About this mod
A modder's resource of the classic Quake 2 railgun intended for use as a new weapon mod in Fallout 4.
- Requirements
- Permissions and credits
I do not know how to turn weapons created using Blender into usable items in Fallout 4, and I also have absolutely no experience with rigging and animations.
If you have experience with that and are actually willing to help turn this into a reality, then by all means please do!
Just be sure to credit me.
NOTE: This file is subject to future updates as I continue to rework it.
Here are some guidelines that I recommend you follow.
*The parts of this weapon that are colored red are meant to glow red, except the trigger.
*The weapon should fire a blue-colored corkscrew of energy, just how it did in the original game.
*The projectile travels at hyper-sonic velocity and does MASSIVE damage to targets, pierces through them, and instantly cripples limbs.
*There is no reloading or reload animations, it just keeps firing rail slugs (or 3mm Gauss rounds) until you're out of ammo.
*It has high recoil and a very slow rate of fire (one shot every few seconds) but has high accuracy and range.
*There should be a continuous electrical humming noise when the weapon is equipped.
*When texturing the weapon, be sure to give it an old and worn look.
*Look at screenshots from the original Quake 2 version for reference when texturing.
*The mesh is still a work-in-progress and is a bit rough and not worked on in certain areas, so it might need some gussying up.
*The diffuse/viewpoint colors of the weapon in the screenshots is how the weapon is supposed to be colored, please stick to the color scheme when texturing.