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cryptdick

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Cryptdick

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  1. Cryptdick
    Cryptdick
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    Sticky
    Current Progress: Final optimization (aka pulling all my hair out)
    I've begun work on a major redux of this, my first mod. Things to expect:
    -EVERY part from the original version is getting redone, the most boring are being completely replaced, and many more will get interiors to explore
    -a focus on lower leveled loot aimed at providing more content for players just starting the game in the Concord area
    -less loot spread out over a wider area to compensate for survivalist mods
    -more enemy variety and better designed buildings
    -fixed bugs and full optimization

    Here's some pictures of upcoming work (will add more later):






    You can also track my work at my Discord channel here: Cryptdick's Mod Channel
    1. vegawagon350
      vegawagon350
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      Great Mod! I fixed all of the deleted NavMeshes and if you want I can send you the esps for comparison, just send me a PM.
  2. Coffee2077
    Coffee2077
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    • 0 kudos
    Please, radiation 4 has been updated. Don't you update it yet?
  3. bbeenexus
    bbeenexus
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    • 6 kudos
    not a bug. just , Not compatible with american rising 2. floating ground.
  4. Remerjer
    Remerjer
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    So Mr.Botts will attack you if his wife is dead? Is this a chance or I didn't save them when I was meating Preston and the others. Cool mod btw
    1. CowboyJY43
      CowboyJY43
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      In my game, Mr. Botts comes out guns blazing no matter what. He is also hostile against traveling merchants.
  5. Apfelfreund
    Apfelfreund
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    "plz use this till optimization" - which I guess will never come..?
    Since 21 Jul 2019 is some time ago... should I skip?

    1. MarkusTay
      MarkusTay
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      I just joined his discord, and it appears he moved on to other projects.
      I WANT to use this, but the above comment about missing Navmeshes is worrisome. :(
      No one ever made a patch?
      EDIT: Nevermind - turns out the patch for the navs is in a FOMOD.
    2. streetyson
      streetyson
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      OPC patches doesn't (yet) patch the missing navmeshes from the Cryptdick series and says "CAUTION: All listed mods need new navmeshes! They will be redone in future updates." What OPC did is "Sent deleted Navmeshes to the Shadow Realm (Experimental)". Not sure what it means (disabled? but def not repaired) - but I think the OPC author may no longer be updating their collection.

      I currently run BTI with Pra's True Interiors patch, followed by Concord Expanded v2.0 and yet to notice any CTD or problem, nor FPS loss. But not tested exhaustively, just ran around the town a bit and fought raiders at that house Expanded adds on the north side.

      I was using OPC but trying Cryptdick preopt as I'm testing an odd conflict I had with OPC. I'll try to report back if I become any wiser.
    3. streetyson
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      Ok, I've had to remove Concord Expanded - I tried both versions here (with and without the Concord-Beantown patches), and OPC's version. That said, I've got the rest of my Concord-related mods seemingly (thus far) working ok together, in this order:
      More Doctors (places one of its docs in Concord), Concord Personified, BT Interiors, Pra's BT Interiors True Interiors patch, Stumble Upon Ineteriors, Inside Jobs, Inside Jobs UFO4P patch, Concord Resurrected, Vault-Tec Concord, Tales (aka 3DNPC, not sure how much it touches Concord - btw I'm using the OPC patched version of Tales).

      As these already provide for a decent amount of Concord content, I'm sadly removing Concord Expanded (at least until it's ever updated or newer patches or compatibilities emerge). Cheers.
  6. FDenton
    FDenton
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    CTDs at Concord, Starlight Drive-In and Easy City Down
    In the beginning game it is all ok.  But if it comes to settlement building with a lot of triangles (buildings, NPCs, Activators, etc) in Starlight Drive-In and Easy City Downs it causes hard CTDs east of Concord, east border of Starlight and around Easy City Downs.  There is no basic conflict. FO4Edit shows all clean. But the FO4 engine comes in trouble, when it comes to scrapping and adding objects in settlements.  So for long term players it causes problems. It's a great pity.

  7. Spektra13
    Spektra13
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    Just wondering here, is this mod still being worked on?
    Or has the mod Author moved on? 

    I ask because on description page the link to the Glowing Sea EXPANDED mod leads to a discontinued that's merged into South of the Sea that is also discontinued. And I read in a bug post that some made patch here? And I was looking to get The Beantown Interiors Project?

    I'm transitioning from XBone to PC "I do have plenty-O-Exploration" and would like to get that on PC also along with this mod, I would appreciate any assistance.
    1. Grifman
      Grifman
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      I think it's safer to say that if a mod has not been updated in 2 years with no comments from the author that it's not going any further.  And South of the Sea is pretty complete feature wise, there were just other locations that they wanted to add but didn't have time for.
    2. seraphael
      seraphael
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      Optimization Patches Collection fixes precombines and stability issues of a plethora of popular mods, including this one.
    3. deleted127669558
      deleted127669558
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      • 17 kudos
      Optimization Patches Collection in itself is pretty buggy and causes more issues from what i see.
    4. davethepak
      davethepak
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      Just an fyi - 99% of the time when these patches seem to "cause more issues..." it is a mod interaction or load order issue.

      Some mod combos may just not work well together - or it may take multiple adjustments to a load order to get complex interactions to work (like beantown, tales of the commonwealth, and Boston fps fix....that was tough).


    5. streetyson
      streetyson
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      Regarding deleted's comment - that patch collection isn't buggy, it's just that:
      1) some patches are stated to be only partial/wip fixes.
      2) many of them are replacer esps whereas some folk are installing them as additional patches after the esp concerned.
      3) this is further compounded by some of the mods patched having since been updated and fixed (sometimes differently).
      4) and finally, as davethepak says, you then still face the commonplace compatibility/conflicts that any good mods may have.
  8. AidsKind
    AidsKind
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    Like this mod a lot... gives a great new game start concerning the loot situation especially in survival
    but loading a save that happened in this area doesnt work for me... (currently 300 mods running so it could be due to conflict) just be careful with this mod
  9. NedamPare
    NedamPare
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    I tested this mod a lot and definitely a NullPointException
  10. Tjxavier
    Tjxavier
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    Wrong mod, sorry!
  11. sak18ra
    sak18ra
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    There a flickering house in Concord with a passable wall and invisible floor.

    There was 2 raiders stuck in the floor inside, shoothing me through the invisible wall.

    Also cause issue with stuck ghouls.