Fallout 4

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Wrathmaniac

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wrathmaniac

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  1. wrathmaniac
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    Hello! I have fixed all issues in version 1.2.6. The switches will now correctly go forward and back in a cycle. After the cache is loaded ammo swapping is considerably fast. I was able to swap between ammo types very quickly. Error messages have also been improved.

    GOOD NEWS! There is also a patch included that moves all loads and BLS holotapes to the "AID" section making it possible to Q the holotapes. Without the patch they still go in MISC/settings. I did not have a problem originally because I use hotkeys. I do suggest hotkeys, as it is an excellent mod and works well with the original MISC placement.

    Just know that the current installation is for NMM(Nexus Mod Manager) users. I have not tested it with vortex as Vortex is causing issues with Fallout 4 and NMM is still working well. Download the archive and run an install directly in NMM.
  2. wrathmaniac
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    For anyone who downloaded v 1.2.6 there was an issue with switching ammo types. If you ran out of the current equipped ammo or removed all of the current equipped ammo from your inventory and had only one other special type to swap to, you could not swap ammo. Please download v 1.2.7 as it will fix that issue. Thanks!
  3. Edward1379
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    so how do the microfusion breeders work? do they regenerate on hit or do they give me microfusion cells on hit?
  4. LordNero88
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    Mod works really well I have encountered a small problem. 

    I have converted the (vanilla) hunting rifle to use .50cal ammo and have the AP variant in my inventory. I try to switch as normal but nothing happens, just stays with the regular .50 ammo. 

    Any help would be greatly appreciated :)
    1. wrathmaniac
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      The most likely cause is you are missing a keyword on the weapon. Compare the item to another with that calibers and double check the keywords. The loads ammo changing relies on keywords mostly. 
    2. LordNero88
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      Hi thanks for the response, 
      I've followed the tutorial to add the keywords of the ammunition types to the weapon I'm using in FOEdit, however I still cannot switch between different ammo types on that weapon. 
      I am also using a mod that modifies the hunting rifle receiver damage, critical and other stats (called 'More Hunting Rifle Receivers'), would this be causing a conflict?
    3. wrathmaniac
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      Yes possibly. Conflicts only occur for mods loaded first. A great way to check for conflicts is to just load the mod you want to wprk after the other. If there are conflicts the mod loaded last wins. 
  5. Infamous95
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    With this do you still have to have only one instance of a weapon for this to work?
    1. wrathmaniac
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      Yes, this is an engine limitation, NOT a mod limitation. If you are curious the issue is in the papyrus code and how LOADS 'swaps' mods on the gun and how one particular piece of code CANNOT work if there are two instances of the same gun in the inventory. Looking at the script, there should be a message on screen if there are duplicated items in the inventory, when running the switch.
    2. wrathmaniac
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      The problem is with this papyrus function:

      AttachModToInventoryItem

      The mod is the 'ammo type' in this case and this function fails if there are multiple items in the inventory that have the same 'form _id'. Form_id is the Objects id in the code.Meaning, objects that are the same have the same form id.
    3. Infamous95
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      Thank you for the explanation. Working on an ammo mod and I don't know anything about scripts so this helps alot.
  6. Terios11
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    Ammo switching still feels a bit slow. Is it supposed to tell you it's loading the ammo or building the cache every time you try to swap ammo?

    Edit: After testing the other switchers, they're much faster. Likely on account of not having to reload a cache every time I swap ammo types (which sort of defeats the entire purpose of a cache, doesn't it?).

    Also, while testing, the "better" switchers stopped working entirely, whereas the "bad" switchers are not only faster, they still work.
  7. sambloodmoney
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    Ammo switch is not working for me. Any solution?

    *NB : noticed that when using it reduces the thirst in survival options.
  8. fredje323
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    Hello! I'm new to LOADS, and I cannot switch ammo types on my double barreled  (vanilla) shotgun, so I tried to install your mod, but I do not see the option to craft your BLS Next Ammo and Previous Ammo anywhere (I cheated them in) Yet I still cannot switch, nor do I get any messages in the top left corner.
    I use the following: Shotgun Shell x8 - vanilla double barreled shotgun (with advanced receiver) - Shotgun Dragon's Breath Round

    Any ideas what I'm doing wrong? Thank you!

    EDIT: I fixed it, I had to reinstall LOAD and BLS, now both work properly, my apologies for inconvenience
    I reinstalled from Archive
  9. nowaydude97
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    So I am running into a bug with the original Loads of Ammo mod, I can't craft the ammo switchers, scope zoomers or the secondary weapons items, or at least I can't find any of them. Unfortunately TheTalkieToaster seems to basically be AWOL and isn't updating or fixing bugs that come up. Do you have any idea why I can't find the items in the ammunition bench? I'm also not the only person to run into this problem so any help you could give would be appreciated.
    1. Psylaphax
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      I am having the same issue. I have tried several patches, and reinstalled mods several times with no success. The switchers are simply not in any crafting menus.
    2. Cw1405
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      I have found there are different versions of the ammo bench added by other things and not all have the same things as i couldnt find the switches for ages, crafting mastery solved this for me by merging the benchs
    3. wrathmaniac
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      They should be on the Chemistry bench. You can always use the command console too. You just need to find the item id. The item id will change depending on the load order. It's been awhile but I'm sure that's where I put them. 
  10. moonman3km69
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    Instead of a holstering animation when you change the ammo type, could you change it to a default reload animation instead? That would be a lot more realistic and was also the way new vegas was.
    1. wrathmaniac
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      I wanted that feature too! Too bad I could not force a reload...
    2. moonman3km69
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      Honestly theres really no point of changing ammo types in this game.It was a neat feature back in new vegas but now you can just mod your weapon to suit different purposes.
  11. Sars99
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    This seems to really make things a lot smoother and tell you whats gone wrong thanks.

    Is it possible to add custom calibers and ammos to the switches? As an example adding 9mm ammo to a the 10mm pistol using a custom conversion receiver?

    Would it be easy to add better switches that target specific ammo types (Anti-personnel, Armour piercing) like in loads?
  12. Kermitjames
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    I am curious if this mod include the scope and underbarrel switcher? I am unable to use the underbarrel switcher on the combat rifle. I've searched the comments and everywhere else but cant seem to find a mention of this. I'd appreciate any help given!
    1. wrathmaniac
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      No, sadly it does not. At one point I looked at the scripts for them but there was something I didn't understand and needed in order to get them working. I asked the author of Loads directly and they didn't respond.
    2. Kermitjames
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      Alright! I appreciate the swift reply my friend! Loving your mod btw! Have a awesome day!