This page was last updated on 26 January 2024, 4:20AM
Changelogs
Version 1.23
Revised how the Lincoln Repeater spawns in the Switchboard, so it should no longer show up as a plain Henry (or not show up at all). Also fixed it floating inside the display case.
Made a few tweaks under the hood to the Lincoln; it now spawns with the Long barrel, giving it 15 rounds as it had in Fallout 3. It also now has a hidden ability that boosts its damage against certain baddies.
The ammo provided for the Lincoln has now been split into two 50-round boxes instead of a single 100 round box.
Version 1.22
Fixed the Lincoln receiver having the chance to appear on Henrys found in the wild.
Version 1.21
Adjusted the sniper scopes to (hopefully) improve their accuracy while zoomed in. A consequence of this is you will see the main scope slot get doubled if a sniper scope is attached.
Prefaced a majority of the rifle's loose mods with "Henry", so there isn't any mixup with identically named loose mods from other mod weapons.
Version 1.2
Adjusted the textures of the rifle, primarily the specular maps, so things should look better now.
(Hopefully) fixed accuracy issues with scopes.
Tweaked the level-listing slightly
Fixed the suppressor not using an appropriate projectile override
Adjusted some material files. Silver material swap uses a different cubemap now.
Version 1.1
Can now convert the Henry to use different ammo types, namely 10mm, .38, .45, .308 and 45-70
The unique version of the Henry uses its own receiver mesh, so material swaps should affect it correctly.