New version 1.2 is up. It addresses issues with the interior workshop recognizing floors for object placement, interior spawn points, and mod conflicts with the key's location.
Regarding the key's new location; after a deeper search of mod descriptions, I did find two mods that affect the new object where I'm putting the key. One is a retex, which doesn't affect the loose brick at all. The 2nd mod adds lights, is older than this one, and only has 3 endorsements. Actually, my water tower has more endorsements than that one has downloads. If you use that mod and have a problem, "wah."
As for some of you being "P.I.T.A.s", to paraphrase Redeye; YOU'RE ALL A BUNCH OF P.I.T.A.s, AND I LOVE YOU FOR IT!
A map marker that close to both Red Rocket and Sanctuary caused conflicts with those settlements. Certain settlement stats from the other two were being assigned to the Water Tower. Scroll down the comments page and you'll see the previous conversations.
i dunno if the build height is not tall enough but i would have prefered a home like this built on the outside so you could have windows looking out and no loading screen.
Pretty sure the people that download this, the home amenities are secondary. They enjoy the overwatch perch. Replace that chair with an Airplane Seat (gotta sit in style), add a table, a box of cigars, a cigar on an ashtray, a radio, a cooler. Maybe a bottle of Bobrov's Best Moonshine, or some Vodka. It's all good.
I just know some people don't like loading screens, either way i built my home in the original home and i built a side mounted armory haning off the awning that use to cover the car.
This could be a bit of a necro, but any idea why there are no lights inside the tower? The workbench outside is producing power, the switchboxes inside are on, but it's pretty dark in there. None of the ceiling bulbs are illuminated.
NP: Found there was no wire running from the ground floor switchbox to the ceiling conduit; I didn't see the conduit until I turned on the pip-boy light and had a good search.
115 comments
Regarding the key's new location; after a deeper search of mod descriptions, I did find two mods that affect the new object where I'm putting the key. One is a retex, which doesn't affect the loose brick at all. The 2nd mod adds lights, is older than this one, and only has 3 endorsements. Actually, my water tower has more endorsements than that one has downloads. If you use that mod and have a problem, "wah."
As for some of you being "P.I.T.A.s", to paraphrase Redeye; YOU'RE ALL A BUNCH OF P.I.T.A.s, AND I LOVE YOU FOR IT!
Replace that chair with an Airplane Seat (gotta sit in style), add a table, a box of cigars, a cigar on an ashtray, a radio, a cooler.
Maybe a bottle of Bobrov's Best Moonshine, or some Vodka. It's all good.
This could be a bit of a necro, but any idea why there are no lights inside the tower? The workbench outside is producing power, the switchboxes inside are on, but it's pretty dark in there. None of the ceiling bulbs are illuminated.
NP: Found there was no wire running from the ground floor switchbox to the ceiling conduit; I didn't see the conduit until I turned on the pip-boy light and had a good search.Especially like the view.