Just downloaded this to use and as I always do I checked in F04edit. Noticed that there is something called Beacon Hill Ext Apartments in 2/-2 in both files worldspaces, nowhere near Jamaica Plains. Not sure how it ended up in the file but easy enough to remove. :)
I have downloaded a lot of mods for this area. Going to Jamaica? *Shudders and ignores the quest* But with yours, I love it!! My only complaint is some of the stuff I scrap comes back. Scrapped the sidewalk, planted the garden and came back later to find my settlers hunched underneath it. Well, the adults were but the kids were okay. LMAO!!
Finally got to jamaica plain with this mod and the only problems for me are the build area is too restrictive around the main street area and next to the church and there is some invisible collision mesh in the middle of the house with the workbench. I scrapped that whole house and everything around the workbench but I left the wall with the stairs and I still get that invisible mesh.
The first thing I noticed about the mod is my framerate is a lot better there now. The view doesn't get jerky anymore when turning left or right suddenly and things in general seem to work better.
I have had enough requests to open up more of the town, so I am thinking about opening it all up. I didn't add any collision plains like i did in hangmans so I am not sure about the invisible mesh. I know it is invisible but could you post a pic to describe what you are experiencing? If you wouldn't mind sharing your load order that might help as well. Perhaps there is an unforeseen conflict with something.
The collision area affects things in build mode it doesn't stop me from moving through there but if I want to place a chair or a picture frame on a wall it just flies up high while trying to place it there. The area is around the left wall of the house after going in the front door the house next to the workbench.
I am having problems getting settlers to use the church building they won't go in there and they won't use the stores I built in there. Also the floor of the church is not accepting anything on it while in build mode everything turns red while trying to place it there. Only the right side of the church interior has a floor I can build on. I had to move my stores away from there and back to the usual spot I use in the original settlement area.
Looks very interesting. I'll download and test your mods. Thanks for putting in the work, and sharing it with us!
As the reports come in, it would be nice with a mod [in]compability section in the description page. All settlements extended is one that I'm very curious about. From the noob's view it isn't obvious if it will work together or not. Or load order dependent. Obviously other Jamica plain rebuilds isn't compatible, and certainly don't need to be listed.
This probably wont play well with all settlements expanded but it should go well with Jamaica Plain Rebuilt. Just put this one lower in your load order. On a side note I like to use Snappy Build which is very useful for rebuilding some of the other structures in the area.
After looking into your post I believe there is a conflict rather than a bug. I left a couple of posts on the bug report forums, let me know if those remedies work for you.
Idea: The Castle badly need some terraforming help. Would love to finally get rid of those unscrappable heaps of colappsed wall materials. And a shrinking of the pond.
Last playthough I found myself at a loss in this settlement.
I was using All Settlements Expanded to increase the build area but I really did not know what to do with it... starting rebuilding some of the existing structures but wasn't really very satisfactory. The blend of SS plots and vanilla structures was not very aesthetically pleasing and there was a lot to cover once some of the derelict/condemned structures were removed.
May take a punt with this one on the next playthrough, thank you for making it available.
Just a quick couple of questions:
- Does this mod interfere with the 'Find the Treasures of Jamaica Plain' quest?
- Anyone has used it in conjuction with Fusion City Rising - HotC? It places a subway entrance in the vicinity of Jamaica Plain.
This won't interfere with Jamaica Plain quest. As long as you dont scrap the door you should be fine. If you have a scrap mod and use the scrapall console command you might delete the entrance by mistake hence the warning at the top of the description page.
I downloaded the stand alone subway system for Fusion City and it appears the Jamaica Plain Subway entrance appears in Cell JamaicaPlainExt04. The Terraform mod doesn't interact with anything in that cell. The Sandbox area does reach into a neighboring cell but they shouldn't impact each other in any way that i can see.
Thank you for the quick and informative reply, much appreciated.
I am almost ready for the next playthrough and I will most definitely use your mod; you have pretty much removed everything that niggled me on that settlement including but not only that perhaps lore friendly but definitely irritating mountain of dirt in the church.
Sorry I didn't reply sooner, been busy cleaning up some stuff on this area (update coming soon) and trying to finish up Hangman's Alley. Could you take a quick pick of the area you are referring to or leave a note describing the building?
It is in front of the Mayor's building on the left, it used to be a small supermarket and I'd love to turn it into a Trading Post. Sorry, I didn't reply back either, Nexus normally notifies me if I get a reply :)
PS: If you require a picture, I'll check back and I'll get one, yet to update F4SE etc
v1.1b - doesnt have a workshop border around it yet, may take some time before i tackle that but you should be fine if you stay between the sidewalks and retaining walls.
Not sure, I tested it from a early save when they first send you to concord but teleported just outside of the Jamaica Plain instead and was able to clear it and unlock the workshop.
I would suggest checking the red building with the plank that leads to the church roof and double check the town hall. Oh also there should be 3 non hostile ghouls in the Graveyard next to the church as well but i don't believe those are nessicary to unlock the workshop. If all of those are clear id save your progress, make a back up of your saved games then open console with the` key and type kah. If that doesn't work try the killall command.
If that doesn't open up the workshop could you post your load order here? I didn't touch any of the spawn markers but perhaps there is an unforeseen conflict with another mod I am not yet aware of.
34 comments
Things I neglected to mention when publishing but these additional features that have been there all along:
Increased build Height
Removed phantom lights (light that seems to emit for no source)
The first thing I noticed about the mod is my framerate is a lot better there now. The view doesn't get jerky anymore when turning left or right suddenly and things in general seem to work better.
I am having problems getting settlers to use the church building they won't go in there and they won't use the stores I built in there. Also the floor of the church is not accepting anything on it while in build mode everything turns red while trying to place it there. Only the right side of the church interior has a floor I can build on. I had to move my stores away from there and back to the usual spot I use in the original settlement area.
Thanks for the heads up!
As the reports come in, it would be nice with a mod [in]compability section in the description page. All settlements extended is one that I'm very curious about. From the noob's view it isn't obvious if it will work together or not. Or load order dependent. Obviously other Jamica plain rebuilds isn't compatible, and certainly don't need to be listed.
I was using All Settlements Expanded to increase the build area but I really did not know what to do with it... starting rebuilding some of the existing structures but wasn't really very satisfactory. The blend of SS plots and vanilla structures was not very aesthetically pleasing and there was a lot to cover once some of the derelict/condemned structures were removed.
May take a punt with this one on the next playthrough, thank you for making it available.
Just a quick couple of questions:
- Does this mod interfere with the 'Find the Treasures of Jamaica Plain' quest?
- Anyone has used it in conjuction with Fusion City Rising - HotC? It places a subway entrance in the vicinity of Jamaica Plain.
I downloaded the stand alone subway system for Fusion City and it appears the Jamaica Plain Subway entrance appears in Cell JamaicaPlainExt04. The Terraform mod doesn't interact with anything in that cell. The Sandbox area does reach into a neighboring cell but they shouldn't impact each other in any way that i can see.
Hope that helps.
I am almost ready for the next playthrough and I will most definitely use your mod; you have pretty much removed everything that niggled me on that settlement including but not only that perhaps lore friendly but definitely irritating mountain of dirt in the church.
PS: If you require a picture, I'll check back and I'll get one, yet to update F4SE etc
https://staticdelivery.nexusmods.com/mods/1151/images/27538-0-1510478833.png
v1.1b - doesnt have a workshop border around it yet, may take some time before i tackle that but you should be fine if you stay between the sidewalks and retaining walls.
Lot going on in here. Literal tears in the terrain underneath all this mess but working through it.
If you got a spot you wanted smoothed over let me know.
I would suggest checking the red building with the plank that leads to the church roof and double check the town hall. Oh also there should be 3 non hostile ghouls in the Graveyard next to the church as well but i don't believe those are nessicary to unlock the workshop. If all of those are clear id save your progress, make a back up of your saved games then open console with the` key and type kah. If that doesn't work try the killall command.
If that doesn't open up the workshop could you post your load order here? I didn't touch any of the spawn markers but perhaps there is an unforeseen conflict with another mod I am not yet aware of.
Hope this helps.