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This page was last updated on 19 February 2021, 3:17AM
- Changelogs
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Version 1.0.0
- *Fixes*
-->PA helmet's durability should display at all times now
-->PA Voice alteration is now available for the "no hood" version
-->First person arms are now less intrusive when aiming down sights - *Additions*
-->Coatings (or rather armor levels) now also increase parts healthup to +125 each piece
-->Helmet now has 200 health - *Changes*
-->Armor mesh was changed:
-->Most of the arm's mesh was changed to make it more fitting to the rest of the PA (and be more true to it's inspiration source)
-->Body recieved a front change, but only to it's size. Should now minimize the previous bug of "invisble front" to almost 0*
-->Armor Upgrade "Coating" (armor level) 3 and onwards no longer requires the previous upgrade for it to become available for crafting. I think it was a good idea, but a poor execution making it anoying more than anything.
-->"No hood" version is now the standar version (the way it was always meant to be)
-->Rearranged the folders and file names to make it more intuitive (because I was going to have a heartattack if I had to guess again what phong05 was)
-->All armor pieces have same health - *Removals*
-->Camos textures were removed, this choice was made because of the Mesh change, and since they were just some stock camo patters you can find in the internet, and they only took me like 2-5min to (poorly) make. It probably won't be missed for long
-->There is no longer a "hood" version available (It can come back if requested enough)
-->Level requirements for most of the armor mods were removed
- *Fixes*
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Version 0.9.9-B
- NEW UPDATE:
*Additions*
-->Jetpack! Take on the skies with this suit's custom jetpack! Copies the color of your Torso
-->Orange color slot added, however is not yet implemented, nor usable/craftable
- NEW UPDATE:
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Version 0.9.9-A
- NEW UPDATE:
*Additions*
-->Helmet now has a repair cost added (1 steel and 1 glass)
-->4 new paints: Solid White, Camo snow, Camo desert and Camo forest
-->New optional .esp adding the posibility for a "no-hood" version this allows you to have your full hair in display. However doing so has 2 problems: Helm durability not showing and clips with long (vertical specially) hair. Also no PA voice alteration
*Changes*
-->Armor Upgrade 3+" now requires the previous upgrade for it to become available for crafting.
*NOTE: ALL upgrades share the same module, so (inevitable) there is a bug where you can upgrade (for example) level 2 arms to level 4 if you upgraded something to level 3 beforehand. this will break the proggression as you won't have 1 needed piece. So try to upgrade them individualy and 1 at the time to avoid any conflict
- NEW UPDATE:
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Version 0.9.9
- NEW UPDATE:
*Aditions*
-->Visor can be toggle on/off in your local PA station for no cost
*Changes*
-->PA pieces' health has been changed to fit better the real needs, and goes as follows:
-All pieces have 200 health except for helmet, helmet is unbreakable
*The reason of why the helmet is unbreakable has to do with the top hair flag disable, it was going to be anoying with how you won't know how damaged it is, just to find out in a hard situation it's totally broken, this is also the reason why it's the weakest armor-giving piece.
-->PA pieces' armor has been changed to fit a more scaling concept, goes as follows:
-50 for legs and arms, 20 for helm, 150 for torso. For a total of 370 armor
-->Pieces lining (models) 225, 230, 300 and 400 will be invisible until you hit level 7/14/21/28 accordingly
*This will give you a sense of proggress with the armor, making it also the first armor in-game (and maybe in mods? :D) to be independent on your level for it to max out.
-->Repairing cost changed:
-Arms: 2 leather, 2 rubber, 5 steel
-Legs: 5 rubber, 1 steel, 3 cloth
-Torso: 2 aluminum, 10 steel, 1 crystal
-Helmet: ----
-->Crafting cost changed:
-Torso: 3 aluminum, 2 crystals, 5 rubber, 15 steel
-Legs: 3 leather, 5 rubber, 6 steel, 2 springs
-Arms: 5 leather, 5 rubber, 8 steel
-Helmet: 2 glass, 1 steel
-->Vanadium plating functionality changed:
-No longer gains AP upon getting hit
-No longer increases Strenght
-Increases Torso health by 50
-Increases Armor by 25
-->ONLY 1 ESP! no more those extra esp makin' space, hurray! - *Aditions*
-->C-14 Gauss Rifle: Very fast shooting assault rifle, uses own custom ammo. Don't be fooled by it's low base damage, the more you shoot to an enemy, the more damage your gun will deal!
-->2mm Rounds
-->2mm Rounds and C-14 Rifle available to be crafted at the weaponsmith station from AWKCR.
-->Visor can be toggle on/off in your local PA station for no cost
*Changes*
-->PA pieces' health has been changed to fit better the real needs, and goes as follows:
-All pieces have 200 health except for helmet, helmet is unbreakable
*The reason of why the helmet is unbreakable has to do with the top hair flag disable, it was going to be anoying with how you won't know how damaged it is, just to find out in a hard situation it's totally broken, this is also the reason why it's the weakest armor-giving piece.
-->PA pieces' armor has been changed to fit a more scaling concept, goes as follows:
-50 for legs and arms, 20 for helm, 150 for torso. For a total of 370 armor
-->Pieces lining (models) 225, 230, 300 and 400 will be invisible until you hit level 7/14/21/28 accordingly
*This will give you a sense of proggress with the armor, making it also the first armor in-game (and maybe in mods? :D) to be independent on your level for it to max out.
-->Repairing cost changed:
-Arms: 2 leather, 2 rubber, 5 steel
-Legs: 5 rubber, 1 steel, 3 cloth
-Torso: 2 aluminum, 10 steel, 1 crystal
-Helmet: ----
-->Crafting cost changed:
-Torso: 3 aluminum, 2 crystals, 5 rubber, 15 steel
-Legs: 3 leather, 5 rubber, 6 steel, 2 springs
-Arms: 5 leather, 5 rubber, 8 steel
-Helmet: 2 glass, 1 steel
-->Vanadium plating functionality changed:
-No longer gains AP upon getting hit
-No longer increases Strenght
-Increases Torso health by 50
-Increases Armor by 25
-->ONLY 1 ESP! no more those extra esp makin' space, hurray! - NEW UPDATE:
*Aditions*
-->Visor can be toggle on/off in your local PA station for no cost
-->C-14 Gauss Rifle
-->Helmet with the visor open has a "hood" similar to those worn by the BoS, so you can have the helmet detected as "on" and see it's durability
*Changes*
-->PA pieces' health has been changed to fit better the real needs, and goes as follows:
-All pieces have 200 health except for helmet, helmet has 150
*The reason of why the helmet is unbreakable has to do with the top hair flag disable, it was going to be anoying with how you won't know how damaged it is, just to find out in a hard situation it's totally broken, this is also the reason why it's the weakest armor-giving piece.
-->PA pieces' armor has been changed to fit a more scaling concept, goes as follows:
-50 for legs and arms, 20 for helm, 150 for torso. For a total of 370 armor
-->Pieces lining (models) 225, 230, 300 and 400 will be invisible until you hit level 7/14/21/28 accordingly
*This will give you a sense of proggress with the armor, making it also the first armor in-game (and maybe in mods? :D) to be independent on your level for it to max out.
-->Repairing cost changed:
-Arms: 2 leather, 2 rubber, 5 steel
-Legs: 5 rubber, 1 steel, 3 cloth
-Torso: 2 aluminum, 10 steel, 1 crystal
-Helmet: 5 glass, 3 steel
-->Crafting cost changed:
-Torso: 3 aluminum, 2 crystals, 5 rubber, 15 steel
-Legs: 3 leather, 5 rubber, 6 steel, 2 springs
-Arms: 5 leather, 5 rubber, 8 steel
-Helmet: 2 glass, 1 steel
-->Vanadium plating functionality changed:
-No longer gains AP upon getting hit
-No longer increases Strenght
-Increases Torso health by 50
-Increases Armor by 25
-->ONLY 1 ESP! no more those extra esp makin' space, hurray!
- NEW UPDATE:
-
Version 0.9.8
- New update inbound!
*Additions
-->New decals!: Leader, Emoji, Nexus, Maya, Standar, No decal and Skull
-->Visor Toggable! (Still missing some texture work on it, but i the hard part is done, hotfix will come later today/early tomorrow) Thanks r00stafarian!
--> MOTHERF$%@#$ BODYFLASHLIGHT!, Thanks captain-ultima
*Changes
-->Visor no longer has "Hair top" flag, wich means you will have no visual indication of how damaged your helm is while inside the PA, why? because otherwise with the helm open you wouldn't see your hair, therefor making you bald.
"This is an engine fault as that effect is linked to such flag, sorry but I had to make a sacrifice."
-->Linzin skins are now a new separate ESP
**ANOTHER ESP!?!?!
**Sorry, but this is the best way to make updates without having to worry on modifing 2 diferents .esp. Also the 3 main .esp will be merged togheter for version 1.0.0 (wich is coming soon!) so for the time being remember this is a beta and i have to treat it like that, I can't go and wrap it up just to unwrap it again. Don't worry the main esp's will become one eventually and very soon - New update inbound!
*Additions
-->New decals!: Leader, Emoji, Nexus, Maya, Standar, No decal and Skull
--> MOTHERF$%@#$ BODYFLASHLIGHT!, Thanks captain-ultima
*Changes
-->Visor no longer has "Hair top" flag, wich means you will have no visual indication of how damaged your helm is while inside the PA, why? because otherwise with the helm open you wouldn't see your hair, therefor making you bald.
"This is an engine fault as that effect is linked to such flag, sorry but I had to make a sacrifice."
-->Linzin skins are now a new separate ESP
**ANOTHER ESP!?!?!
**Sorry, but this is the best way to make updates without having to worry on modifing 2 diferents .esp. Also the 3 main .esp will be merged togheter for version 1.0.0 (wich is coming soon!) so for the time being remember this is a beta and i have to treat it like that, I can't go and wrap it up just to unwrap it again. Don't worry the main esp's will become one eventually and very soon
- New update inbound!
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Version 0.9.7
- *Customisation*:
Colors have their own tab now! wich means materials will come again very soon to add more bonuses to your PA!
Decals are now optional.,For now there is only one decal set, however I plan to release more soon
*Changes*
Worked around a bit with the specular map, to make the armor look more fitting to the game (body still looks a bit off)
Visor color changed from bright yellow to a more darker one.
Visor has a more notable Hexpattern, from what I read of your coments, no one noticed the already existing hexpatter, I won't like me either. This should fix it
Colors' saturation was lowered a bit, to fit the game a bit more
Visor has a more notable Hexpattern, from what I read of your coments, no one noticed the already existing hexpatter, I won't like me neither. This should fix it
Visor color changed from bright yellow to a more darker one.
Worked around a bit with the specular map, to make the armor look more fitting to the game (body still looks a bit off)
*Fixes*
Brown color is now acctually brown
A bug making all existing metal boxes having C.M.C. pieces was fixed, let's just say I screwed over when playing around with the Creation KIt. Need confirmation of this
- *Customisation*:
-
Version 0.9.5
- **Specular box ticked, armor should look as intended now
**Materials enhanced with Decals! enjoy having raynor's signature skull in your visor (for the time being it can't be deactivated, but I will work on that as well to implement the ability to choose from a pool of decals)
**Added Colors! Colors replace Materials, so no more bonus from there, but hey customization! (ok in reality I didn't know how to add a new category, I'll look into it). So in addition to blue we have now:
->Red Color
->Black Color
->(Very) Brown Color
- **Specular box ticked, armor should look as intended now
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Version 0.9.0
- **Ability to craft the armor added into the "Armorsmith Station" provided in AWKCR. Current costs are only steel from 1 to 7. Before you start complaining for "immersion" or "balace": THESE VALUES WILL CHANGE!, don't foget this is not final release, this is just beta and me playing with the values is my way to learn
**You can find the armor at the entrance of Vault 111, behind the cabin with the big red buttom that opens the vault gate. Images provided for visual help for the container location.
- **Ability to craft the armor added into the "Armorsmith Station" provided in AWKCR. Current costs are only steel from 1 to 7. Before you start complaining for "immersion" or "balace": THESE VALUES WILL CHANGE!, don't foget this is not final release, this is just beta and me playing with the values is my way to learn
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Version 0.8.5
- REPAIR SYSTEM! THE ONE THING THAT WILL KEEP ME FROM SLEEPING FOR THE FOLLOWING WEEKEND, YAY!
To make it work I had to create a separated .esp called "CMCRepair", so make sure both CMC.esp AND CMCRepair.esp are active for it to work
The health of each piece is: Arms, Legs, Helmet = 140 / Torso = 560. This is pretty much the X01 standar. Update 1.0.0 will change these health values
All of the costs are the same for now (This WILL change in version 1.0.0): 2 Aluminium, 7 Steel, 1 Copper.
- REPAIR SYSTEM! THE ONE THING THAT WILL KEEP ME FROM SLEEPING FOR THE FOLLOWING WEEKEND, YAY!
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Version 0.8.2
- *Ehem* This is what I have added into the update:
-Diferent Mk's for each piece with custom names to match the SC immersion the order is
-->Mk. II = C.M.C. 200 = Model 200
-->Mk. III = C.M.C. 225 = Model 225
-->Mk. IV = C.M.C. 230 FX = Model 230
-->Mk. V = C.M.C. 300 = Model 300
-->Mk. VI = C.M.C. 400 = Model 400
-Custom Modifications!
*Torso:
-->Emergency Protocols: Injects stimpacks when low health, and activates armor when even lower!
-->Caduceus Reactor: Increased AP regeneration and getting hit by a melee attacker grants AP
-->Vanadium Plating: Increased Strenght and reflect melee damage
*Arms
-->Fist enhancements: Increased Physical damage and added bleed effect
-->Energised Braces: Adds Energy damage and power attacks cost less AP
*Legs
-->Augmented Movement: Increased AP regen when moving, and sprinting costs less AP
-->Overclock Servos: Running speed and carry capacity increased, springint costs more AP
*Materials
-->Sealed: High increase in Radiation resistance, moderate Energy resistance
-->Power Rerouter: Moderate increased Energy resistance, AP charged faster in day time
- *Ehem* This is what I have added into the update:
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Version 0.6.3
- *Fixed shoulders' textures.
*Added custom names to the pieces:
---> Standar Pieces are now named "Pressurized Power Suit"
---> The diferent mk's will be named diferently from other PA's, mainly to give the armor it's flavor of the SC Universe
*Power armor pieces made unbreakable
*Added a single torso CMC-200 (AKA: Mk II) for testing purposes
- *Fixed shoulders' textures.
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Version 0.5.1
- A few changes were made:
*First Person arms added
*Names should be correcly showing off as "C.M.C." instead of "X01"
I was planning on releasing this two fixes with something a bit bigger, but the FO4Edit is not being nice with me and it won't do what I'm telling it to do, resulting in me getting stuck. So in the meanwhile this update should help a bit with aesthetics and such
- A few changes were made:
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- Author's activity
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February 2021
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19 Feb 2021, 3:17AM | Action by: mbradshaw
Attribute change
Description changed.
December 2019
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28 Dec 2019, 10:35PM | Action by: dsr1231248D
File added
C.M.C. Power Armor v1 [version 1.0.0]
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28 Dec 2019, 10:32PM | Action by: dsr1231248D
Attribute change
Description changed.
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28 Dec 2019, 10:28PM | Action by: dsr1231248D
Attribute change
Description changed.
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28 Dec 2019, 10:12PM | Action by: dsr1231248D
Changelog added
Change log added for version 1.0.0
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28 Dec 2019, 10:10PM | Action by: dsr1231248D
File added
C.M.C. Power Armor 1.0.0 [version 1.0.0]
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28 Dec 2019, 10:01PM | Action by: dsr1231248D
Mod image added
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28 Dec 2019, 9:59PM | Action by: dsr1231248D
Mod image added
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28 Dec 2019, 9:58PM | Action by: dsr1231248D
Mod image added
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27 Dec 2019, 11:27PM | Action by: dsr1231248D
Attribute change
File 'linqizhennanaka's Textures' changed to 'OUTDATED linqizhennanaka's Textures'.
File 'OUTDATED linqizhennanaka's Textures' description changed.
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27 Dec 2019, 11:25PM | Action by: dsr1231248D
Attribute change
File '_Playable_ V-14 Vaccaro Rifle V0.85' changed to '_UNplayable_ V-14 Vaccaro Rifle V0.85'.
File '_UNplayable_ V-14 Vaccaro Rifle V0.85' description changed.
File '_UNplayable_ V-14 Vaccaro Rifle V0.85' version changed to 0.
January 2019
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05 Jan 2019, 5:11PM | Action by: Electrosus912
User submitted image verified
(wip)day2 glowing test
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05 Jan 2019, 5:11PM | Action by: Electrosus912
User submitted image verified
(wip)day2 in action with cryolance mod
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05 Jan 2019, 5:11PM | Action by: Electrosus912
User submitted image verified
(wip)day2 not bald anymore !
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04 Jan 2019, 8:36PM | Action by: Electrosus912
User submitted image verified
(WIP) global view with neon effect
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04 Jan 2019, 8:36PM | Action by: Electrosus912
User submitted image verified
(WIP) left arm tag and navy pinup =)
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04 Jan 2019, 8:36PM | Action by: Electrosus912
User submitted image verified
(wip) helmet visor with neon inclusion, but i'm bald ^^
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04 Jan 2019, 8:36PM | Action by: Electrosus912
User submitted image verified
(WIP) right arm tags
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04 Jan 2019, 8:36PM | Action by: Electrosus912
User submitted image verified
(wip) global view day
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04 Jan 2019, 8:36PM | Action by: Electrosus912
User submitted image verified
(WIP) right arm tag
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- Mod page activity
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May 2025
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14 May 2025, 9:30PM | Action by: warlord2453
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