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Ablaze666

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Ablaze666

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21 comments

  1. william09703
    william09703
    • member
    • 6 kudos
    this doesn't really related, but does anyone else notice that robobrain's torse texture being the most blurry thing in the world? I tried many retexture packs but it looks all the same. I wonder if it has the similar texture or specular map issue
  2. wxMichael
    wxMichael
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    • 92 kudos
    For anyone else wondering, there's one benign file conflict with UFO4P v2.1.4. The files are identical.
    UFO4P includes the fix for Protectron Medics' legs (AFKTrack Issue), but not the fix for the pink Robobrain body, so this mod is still needed.
    I did not check the HD DLC version, only the vanilla version.
    1. deleted120514763
      deleted120514763
      • account closed
      • 16 kudos
      -
  3. ShaddowAU
    ShaddowAU
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    • 0 kudos
    Thanks for this, its a bug that always annoyed me but I never bothered to go digging into the textures and meshes files to try and fix it (I only have limited knowledge on changing textures etc.). Shame as I'd hope that it would also fix the same issue when using CDante's 'Moddable Buddy (Automatron)' mod to put Protectron arms and arm armour on Buddy (something that also always annoyed me) but it didn't fix it. I hoped it would drawn on your corrected textures but it still puts the blue/fireman lower arm texture on that part.
    1. Ablaze666
      Ablaze666
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      I can only guess but it sounds like CDante uses a different texture path for Buddy's arms. In this case the path needs to be changed to vanilla or the textures needs to replaced with my edited versions, then it should work. If it's a diffrend mesh for the arms my textures maybe wouldn't fit.

      You could drop a comment on his mod page and ask nicely if he can take a look at the problem. If he want to use my textures he can include them.
  4. 2Scribble
    2Scribble
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    • 6 kudos
    ... ... ... wow... what has been seen can never be UNSEEN...
  5. AndreGabeBR
    AndreGabeBR
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    • 19 kudos
    Thanks for the mod, this bug always bothered me. Would you like to create a correction for Robobrain's torso, which turns pink when it is unpainted?


    -Sorry for the language, I used Google Translate-
    1. Ablaze666
      Ablaze666
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      • 377 kudos
      Hi Gabedds,

      thanks a lot for your bug report.
      I wasn't aware of this issue. It is fixed in version 1.1 Here, have a Kudos!

      PS: Your English is perfect, no need to apologize for anything.
    2. AndreGabeBR
      AndreGabeBR
      • member
      • 19 kudos
      Thanks for the update, despite it being minor mistakes, it always bothers me.
      I'm still in search of bug fixes:

      "Robobrain Left Arm Hydraulic Frame" [simply does not appear]

      "Assaultron Left Hand Hydraulic Frame" [when using the "Assaultron Left Hand Claw" or "Assaultron Left Shock Claw" it rotates with the claw]

      "Assaultron Right Hand Hydraulic Frame" [when using with the Right Hand Stealth Blade it stays up]

      If you know of any MOD that corrects this, please tell me.


      Again, I'm sorry for the English, I used google translator.
    3. Ablaze666
      Ablaze666
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      • 377 kudos
      I've looked into the 3 bugs you've posted but couldn't find a solution to fix them. The Robobrain Left Arm Hydraulic Frame looks allright in Nifskope and I have no idea why it doesn't work ingame. I think it's related to the mesh files but I don't have the skills to get the job done. Sorry.
  6. TV78
    TV78
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    • 29 kudos
    A small, but handy fix. Protectron mods are always welcome in my book :)
  7. Lafleyr
    Lafleyr
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    • 6 kudos
    For all of the time I have spent playing Fallout 4 I have never noticed this problem. However, after seeing your images, I cannot un-see Bethesda's miss XD Thank you very much for taking the time to fix this!
  8. highhthere
    highhthere
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    • 361 kudos
    Seems like a small fix but it's wonderful! Thank you.
    1. Ablaze666
      Ablaze666
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      • 377 kudos
      Thank you!
  9. Dragonporn
    Dragonporn
    • member
    • 142 kudos
    A bug that had been suffering for a long time was solved. Thank you
  10. deleted7103646
    deleted7103646
    • account closed
    • 135 kudos
    Actually, it would impact performance positively, since it now only has to load 1 textureset in memory instead of two, reducing drawcalls, but a few less drawcalls you won't notice, but it should releive stress a tiny bit.
    1. Ablaze666
      Ablaze666
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      I think the engine load a texture for every instance. So if you have 10 times the same barrel the engine loads 10 times the same barrel texture into the VRAM. There was a forum post for Skyrim back in the day where someone measured an additional strain of over 400 mb for the VRAM after he compared a rexture of the Khajiit, one set was 2K the other one was 4K. The scene was at Whiterun where the traveling traiders camps. I tested that too and came to the same results.
    2. deleted7103646
      deleted7103646
      • account closed
      • 135 kudos
      That would be bad, but wouldn't surprise me with such a badly upgraded engine.
      Most engines nowadays do batching texturesets to reduce drawcalls pretty well, you would think that this is a very important tweak to a engine that's already struggling to keep up.