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Alex Ananiev

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alexananiev

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354 comments

  1. 10controlado
    10controlado
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    Does this mod change anything in the game's language/text? It's because I play in PTBR and I know very little English, so I'm wondering if this mod rebalance while messing with the game's translation (ptbr)
    1. Alloy4Ghost
      Alloy4Ghost
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      Não muda mano, pode ficar tranquilo
  2. JackOswaldWhite
    JackOswaldWhite
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    Ah, really wish this was still being worked on.  A lot of the creation club weapons just break the balance all over again
  3. VashNestler
    VashNestler
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    “Radscorpion Venom Syringe” and "Deadly Radscorpion Venom Syringe" do the same damage
  4. javikrules
    javikrules
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    Years later I still like this mod.  But HOLY CRAP it turns the syringer into an OP weapon of death.  It changed one of the syringer ammo recipes to deal 600 points of total damage in just 10 seconds.  You can fire one of those and walk away from most any boss in the game a victor. And they aren't that hard to craft.
    The less powerful variant of that same syringe ammo does "only" 400 points across mere seconds.
    I'm cracking open FO4Edit and dialing this down. I don't think 1 dart from a syringer should bring down a behemoth or queen mirelurk.
  5. Tyrone360
    Tyrone360
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    Wish it waz more open wit its changes. This thing affects waay more than it lets on but it also claims things it dont do. Like supposely it affects 10mm but I dont see no changes in F4Edit. Probably better off lookin for another balance mod
    1. pokara06
      pokara06
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      you can be sure that you have not looked well.  the records that affect the 10mm are not in 'weapon' when you look with fo4edit.
  6. ThomasRoderick
    ThomasRoderick
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    Institute rifles are still a tad bit underpowered compared to the standard lasers - with overcharged capacitors and automatic barrels, a laser gun deals about 20%(!) more damage per shot (I have rank 2 on commando, and a laser gun deals 53 damage, while an institute laser deals 44) with everything else about equal (the institute laser is 0.3 lbs lighter, and that's it). So... is this supposed to be this way? Granted, not they are just "a tad bit underpowered", which is still better than "literally unusable" in vanilla.
    1. OddballE8
      OddballE8
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      There's a good argument as to why in the wasteland codex mod, but other than that, it's probably just kept to keep in line with the original game.

      It seems that the original game intended for institute weapons to be slightly worse than pre-war lasers.
    2. Valy1998
      Valy1998
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      Honestly even if the game intended for the Institute weapons to be worse than normal lasers,i still agree with the point of Thomas aswel as the point made in the mod's description,why is it that the most advanced scientific freakshow which deserves to be wiped out of the face of earth(sry the hate for the institute got out of me a bit) have such bad weapons,i mean those are some goddamn nerds among nerds,big brained fellows who can make robots replace real goddamn ppl,and yet they can't make laser weapons better than the ones made before the damn one. . .200 YEARS AGO!!!,to me that is a very fair point,so if the game wanted for the institute cereal box weapons to be inferior to the normal laser weapons the game is wrong in deciding that,they look like crap no doubt about it,but they are made by the most advanced scientific club of freaks,those eggheads definitley would know how to make a gun do damage even tho they suck at designing its aspect =)))
    3. jantheotherman
      jantheotherman
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      Valy1998 Their main focus doesn't seem to be on weapon manufacturing as much as "make robots replace real goddamn ppl" it's a wonder they even have a functioning weapon side project given that they're making artificial humans in a bunker with limited power and material resources it's honestly BS they're even still alive down there.
  7. achekery83
    achekery83
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    Beautiful graphics!  Has anyone tested this mod with these from DankRafft?  Thank you

    Equipment and Crafting Overhaul (ECO) - Redux

    New Equipment Overhaul (NEO)

    Munitions - ECO

    Armament - ECO
  8. 103Sakamoto
    103Sakamoto
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    Just here to appreicate your graphic design, really nice works!
  9. Russ0612
    Russ0612
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    are you sure about the assault rifle change? the standard receiver is having higher damage than the powerful automatic receiver, which I think is too under power for a gun that was meant for a Power Armor users?
  10. Alloy4Ghost
    Alloy4Ghost
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    Essential mod.