First of all, I owe you an apology for going MIA for so long and not even looking at my mod page to answer stuff here, usually I would try to blame it to my personal life such as college, family or other projects, but I would be lying this time. Truth be told, I got lazy and procrastinated the hell out of this mod, and I know I know, some of you might go "It's just a mod not a big deal" well it is for me, it was not professional and not how I want to be looked at (even if my name is forgotten in days). I should've at least said something instead of dropping it all together and I have no excuse for it. Am I making this a bigger deal than what it is? Probably, but if I don't owe it to you, I owe it to myself. I'm sorry.
That being said, stay put soldiers, new patch coming soon fixing/adding many stuff you probably wanted (like, idk, maybe not needing the "hood" version to sound with a pa voice, oh and did I mention I handcrafted the new mesh?). The update is NOT big, but should be enough to finally get that version 1
Oh and as a side note, the weapon will become unavailable in version 1, I will work it and release with its own animations and balance.
The weapon is virtually ready, just missing a few tweaks on the graphical part, balancing and the animations. The poll results indicate you want the weapon release with the anims, so the update of it will be on hold until I find someone who can aid me with it. If it was to take too long (let's face it, this update should've come out more than a month ago) I'll do my best on making the gun match a vanilla animation and release it as an "early" version
Look at screenshots 10 and 11; the power armor frame itself is another matter, but you should be able to get the pieces themselves in a metal crate outside Vault 111. Failing that, they're craftable at either an Armorsmith Workbench (if you have AWKCR from the Required files) or at a Chemistry Lab (if you downloaded the optional file). Good luck.
Works great, had it for all my gameplay even though i don't usually use it. I just like to have my companions travel in all marine power armor. May i reconmend more suit colors? I usually like the yellow version :D
Cannot see the armor pieces when I am working on them. Anyone know how to fix this or is this mod a lost cause? I have installed and uninstalled and re-installed. I do not use Armor Keywords, I'm sick of that bloat.
615 comments
First of all, I owe you an apology for going MIA for so long and not even looking at my mod page to answer stuff here, usually I would try to blame it to my personal life such as college, family or other projects, but I would be lying this time. Truth be told, I got lazy and procrastinated the hell out of this mod, and I know I know, some of you might go "It's just a mod not a big deal" well it is for me, it was not professional and not how I want to be looked at (even if my name is forgotten in days). I should've at least said something instead of dropping it all together and I have no excuse for it. Am I making this a bigger deal than what it is? Probably, but if I don't owe it to you, I owe it to myself. I'm sorry.
That being said, stay put soldiers, new patch coming soon fixing/adding many stuff you probably wanted (like, idk, maybe not needing the "hood" version to sound with a pa voice, oh and did I mention I handcrafted the new mesh?). The update is NOT big, but should be enough to finally get that version 1
Oh and as a side note, the weapon will become unavailable in version 1, I will work it and release with its own animations and balance.
The weapon is virtually ready, just missing a few tweaks on the graphical part, balancing and the animations. The poll results indicate you want the weapon release with the anims, so the update of it will be on hold until I find someone who can aid me with it. If it was to take too long (let's face it, this update should've come out more than a month ago) I'll do my best on making the gun match a vanilla animation and release it as an "early" version
pieces themselves in a metal crate outside Vault 111.
Failing that, they're craftable at either an Armorsmith Workbench (if you have AWKCR from the Required files) or at a Chemistry Lab (if you downloaded the optional file). Good luck.