Fallout 4

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  1. Phlunder
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    Frequently Asked Questions

    I want to create patches for Simplified Sorting, is there a list of the tags used by this mod?

    Yes. You can find an updated list here.

    Is it possible to create patches for modded armor and weapons?

    Yes. I created filtered Instance Naming Rulesets that mainly use vanilla keywords for detection, meaning some armor and weapons will just work out of the box, and I only have to touch vanilla items that didn't already have sufficient keywords for detection. This is the case for most armor and clothing, so I had to create a small number of custom keywords for them. I will not add more categories regarding armor and weapons, so just choose the closest match from the ones that are already available. I suggest to compare the modded armor or weapon with a similar vanilla record in Simplified Sorting, dragging over the keywords, and assigning the item to a Instance Naming Ruleset. Also keep in mind that armor and weapons that have no mod slots need an OBTE - Count of at least 1 for INNRs to run.

    I prefer to use my own HUD color and don't want colored icons, is there a monotone version available?

    Yes. You can remove/hide the Simplified Sorting.ini included in the mod archive and use the uncolored version of my icon library available here.

    I have my own customized HUD XML preset, does this mod work with it?

    Yes. As required for DEF_UI to work, this mod includes the default (vanilla) HUD preset. You can overwrite it with your own.

    Does this mod work with HUDFramework?

    Yes. The included HUDMenu.swf is already patched for it. Keep in mind that this doesn't make HUDFramework a requirement.

    Can I add this mod mid-playthrough?

    Yes. But there are some limitations caused by FO4's dynamic naming system for armor and weapons. Every item that falls into that category will need to be updated by either dropping it on the ground and picking it up again or modifying it in the appropriate workbench. Armor and weapons that were already spawned in your game world (even cells you just loaded by travelling around) while this mod was not active will not be covered until you do the steps mentioned above. As your playthrough goes on, cells will eventually reset and this small problem resolves itself.

    Another special case are unique armor and weapons. The majority of these get their name through ONAMs (Override Names) which are applied on first game initialization. They technically require a new game, but if you really want them to be covered while having added this mod mid-playthrough you can give yourself the item through the console, and remove/discard the old one.

    I have problems with CTDs when launching the game using this mod, is there a solution?

    Yes. This is a very rare issue with the game, caused by loading some of the interface files as loose files. In this case, its caused by my edited ButtonBarMenu.swf, which is only used to hide tags in that menu. You can safely hide/remove the file from the archive if you experience this issue. I was never able to reproduce that issue on my own system/setup.

    Is this compatible to VIS/VIS-G/AWKCR or other sorting mods/patches?

    No. Simplified Sorting was made from scratch and throws everything out of the window in regards to previous standards and frameworks. This was necessary to streamline and simplify this mod as much as possible, especially in terms of INNRs and the possibility for me to easily match and hide tags at runtime thanks to consistent and unique formatting.

    There are no rollup menus for armor and weapon tabs, will they be added?

    No. Rollups in those menus make no sense unless you're playing with modded carry weight values. All features in Simplified Sorting are tweaked for Survival mode as I don't play with anything else, so the sorting and menus are tweaked with it in mind.

    Is there support for resolution ratios other than 16:9?

    No. A lot of work has been put into fixing various layout issues and inconsistencies in DEF_UI. Its not feasible to repeat that work for all the resolution ratios out there. Other ultra wide patches for DEF_UI can be used, but you will see some inconsistencies here and there, though nothing game breaking. Just keep in mind that using other interface files will undo all my layout fixes and action script additions.

    Are there plans to officially support other languages?

    No. There are already some external translations available, and I welcome anyone to create translations for this mod. I just won't do it myself.



    25 April 2021

    Finally uploaded the Simplified Sorting 2.0 update. I released it a bit early (even if it took an eternity) as I am still not done reworking some of the assets in the icon library. This will likely be addressed in a point update later on.

    27 October 2020

    The next update is in the works, and will feature new and better implemented layout fixes and other improvements. The main plugin is being revised and will be cleaned of records that are not crucial for sorting purposes. I covered some non-playable and obsolete records as I was unsure about how they are referenced and used in game, but I am still verifying a few edge cases there. I also got some good suggestions from CrowsOath about the categorization of some specific armors. Another thing I implemented was a left-aligned quick loot menu. It was suggested a few times and I finally got around to it. I think it improves the visual consistency a lot when using icons.



    30 September 2020

    Update 0.55p15 for the FROST Simplified Sorting Patch addresses some long-standing issues with FROST itself. Most importantly, the negative effects of Fungal Purge no longer scale with Medic and Chemist perks. This is a different approach than the already available fixes on the Nexus took, and addresses the actual root cause without any workarounds. I also included a fix for the invisible Pip-Boy when wearing the Armored Alliance Fatigues. Lastly, the patch includes the first round of actor fixes from the UFO4P that can be safely applied to FROST variants.

    07 August 2020

    A patch for Lunar Fallout Overhaul, one of my favorite and very lightweight balance overhauls, is now available. I am also in the progress of shifting the focus of the mod page away from FROST, as it was a bit misleading in terms of requirements. The main download is now Simplified Sorting, the patches for other mods are in the optional files.

    23 November 2019

    Thanks to Havredave the notification limit is now increased from 2 to 4. Hopefully this improves visibility when many items are added to the inventory. I stumbled onto that value before, but didn't know how to safely change it due to issues with obfuscation. Its now changed through byte code injection.



    01 September 2019

    For some reason, the vanilla leveled list record "LL_Lunchbox_25 [LVLI:0024944F]" had an overwrite name just called "Lunchbox" which caused Vault-Tec Lunchboxes to show up without a tag in various base game and DLC vendor inventories. I removed the ONAM - Override Name now so the actual full name of the misc item record is used. Thanks to user Ceveth for reporting this and making me look for a solution.



    24 August 2019

    When trying to find a way to hide tags in messages with complicated formatting, I was forced to find a much better and globally working solution.
    I originally formatted the tags in a certain way for sorting purposes, but I realized that this consistent pattern makes it possible to match the tags with regex replace methods very easily and safely:

    Letter A,I,M or W - digit - 3 following letters. Translated into regular expression with all supported encapsulations: [\[\|\(\{][AIMW]\d\w{3}[\}\)\|\]]

    The reason for a specific/special pattern of tags is that I don't want to accidentally hide encapsulated vanilla strings/text. This should make it possible to reduce the regex replace methods to 2 lines (prefix for icon and suffix for component tags) but also means tags from other sorting mods will no longer be hidden. Truth is I don't really care how VIS, VIS-G or other sorting mods format their tags, as its just all over the place, and not really my problem to solve.

    19 August 2019

    Book Return Reward Machine entries will now hide tags. Also doing the same for the Nuka-Cade rewards.



    18 August 2019

    Finally found a way to give the samples in the Cambridge Polymer Labs quest a tag. Next update will cover them.



    06 August 2019

    Sorry for the frequent updates lately. Just trying to finish up certain areas that were still bothering me. Not everything can be reliably tagged with xEdit scripts, so many things were manual edits. At this point it comes down to a few refined categories for items, capitalization and naming errors that the UFO4P didn't cover (for example: Supermutant's Orders -> Super Mutant's Orders) and other minor things. I also realized that I missed yet another notification that didn't hide tags. Its covered now.



    29 July 2019

    The UFO4P was updated to version 2.0.8 and the next update will carry over all of the latest changes. I also decided to remove tags from the perk record group, as was kind of useless and only created unnecessary conflicts. This means that I no longer have to include my modified LevelUpMenu.swf to hide tags, which will reduce file size a lot. These changes will be included in 0.55p10.

    29 March 2019

    I've been working on the DEF_UI files lately, fixing everything that's possible regarding bad layout and misalignment of objects. Every item card, scroll bar, selection highlight, favorite heart, legendary star, tag for search icon, equip pip and barter pip is now perfectly aligned in relation to other objects and no longer has horrible horizontal and vertical offsets and clipping with nearby objects. The barter menu had to be redone for the most part on the player side, as the whole itemlist was offset to the right. All this was done without actually touching the action script code. These changes will be included in 0.55p09 but are tweaked for 16:9 resolution ratio only.

    11 December 2018

    I am currently finishing up some changes for version 0.55p08 which will include a lot of action script additions to hide tags in vanilla interfaces that don't have icon support, a few updates to the icon library and improvements to the regex functions for Pip-Boy rollups.
  2. aishinozaki2
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    这里嘿!你好!
    我在中文翻译时遇到了问题。当我卸载时,我发现许多项目被翻译成英文(我使用了简体中文补丁)。如何正确卸载它们?并使中文中文完整

    1. Phlunder
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      I can't give support for other mods. Please ask the author of the translation instead. This mod has just one plugin, if its deactivated, that's all you can do. Remember that adding/removing mods mid-playthrough is not safe in these games.
  3. ZzforerunnerzZ
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    I'm not getting Icons for weapons or armor. I've been trying to tweak ini files and change load order and so far I only get icons for grenades and aid items.
    1. Phlunder
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      You have mod conflicts. Resolve them with xEdit. Apart from most armor and weapons, this mod assigns icons by editing the Full Name so any mod that edits the same items will revert these changes. You can test this by loading the plugin from this mod last. Also make sure that the interface files from this mod have highest priority.
    2. ZzforerunnerzZ
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      I'm still figuring out how to do use Fo4Edit, but to be honest I don't know how to assign the priority to the interface files. I moved it further down in my load order and havent seen any changes in what items have icons.
    3. ZzforerunnerzZ
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      Nevermind, I'm not sure how but I fixed it.
  4. osmkie
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    Hi, is there a way to keep the text instead of icons?
    1. Phlunder
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      No idea why you would want that. The tags are rather cryptic and the mod is not made for showing text tags at all.
    2. ZzforerunnerzZ
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      I'd tell you how I accedently did it if I could figure out what I did. I have no idea how to get the icons back.
    3. ZzforerunnerzZ
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      ...
  5. Ashanius
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    Hi, I just unsuccesfully tried to create a patch for child clothings from the Orphans mod in FO4Edit, unfortunatelly I was not able to figure it out - how to do it... Any help, pls or is it too much work?
    1. Phlunder
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      Have you followed the instructions in the FAQ, section "Is it possible to create patches for modded armor and weapons?" carefully? Its not complex or hard, just important to be thorough.
  6. RayvinKaine
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    So, I'm interested in this. However, does this support Creation Club additions? Or are there any patches for it? I've loaded into the game with this enabled and so far most things from CC do not change upon dropping or anything.

    Thanks in advance!
    1. Phlunder
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      No support for CC content unless someone else has done it. Check the various patch hubs by searching for the mod name.
    2. RayvinKaine
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      Alright. Thanks for the quick response.

      I've checked the ones that require this mod, and so far none of them support all of the CC content. Hopefully someone is able to make a patch for this in the future.
  7. unforgiven06
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    Do you guys know if I can use this mod with FallUI Icon Library?
    1. Phlunder
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      No you can't. This mod is fully standalone, and made for use with the included library.
  8. InspiredN
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    The link to UFO4P has only a 2.13 version (that I currently have). This mod says that 2.14 is needed. What should I do?
    1. Phlunder
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      Latest UFO4P version is 2.1.4, I am not sure what mod page you are looking at there. If you have some old cached data in your browser, use Ctrl + F5 to reload the page.
    2. InspiredN
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      Found the problem, can't wait to use the new version of Simplified! It's great that it gets updates. Endorsed a while ago ~
  9. 7aninhos
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    the icons doesn't scale properly with a size 40 font, any ideas?
    1. Phlunder
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      No, this mod is tweaked for default fonts and font size.
  10. pcusanb333
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    love this mod. can you also make it steam deck?
  11. Lordxslug00
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    If anyone reading this can explain on how to create a patch? I tried adding the mod weapon keyword but am unable for it to take. I compared the two files but couldn’t figure out how it was done in this mod. Any help would be great ?!
    1. Phlunder
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      Check the FAQ right above: "Is it possible to create patches for modded armor and weapons?"

      I can't get into more detail than that. Because there is not more to it. If you follow the instructions, it will work.