Is it possible for you to make a version of the mod where the aim down sight animation is adjusted so that the gun isn't jammed up against your nose while you are aiming? I have always used this mod from the day it was released and will continue to but this problem is just a personal gripe of mine.
In spite of the graphics being a little rough around the edges compared to other Glock mods, this is a quality mod that provides a useful tool in practical terms.
However, the spawn rate for the weapon is comically high. Nearly 100 percent of the ammo boxes have a Glock in them. I just sold 27 of them at a vendor and it only took a little over an hour of gameplay to collect that many.
I bit of an issue with the reloading animation, when I hit R the slide is constantly pulled back, this is not realistic. When there is still a bullet in the chamber, pushing the magazine release doesn't make the slide pulled back.
Is it possible to have 2 reload animations? 1 for when the gun is empty and 1 for when it's not?
good mod i like it but one issue i wish this guy would have fixed is there is a setting to give the Glock x2 to x5 damage for free this is clearly over powered yeah you don't have to pick it but it would be nice to be able to earn the mods by using items ranging from kind of rare to very rare items plus maybe some caps for the X5 since it is so good in fact it should also maybe have perk locks namely max level gun nut for X-3-5 i mean really truth be told i would remove x5 all the way since i feel that is a little much.
What's with the weird sprinting animation? On top of that the model is also weirdly small. The player's thumb is like the size of the entire slide assembly. Also the spawn rates in ammo boxes is broken. Almost every single green ammo can has a glock in it.
301 comments
My mod is now redundant, only use their version :D
However, the spawn rate for the weapon is comically high. Nearly 100 percent of the ammo boxes have a Glock in them. I just sold 27 of them at a vendor and it only took a little over an hour of gameplay to collect that many.
Is it possible to have 2 reload animations? 1 for when the gun is empty and 1 for when it's not?
https://www.nexusmods.com/fallout4/mods/46101
just wanted to ask before i use them both in conjunction, as to avoid issues.