Fallout 4
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Sarge

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sargeschultz11

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119 comments

  1. electrichead1981
    electrichead1981
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    1.  The download files are reversed - The 'no DLC' version requires DLC, and vice-versa.

    2.  I've tried both versions, neither add the fuse box to the workshop menu.  Not sure if there is a conflict with other mods?
    1. ssdoober
      ssdoober
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      having the same problem
  2. vSHADOWVIPERv
    vSHADOWVIPERv
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    i don't know why so many people are on here complaining about this mod. I use it literally every play-through and not a single issue.  

    This mod essentially eliminates the need to run those wires which is a flawed system to begin with.  If this isn't your cup of coffee, grab your cowboy hat and ride out.

    otherwise feel free to make your own free content.
    1. teratism
      teratism
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      cringe
    2. mezzicstorm2131
      mezzicstorm2131
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      I also did not have a problem for years with this mod until today where my laser turrets stop using the radiated power. I'm trying to find the conflicts, but so far no dice.
    3. vSHADOWVIPERv
      vSHADOWVIPERv
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      Hmm  Go into build mode, pick up the turret then place it  back down and see if that resets it also, I'm sure you checked to see if the turret itself needs to be repaired correct?    Sometimes things go Wiggida Wiggida Wiggida Whack like Kris Kross.

      Another option you can look at is running the plugin checker from Wyre Bash and if dirty   use Fo4 Edit quick clean.

      Wyre Bash


      FO4 EDIT
  3. GornBlackheart
    GornBlackheart
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    Was working perfectly.  It works great for indoor lighting, but now my street lamps don't work wirelessly.  I can connect a wire and they work, even when I run them in series from the lamp post with the box on it.  Before I didn't need to do that.  Not sure what changed.  Not on the newest update either.  I have GoG so I don't auto update.
  4. jjgraz
    jjgraz
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    For the LIFE of me I do not know how to install this. I put it in the data folder and it did absolutely nothing! Why can't this be on Bethesda's PC mod list like it is for Xbox One and PS4? Would make it much, MUCH simpler. Edit: Yes I have all DLCs installed.

    I have this on my Xbox and it works amazingly. If I can't get this to work, I just wasted $10 bucks on Fallout 4 because to me settlement building is terrible with all the wiring stuff and I don't need all the complex things.
  5. Hector7151
    Hector7151
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    Hi Sarge,
    I think this mods amazing.  But I can't help to notice that we can't power any of the Vault-tec equipment (the Soda Fountain and the Phoropter), and the water filters.  This may have been discussed, but I can't seem to locate the answers.  Is there something I'm missing?  Can you please advise?
  6. Aeromoth
    Aeromoth
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    This mod literally does nothing! It is also improperly flagged as a standard esp file. I had to go in and correct it to properly flag as an esm file. Even with doing so unless there is a hard load order position required I can conclusively say it does nothing other than show an insanely high amount of power in your settlement. I literally built every single item in the build menu after placing the "so-called" wireless generator. Not a single one powered up. I even placed them literally right next to it. Still nothing happened. 

    Great idea but, right now that is all it is. The point that bothers me is that instead of being kept as a personal project mod this got published. I make literally tons of personal mods that I use in my game. I do not publish them as I cannot gaurentee that they would work for anyone else. I'm getting beyond sick of mods that offer the sun and the moon and do literally nothing.
  7. Loveblanket
    Loveblanket
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    EDIT: Nevermind, I'm a moron and I already asked this question here.
  8. Chamorru
    Chamorru
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    the mod is no longer on Xbox one but its still tagged here it is available
    1. starseede
      starseede
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      Yes it is on Xbox. My son just installed it today, thats why Im here getting it for my pc game
  9. spywarednb
    spywarednb
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    I only recommend this mod if you're doing very simple electrical work in your settlements. This will not work for anything more advanced. This mod completely breaks lots of the more complex objects as it powers literally everything. Want to set up a diverter that relies on a power counter or interval switch? Nope, you can't because the diverter is always powered on and everything else gets completely bypassed. Want to make multiple terminals wired to different plants? Too bad, one terminal is going to take over the entire grid. Also, logic gates? No logic here! Who needs it!

    Don't get me wrong, this is a good mod if you don't want to deal with wires hanging and having a bunch of loud generators buzzing throughout your settlements. But if you want to get into more complex aspects of electrical like creating logic gates, delayed switches, etc. this mod breaks all of that. It seems like these things were not even considered when this mod was created.
  10. TreshMek
    TreshMek
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    Massively funny but useful mod! I've always kind of hated wiring up settlements so I'm quite glad that the fuse box is as powerful as it is. I say it's funny because the fuse box's range is so astoundingly large that a box I placed in Tenpines Bluff affected Outpost Zimonja, too!
    1. lawnjartsftw
      lawnjartsftw
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      That's hilarious. Imma download this now LMAO.