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This page was last updated on 09 June 2020, 7:06AM
- Changelogs
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Version 1.23
- Fixed Bug where Clear Settlement could break AFT Camp Workbenches
- Fixed Bugged Haylen if she is follower during final BOS Quest
- Updated Affinity Trait management to better emphasis spouse AI evolution.
- Updated Line-Of-Sight code for Unlock Visible Action: Better lock detection
- Removed [X] Allow Autonomous Item Pickup as it didnt function as intended.
- Added Global Combat Setting "Scale Follower Damage" to address balance issues.
- Added Global Option: Gather Loose Items - Remove Bodies
- Added Appearance Setting "Reset" for fixing follower animation issues.
- Added End-Game Spouse comments
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Version 1.22
- Added Action "Unlock Visible" See Readme for usage details.
- Added Hotkey Support function "ExeAFTMenuCommandOn" for targeted hotkeys
- Updated No Collision Support so it is no longer on by default
- Updated No Collsiion Implementation. Used safer implementation.
- Fixed Sculpt bug that could cause ragdoll after sculpt.
- Fixed AFT Camp so that it once again will work in Nuka World
- Fixed Set Outfit to prevent item loss on first use
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Version 1.21
- Added Global Option [X] No Collision with Followers
- Updated In-Game Readme
- Fixed Command Mode loss associated with Auto-Heal
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Version 1.20
- Added Import option: Make Settler. Assign anyone to a settlement (No limit)
- Added Outfit option: [ ] Force Combat Outfit Weapon
- Added Voice Assignment options under Appearance (non-core only)
- Added Global option: Summon Everyone (Max 3 uses per game)
- Added Action : Command Mode
- Added Individual Companion Affinity gains when Player heals someone
- Added Global Option : Allow Followers to Heal Self (off by default)
- Added Global Option : Allow Followers to Heal Others (on by default)
- Added Global Option : Allow Autonomous Item Pickup
- Added Companion Lockpick/Hack XP. After 6 successes, they stop failing
- Updated Prepare For Uninstall to store spouse and restore on next install
- Updated Action Menu so that Gather Loose Items is now first item
- Updated Now only manages follower inventory if you set an outfit
- Updated Startup Initialization to limit full import to core Companions
- Updated Setup Camp to teleport Dismissed followers to camp (if camp is their home)
- Updated Gather Loose items to recognize more items
- Updated Unmanage to be more robust and allow trade with settlers again
- Updated Endurance Boost Health to prevent health loss during some outfit changes
- Fixed various bugs involving the quest Blind Betrayal
- Fixed issue with Automatron Robot dialogues going away when recruited
- Fixed PA Helmet removal when NPC told to exit PA using normal dialogue
- Fixed Combat Nudity issues following Sculpt command
- Fixed player distance setting reset when dismissing followers
- Fixed Uninstall to account for disallowed companions
- Fixed AI Priority bug that could break Dogmeat during Reunions Quest
- Fixed Synergy Boost to include Dogmeat
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Version 1.19
- Fixed F4SE compatibility bug introduced by version v1.17
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Version 1.18
- Fixed bug where initialization would fail outside the commonwealth.
- Fixed bug where initialization could fail if user was using PipPad.
- Fixed bug where interjections did not initialize until user loaded save game.
- Fixed bug where radio could stop working after interjection or rescuing spouse.
- Fixed bug where AFT Camp fire pit wasn't linked to storage until next Camp Setup.
- Fixed bug where Cannibal Events were ignored by Affinity System
- Fixed bug where followers often became immortal after trading with them.
- Fixed bug where dogmeat would not sneak with player.
- Updated dogmeat Sneak AI to fall through if using defaults (Scout Ahead + medium)
- Updated code to avoid circular dependencies and possible init timing issues.
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Version 1.17
- Added Prefab options for all Far Harbor Settlements
- Added optional affinity feedback to Like/Hate messages
- Added Scout Ahead option to Distance settings
- Added Mini-Fridge to Camp Bar (Cryofridge container access)
- Added All Retreat command in ALL FOLLOWERS mode
- Added All Attack command in ALL FOLLOWERS mode
- Added Camp Foundation option (can now be disabled)
- Added Global Option: Combat Outfits on Weapon Draw
- Updated Stimpak/heal Companion so only the NPC you heal comments
- Updated AI so that Player distance is honored when in stealth
- Updated Gather Loose Items. Improved quest/uniq item recognition
- Updated Initialization so AFT plays better with Alt Start mods
- Updated Teardown Camp Speed (A little faster)
- Updated Max followers so that it defaults to five
- Updated Cooldown timers so they take effect immediately
- Updated Prefab Builder to support customer content and callbacks
- Updated Prefab Batch Exports to Clear Settlement before building
- Updated Import menu to add more import options and clarity
- Fixed bug where changing follower gear could caused health loss
- Fixed bug where tearing down camp wearing PA broke ability to exit PA
- Fixed bug where Power-Up stage of Prefab could cause CTD
- Fixed bug where AFT Camp turrets didn't always spawn
- Fixed bug where [] Teleport Player PA was ignored during camp teardown
- Fixed bug where Danse could unexpectedly return to Prydwen
- Fixed bug where Codsworth could interrupt/break spouse rescue
- Fixed bug where factions (AI) could be lost during uninstall/unamanage
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Version 1.16
- Added Swim Outfit
- Updated Camp Shower so that it is compatible with GetDirty/CWSS
- Updated Gather Scrap with some missed items.
- Updated spouse interjections so they no longer incite affinity changes
- Improve speed of "Select Follower"
- Fixed Faction Kickout bug that could lead to immortal enemies
- Fixed Load Prefab. Added delay before showing Prefab to avoid timing bugs.
- Fixed bug that could cause Danse/Gage to use Sanctuary as default Home.
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Version 1.15
- Added Action "Gather Loose Items" See Readme for usage details
- Added Auto Aggression setting so followers wont attack when in stealth
- Added background noise mute during interjections to help hear NPC comments
- Added Cooldown settings for auto-relax
- Added Lock Rotation option to Global Chat Settings
- Fixed Environmental commentary bug when traveling with only 1 companion
- Fixed (info) home detection so it recognizes changes made outside AFT
- Fixed Item loss bug when first managing/unmanaging non-unique NPC outfits
- Fixed bug with Perception Boost (Ranged weapon damage boost)
- Follower Carryweight reduced during combat to avoid mid-combat item pickup
- Follower Idle Comments now allowed in most situations
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Version 1.14
- Added More Dialogue Interjections
- Added damage bonuses for Perception and Agility
- Added skill synergy for charisma and Luck
- Added option to treat Settlements as Cities (w/outfits)
- Added "AFT should ignore NPC" toggle to Import Options
- Added additional safeties to avoid/fix affinity stalling issues
- Fixed Cait Default Weapon removal w/outfit
- Fixed Combat Outfit Weapon management bugs
- Fixed Set Home "Current", so that it works for Home Plate
- Fixed "Follow Me" so it returns faster (except for Nick)
- Fixed item loss bug when choosing "Unmanage Outfits"
- Fixed outfit bug involving AID items (stimpaks)
- Dogmeat no longer "ready weapon" by default.
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Version 1.13
- Added Home Outfit
- Added [ ] Limit Loot Comments
- Added support for FO4HotKeys (See Readme for Setup)
- Added ability to unmanage outfits without unmanaging NPC
- Updated Managed outfits so default weapons are disabled while managed
- Updated safeties to help prevent Auto-Relax from breaking
- Updated code to handle Core Companions affected by Faction Kickout
- Exposed Active and Dismissed Idle Cooldowns (See Readme for notes)
- Fixed Home Marker persistance in unnamed locations
- Minor Spelling fixes
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Version 1.12
- Added Water Fountain to AFT Camp (un/re toggle Module 1 if upgrading)
- Added Spouse ability to now unlock Terminals as well as Doors.
- Fixed AFT Camp Turrets so they wont attack caravans and friendly raiders
- Fixed bug with Automatron creations. They can now be properly commanded
- Fixed Vertibird Bug that caused NPCs to fall out when switching perspective
- Fixed Vertibird Bug that would caused companions to become invulnerable
- Fixed Vertibird Bug that would cause AFT Activator to stop working on companion
- Vertibird Follower Occupancy cap now optional (Toggle from Aft Settings)
- Robot companions will no longer ride Vertibirds (size/weight restrictions)
- Added multi-interjection subtitles option (Prototype. Mostly only works on spouse)
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Version 1.11
- Added Carry Weight buff based on Strength
- Added Health buff based on Endurance
- Refined carryweight logic (un/re toggle packmule if upgrading)
- Refined Minimum Stat calcualtion. Minimum is now 75 by level 50 and 100 by level
- Load Prefab fixes (Mostly in regards to Castle)
- Fixed bug preventing many group/spouse interjections from properly registering/firing
- Fixed Vertibird AI so only 1 companion gets into vertibird
- Fixed several Synchronized PowerArmor issues
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Version 1.10
- Added Combat Styles : Optionally assign style or use "Dynamic" to adjust on the fly
- Added Stat/Level up support : You can now change Special Stats
- Added Camp Docking feature (Camp uses settlement dock for build location if present)
- Added Spouse comments to any Dialogues that support full-party interjections
- Expanded Interjection Support to Side Quests (50% of all interjections now covered)
- Load Prefab will now add components needed for Settler Beacon to workshop
- Min 300 carryweight no longer forced on followers (toggle packmule on/off to fix)
- Castle Radio should no longer be broken when Loading full prefabs.
- Spelling fixes
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Version 1.09
- Added Automatron Support (Ada)
- Added Far Harbor Support (Longfellow)
- Added Nuka World Support (Porter Gage)
- Camp now works in Far Harbor and Nuka World
- Camp Workbenches now linked (dont have to move stuff between to build)
- Stability fixes for users that make use of God Mode
- Disabled Idle Comment Cooldowns as they're ignored by Vanilla Game
- Fixed memory lounger bug that resulted in unexpected radiation immunity
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Version 1.08
- Added Multiple Follower Dialogue Interjection Support
- Added Camp Settings to synchronize workbenches with local Settlement
- Added Idle Comment Cooldowns for Active vs Dismissed followers
- Added "Disable AutoRelax" Override to Globals
- Fixed Locate Follower bug caused by searching for more than 1 NPC at once
- Updated Stealth when sneaking so that it is off by default
- Deacon disguises only disabled if outfits are used. (un/re manage if upgrading)
- Yet more updates/fixes for users with more than 128 mods
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Version 1.07
- Added Sculpt option to Curie
- Setup camp now less strict about proximity of hostiles
- Fixed Camp Stove placement so it can be used
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Version 1.06
- Fixed Bug preventing one of spouses conv from firing
- Updated code to avoid computation bugs for users with over 128 mods
- Deacon and MacCready updates (outfit bugs). Unmanage/manage if upgrading
- "Exit Power Armor" will now still appear/work if frame disappears.
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Version 1.05
- - Fixed Teleport bug that could break Quest "The Nuclear Option"
- Fixed Dedupe. New implementation no longer spams item change messages
- Fixed Dedupe. New implementation now safe for use from Power Armor
- Fixed Inventory Bug where it would keep refreshing the weapon when changing equipment.
- Fixed Home assignment bug that could prevent assignable settlers.
- Fixed Gear -> More -> Back so that it no longer activates DEDUPE
- Added yet another Affinity check/safety
- "Choose A Settlement" now always an option when assigning HOME.
- ClearSettlement now unassigns existing settler jobs as a precaution
- Load Prefab now prompts if user wishes to remove food or proceed (at risk)
- Fixed Bug where dismissing Nora/Nate (with dialogue) only worked once.
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Version 1.04
- Added local cooldown settings (Hope this will mitigate issues with other mods)
- Added Hang out Here (= Wait + Idle)
- Added [ ] UFO Building Toggle (If UFO doesn't appear when salvaged).
- Added [ ] Lock Doors to Camp Console Settings.
- Added Followers keep-distance in workshop mode (Toggle in global settings)
- Active Followers no longer take Fall Damage
- Renamed "Allow PA Damage" to "No PA Damage" For consistency
- "Sync Power Armor" now disabled by default
- Swapped location of Dedup and Sell All
- Summon All Followers now resets Follower Combat State
- Spouse : Fixed bug that may prevent non-affinity scenes from playing.
- Fixed "New Game" race condition that could cause AFT to not initialize
- Fixed issue with Curie losing spoken lines after Emergent Behavior
- Added Game Load checks to avoid/mitigate affinity stalling issues.
- Mortality : Now NPCs are actually mortal. (You may have to retoggle for change to take)
- Fixed "Test Of Time" Spouse Perk
- Fixed facing when activating Sculpt
- Outfit management updates (Trying to avoid nudity flashing)
- Fixed Dismiss message to display correct Follower.
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Version 1.03
- Fixed new install issue with mod not being recognized.
- Factions no longer removed from CORE Companions (hoping to increase compatibility with DLC)
- Workshop keywords added to Managed Followers (required to work with settlements)
- Fix Stealth issues
- "Sync Weapon Usage" is now default
- Kill tracking disabled by default. Enable on per-npc basis. (AI Tweaks)
- Updated kill tracking to increase accuracy
- Fixed "ALL" info to include kill stats and Managed Slot
- Timings updated so that Toggles are less likely to fail to update.
- "Manage Follower" became "Force Recruit NPC?" to clarify purpose.
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Version 1.02
- Improved Fix for AFT Activator as Consumable (Both genders this time)
- Fixed Stealth to work with more NPCs. (Mr. Handy for example)
- Add Kill Counter (See Info -> Stats)
- Exposed Follower Slot (See Info -> Traits)
- Per-Follower setting to disable ammo use
- Per-Follower setting to disable PA Damage
- Global : [ ] Restrict NPC Import (You can now disable safety)
- Camp option to not teleport Player Armor
- Fixed Camp Bar Stool persistence issue.
- Castle Settlement Menu wont show until radio is powered (To avoid bugs)
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Version 1.01
- Fixed bug that occured when using Master Control from inventory as a consumable instead of as a favorite.
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- Author's activity
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June 2020
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09 Jun 2020, 7:06AM | Action by: Dheuster
Attribute change
Name changed to 'Amazing FollowerTweaks'.
January 2019
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05 Jan 2019, 6:09PM | Action by: Dheuster
File added
AmazingFollowerTweaks [version 1.23]
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05 Jan 2019, 6:06PM | Action by: Dheuster
Changelog added
Change log added for version 1.23
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05 Jan 2019, 6:03PM | Action by: Dheuster
Readme file added
November 2018
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16 Nov 2018, 3:11PM | Action by: Dheuster
Mod edited
Why Follower Limits
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16 Nov 2018, 3:07PM | Action by: Dheuster
Mod edited
Why Follower Limits
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16 Nov 2018, 3:02PM | Action by: Dheuster
Mod article added
Why Follower Limits
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12 Nov 2018, 7:49PM | Action by: Dheuster
File added
AFT_Hotkey_Recipes
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12 Nov 2018, 6:09PM | Action by: Dheuster
Changelog added
Change log added for version 1.22
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12 Nov 2018, 6:08PM | Action by: Dheuster
Changelog added
Change log added for version 1.22
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12 Nov 2018, 6:07PM | Action by: Dheuster
Readme file added
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12 Nov 2018, 6:06PM | Action by: Dheuster
File added
AmazingFollowerTweaksFO4_v1_22
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11 Nov 2018, 5:13AM | Action by: Dheuster
File added
AFT_Hotkey_Recipes
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09 Nov 2018, 2:40AM | Action by: Dheuster
Attribute change
Mod version changed to 1.21.
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07 Nov 2018, 4:13AM | Action by: Dheuster
Readme file added
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07 Nov 2018, 4:12AM | Action by: Dheuster
Changelog added
Change log added for version 1.21
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07 Nov 2018, 4:11AM | Action by: Dheuster
File added
AmazingFollowerTweaksFO4_v1_21
October 2018
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30 Oct 2018, 3:20AM | Action by: Dheuster
Attribute change
Description changed.
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30 Oct 2018, 3:04AM | Action by: Dheuster
File added
AmazingFollowerTweaksFO4_v1_20
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30 Oct 2018, 3:01AM | Action by: Dheuster
Readme file added
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