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DMagnus and 500slr

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DMagnus

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  1. DMagnus
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    Diggity-dang it's Version 1.2!

    Just a few changes, nothing earth-shattering, but the primary focus of this update was gussying up the textures a bit. Mainly, I darkened the diffuse textures for the brass bits and modified the specular maps almost across the board to have more contrast so the Henry looks a bit grubbier now. I also changed the cubemap used by the silver material. That aside, here's the changelog overall:

    > Fixed the suppressor not using an appropriate projectile override

    > Adjusted the textures of the rifle (as mentioned above)

    > Hopefully fixed accuracy issues with scopes.

    > Tweaked the level-listing slightly

    > Adjusted some material files. Silver material swap uses a different cubemap now, others have had their envmap scale reduced a little.

    10/25/2020
    Ver. 1.22

    >Fixed the unique version's receiver showing up attached to Legendary variants of the Henry.

    1/25/2024
    Ver. 1.23

    > Fixed the Lincoln Repeater showing up as a plain ol' Henry. Should also fix it not appearing at all, if you ran into that issue.

    > Also fixed the Lincoln floating inside the display case.

    > Made a couple tweaks under the hood to the Lincoln as well. It now spawns with the Long barrel, giving it 15 shots instead of 10 (putting it in line with its Fallout 3 appearance). It now also boasts a hidden ability that boosts its damage against certain enemies.

    > Split the ammo found in the Lincoln's case into two boxes of 50 rounds instead of 1 box of 100. Nothing earth shattering since you still get the same amount overall, but I liked how it looked compared to a single box.
  2. sevengraves777
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    Since Classic visible weapons is no longer a thing for NG playthroughs. Can anyone steer me toward to  a Visible Weapons addon wearable model for this mod? Thanks
    1. lapun3mac
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      +1
    2. DMagnus
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      Classic Holstered Weapons was recently updated for Next Gen, so it's back on the table as an option. I might look into doing holster apparel but I can't make any guarantees it'll happen.
    3. sevengraves777
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      I just downloaded the new CHW mod. Thank you so much, I hope You and Your Family are okay after all that's happened lately.Holsters would definately be nice to have,but too many modders include holstered guns on their cowboy outfits .
  3. kplusa
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    Great mod! I just wish someone made a BCR patch for it. 
    1. DMagnus
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      It uses the vanilla lever-action animations so the BCR patch for that may work, not 100% sure though. 
    2. kplusa
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      I'll download it and try.
    3. kplusa
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      I tested it and it works! Thanks again. 
  4. JG935
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    im having an issue with the weapon in 3rd person, when i unholster it im extremely slow like im overencumbered even though im light as a feather + i cant move to the left when pressing w and i cant move back either. I also checked and i dont have the 2 grenades equipped glitch and capslock is not the problem either. Its the only weapon this happens to.
    1. DMagnus
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      I can't replicate this on my end. This sounds to me like you may have an animation replacer for the lever-action rifle that's missing important animation text data, I ran into a similar issue once with a revolver reanimation mod that resulted in characters moving extremely slowly and I had to re-generate the animation text data in order to fix it.
  5. Kaillinrl
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    Where do I find the Lincoln????? 
    1. DMagnus
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      It's in the Switchboard, so you need to go through a bit of the Railroad's questline to get to it.
    2. paul12344
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      Just so I know where to look, where in the Switchboard?
    3. DMagnus
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      In the central area if I recall correctly. Look for a display case against the wall. 
  6. Samsquatch2020
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    Finally, now I can use the weapon I spend all day making at my job.
  7. dferstat
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    Please rename your v1.23 update as an patch.

    Vortex thinks that it's a whole new release, and won't let me run both the full 1.2 and the 1.23 patch.
    1. DMagnus
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      Swiveled the 1.23 files into Optional Files. Hopefully that'll get Vortex to stop fussing.
    2. dferstat
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      No change, I'm afraid.

      Currently googling for an answer.

    3. DMagnus
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      You may just have to drop the 1.23 file into Vortex's staging folder for the mod and let the 1.23 plugin overwrite the existing one. Might also be able to manually install the file through Vortex itself somehow. I'm not very familiar with how Vortex ticks so I'm mostly going by what advice I've seen from others.
    4. dferstat
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      All fixed and, presumably, working. I think the cause was me confusing release v1.2 with patch 1.22.

      Brain-fart time, clearly.
    5. DMagnus
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      Ahh, ok. Well, that stuff happens, at least ya got it all squared away.
  8. thefircracker
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    This mod might be old but it's beautiful nonetheless.
    Can confirm that BRC for FH Lever Action Rifle does work, which makes it a bit more fun to use.
    Unfortunately Lincoln's Repeater didn't spawn, the display case was empty.

    Kudos and Endorsed!
    1. DMagnus
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      Hm, that's odd. I checked the case on a new character and Lincoln's Repeater was there as it should be...though for some reason it was a normal repeater instead of the properly fancy one. I'll have to look deeper into this and see if I can fix it.

      EDIT: Just uploaded 1.23, which fixes the Lincoln showing up as a bog standard Henry, and should hopefully fix it not appearing outright. Also made a few little tweaks while I was at it.
    2. thefircracker
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      It must've been a temporary bug or glitch, I reloaded a save and it did show up.
      Sorry to bother you.
    3. DMagnus
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      No big! I'm glad you mentioned it since it led me to investigate and fix the underlying issue. 
    4. thefircracker
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      It's rare af for a modder to bother with their old mods.

      Have an awesome wekeend!
  9. LilianBeat
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    im much higher than lvl 25 but the mod isnt working at all for me vendors and legendary enemies are not even armed with it and are armed with other weapons(vanilla and what not).
    1. DMagnus
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      If you've just installed the mod, the level-listing doesn't take effect right away, it can take up to 72 in-game hours for enemies and vendors to have their inventories cycle in new stuff, so you wanna visit a vendor you've never gone to before or go to a location you haven't been to before. It's possible, though, that the mod's not active. If you use the command help henry 4 weap, that'll tell you whether the mod's active or not. If it is, you should get the Henry's ID number, but if it's not active, you'll get nothing, at which point you'll wanna check your mod manager, whichever one you use, to ensure the mod's enabled and deployed (if using Vortex).
  10. maiflower73
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    The mod is phenomenal. My only complaint and I hesitate to call it a complaint is I can't get the rifle right out of the gate when I start a new play-through. Keep up the good work. 
  11. Ospinogamer69
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    Boy, your mod is beautiful, whatever people say about this and that, this is a nice mod and I'm in love with the weapon, keep it up boss.