it was supposed to.
My only complaint is that because (at least) the root cellar is configured to be like Home Plate, it took me a while to figure out there was nothing missing from my build menu that wasn't supposed to be missing.
44 comments
https://www.nexusmods.com/fallout4/videos/9693
https://youtu.be/9GoFcsb4kQY
Here it is.
Do you have access to the console? If yes, click the workbench and type "cf SetOwnedByPlayer true". or maybe "cf SetOwnedByPlayer 1", in case "true" doesn't work
well in doing my own testing and 2 reloads for testing purposes only and on fomod I chose Only sanctuary hills, I was able to use and access the workshop both times -
The 2 reloads I did were coming straight out vault using a quick start mod to skip the pre war intro..
1st start I spoke to codsworth skipped thru the convo let him go kill the bloatflies I went to workshop had access ..
2nd reload I ran straight to the workshop had access right away started scraping n all ..
I dont use a box load of mods either this, roughly about 70 - 100 mods in all ..
"cough" luls I had to laugh when I was looking at file contents and saw something about F pex... lols
And yeah... I made that valve script, but it didn't work. I removed it from the valve, then tried to add it back, but the CK wouldn't let me, it said it doesn't exist. So I just tried to re-add it, with the same name. When I tried that, the CK said "a script with that name already exists". I kinda overreacted at that point.
Ok edited later
OK reloaded and ran to bunker but the workshop isn't showing on the concrete like in the screenshot , went back out , did a fresh reload , ran to workshop in hills didnt speak to codsworth, but the red tool box isn't still showing on the concrete when I went in ...
I use an updated nmm for mod manager
Tried again with a new download , I don't know anything about esl's or esm n such , but neither sanctuary hills showed, or mole. rat den door either before clicking the workshop or after click the main workshop , sry ...
My only complaint is that because (at least) the root cellar is configured to be like Home Plate, it took me a while to figure out there was nothing missing from my build menu that wasn't supposed to be missing.