This page was last updated on 09 September 2019, 4:26AM
Changelogs
Version 5
V5 - added Ender Wolf Skin. - improved color materials. - improved naming rules. - reduced recoil for auto and auto vent barrels. - reduced crafting component. - removed vendor level-listing, retained legendary drop.
V4 - Changed some naming scheme prority. Eg: From Orb Rifle Accelerator to Orb Accelerator Rifle. - Restored PistolPlasmaSemiPlayer in Sound Keyword Mapping.
V3 - Added ESL versions of the weapon (read the Sticky Post for more detail). - Added the gun crafting for Chemistry Station under Utility. - Reworked textures for all Color Materials. - Increased 1 oil crafting ingredient for Color Materials. - Changed some new naming rules. - Fixed green dot for sights. - Fixed ap_gun_mod data placement.
V2 - Added ammo consumption rate* for certain barrels. *Like CROSS_BreakActionLaser, certain barrels will consume additional ammo from the inventory. Thanks Niero for sharing the script. - Concave Barrel and Auto Sniper Barrel consume 2 plasma cells per shot. - Heavy Sniper Barrel consumes 3 plasma cells per shot. - Cluster Barrel consumes 4 plasma cells per shot. - Reactor and Heavy Reactor Barrels consume 5 plasma cells per shot. - Added Cluster Barrel. - Added Depleted Uranium Receiver (Armor-piercing). - Added Holographic Reticle Sight. - Added Light Stock Pistol Grip and Heavy Grip - Added and fixed naming rule. - Adjusting recoil stability for grips. - Concave Barrel deals more damage. - SMG Barrels deal less damage. - Heavy Sniper Barrel deals more damage. It is still less noisy, but not suppressed. - Fixed UV placement for Auto Sniper Barrel. - Fixed MODCOL for barrels, grips, monitors and scopes. - Fixed Incendiary Receiver to light targets on fire.