0 of 0

File information

Last updated

Original upload

Created by

jheuflfl

Uploaded by

jheuflfl

Virus scan

Safe to use

Tags for this mod

63 comments

  1. Rennan123
    Rennan123
    • member
    • 33 posts
    • 0 kudos
    Is this compatible with horizon?

    Where should i put it in load order?
    1. jheuflfl
      jheuflfl
      • supporter
      • 22 posts
      • 7 kudos
      I started playing Horizon myself recently with this mod loaded and I think it's working. It can be hard to tell as playing on hardcore survival with Horizon I work hard to not let the enemy even fire. I've been loading it before Horizon because I'm using the esl which loads before by default I believe. I'll look into whether Horizon alters these records or would cause a compatibility issue.
  2. zorak912
    zorak912
    • member
    • 543 posts
    • 4 kudos
    I guess it is not compatible with mods that add new npc as raider children, right?
  3. morocotongo
    morocotongo
    • member
    • 11 posts
    • 0 kudos
    lol i want a mod opposed to this i think the enemy npc acurracy is pretty bad thought this mode incrased accurracy but does the oposite.
    1. davejam
      davejam
      • member
      • 501 posts
      • 18 kudos
      The name of the mod is "Enemies dont shoot so good no more"

      You thought that meant the enemies shoot better now.



      Seriously?
    2. Detronlegacy
      Detronlegacy
      • supporter
      • 1 posts
      • 0 kudos
      Probably he thought the mod meant "enemies don't shoot so good no more and this will make them shoot gooder"
  4. madpaddy
    madpaddy
    • premium
    • 6,087 posts
    • 76 kudos
    What about 75% for dlc ESL ?
  5. krishane143
    krishane143
    • member
    • 342 posts
    • 3 kudos
    Excuse me but would you please clarify which ones are which? I have the previous version (75% esp and esl versions, only using one based on preference). Do I have to replace the one I'm using or do the new files go under that both ticked on? I have all DLC so I'm confused by all the options that seem to be really similar to each other.
    1. jheuflfl
      jheuflfl
      • supporter
      • 22 posts
      • 7 kudos
      Yeah sorry about that, I've tried to clean up the descriptions on the files as it was a bit of a mess. At the moment there isn't a 75% version covering the DLC, I'll have that up very soon. The DLC versions on the page are for 50% vanilla accuracy.

      The DLC versions of the mod cover base Fallout 4 plus Far Harbor and Nuka World so you only will need one esp or esl.
    2. krishane143
      krishane143
      • member
      • 342 posts
      • 3 kudos
      Right, thanks! I thought you were on the process of cleaning up after reading all the stuff. I just had the time so I posted anyways. Thank you for a much needed mod! I always thought those raiders high and crazy were like pinpoint accurate for no reason. This fixes it.
  6. Pixiestone
    Pixiestone
    • member
    • 407 posts
    • 2 kudos
    Really liking the mod so far but is there any chance for a say a 75% as accurate version instead of 50%? Its making fights a little too easy now.
    1. dsalter
      dsalter
      • member
      • 36 posts
      • 0 kudos
      can agree on this, they might not be experts but they still need alittle bit of aim to have survived, i'd leave raiders at half and most others at 75% so that the more experienced still feel experienced
    2. jheuflfl
      jheuflfl
      • supporter
      • 22 posts
      • 7 kudos
      Done, a 75ish% version is now up on the page, an esl version will be uploaded very soon. The Raider values are already relatively low compared to Synths etc. See how it feels, I could do a more in depth version with hardcore Synths, Robots and Mutant Master etc, even increase some of their values, but leave the Raiders and low level enemies as less skilled.
    3. dsalter
      dsalter
      • member
      • 36 posts
      • 0 kudos
      you are a saint, time to play :D
  7. zorak912
    zorak912
    • member
    • 543 posts
    • 4 kudos
    The esl version not need update?
    1. BlazeStryker
      BlazeStryker
      • member
      • 1,529 posts
      • 10 kudos
      I'd honestly grit my teeth and load up the ESP, the ones with the latest posting date are the updated options and include the DLC on top of finally not facing Sniper Bloats.
    2. jheuflfl
      jheuflfl
      • supporter
      • 22 posts
      • 7 kudos
      Hey, sorry the .esl version is the same update as .esp; includes bloatflies. Any that came after, the 75% versions and DLCs, include the bloatfly nerf also.
    3. Ashemanu
      Ashemanu
      • premium
      • 282 posts
      • 4 kudos
      The esl.version is only for the main game, without the DLC's? When I look at it in Wrye Bash it shows only the Fallout.esm as master. Or will it still work for the DLCs too? (sorry for asking, I am no expert on this)
      Thank you!
    4. jheuflfl
      jheuflfl
      • supporter
      • 22 posts
      • 7 kudos
      A DLC .esl version for Far Harbor and Nuka World has been uploaded, check it out and let me know if you have any problems with it. I'm happy to help with any questions, although I'm still learning myself.
    5. Ashemanu
      Ashemanu
      • premium
      • 282 posts
      • 4 kudos
      Thank you :)
  8. BlazeStryker
    BlazeStryker
    • member
    • 1,529 posts
    • 10 kudos
    Thanks again for fixing those damn bloatflies' aim. I tend to agree with Moses about those things.

    I thought I should warn you; if you actually have the DLC listed as an added master for a mod choice, Creation Club will throw a fit should one try to convert it to an .esl file, you know how it is.
    1. jheuflfl
      jheuflfl
      • supporter
      • 22 posts
      • 7 kudos
      No probs, I wish I'd added the Bloatflies sooner; they're such a pain.

      I did just upload 50% accuracy reduction .esps for Far Harbor & Nuka World to the mod page, I haven't tried converting them to .esl yet though, thanks for the heads up.
    2. jheuflfl
      jheuflfl
      • supporter
      • 22 posts
      • 7 kudos
      I was able to upload multiple masters into Creation Kit with this one simple trick https://www.youtube.com/watch?v=-KH0kVGWN5o
      Just paste bAllowMultipleMasterLoads=1 under [General] in CreationKit.ini and CreationKitPrefs.ini
      Didn't give me any trouble but took a while to open the file.


    3. BlazeStryker
      BlazeStryker
      • member
      • 1,529 posts
      • 10 kudos
      That trick needs posting as a submission in its own right!
  9. Viper1s
    Viper1s
    • member
    • 227 posts
    • 7 kudos
    One of the most needed mods on Nexus for Fallout 4
    Only my opinion
  10. BlazeStryker
    BlazeStryker
    • member
    • 1,529 posts
    • 10 kudos
    I have had this mod for... I think since Day One. I apologize for not thanking you before, but that was in a haze of modding the forklift out of FO4. Did the DLC ever get included?
Top