Check new custom reticles, made espesially for Wattz 3000 with Scrivener07's Scope Framework (Requires F4SE) https://github.com/Scrivener07/FO4_Scopes/releases
New update is up. It features Pistol 3rd Person idle fix and all previous fixes in ba2 archives. If you had first Hotfix, please remove all folders that start with "Wattz" in Data\Meshes\Actors\Character\Animations\Weapon
My suggestion for any trouble that's mod related rn is just to downgrade your fallout 4 back to the previus version as the next gen version is very unstable and only good at showing bathesdas incompetence
I love mods that allow you to choose your weapon variant, like sniper, shotgun or regular old rifle. Makes it feel as if it's vanilla. But the double step in PA is such a glaring issue, at least for me. I see some other people report on this issue, so is it a mod compatibility issue or not? Oddly enough this only happens when I modify the gun to have a rifle stock, the double step is absent when using pistol grips. I'm on Xbox BTW so I can't really download any of the double step fixes in this site.
Why does it use the same first person animations for power armor as the normal ones? Power armor steps much slower than you do normally and this mod messes up the walking audio because it causes the footsteps to happen to fast. Is it a mod conflict?
Has anybody else noticed that when configured as a rifle, the ADS animation "jumps" to the reticle? Whereas with a pistol config you get a smooth, normal transition. Is there a fix for this?
Love the gun but its way too common and available almost immediately. The first one I came across at lvl 7 was fully upgraded and shredded Swan in under a mag
To anyone who has this mod, making a quick detour to the crashed vertibird is a good idea. Disintegrator has a sweet paintjob, and fires plasma without using plasma cartridges. Pack some Rad-away and some Rad-x, and a level 9 character like mine can get a powerful weapon.
....you're gonna have to narrow that down a WHOLE lot, lol.... Side note: hmm I wonder if there is a store related to this gun that would also be worth checking out and is easy to get to at low levels ;)
?@spacefiddle Little late, but if you don't want it to be unique you could always use DankRaft's Weapons Project or their Level List Injector Script to add it to your level lists.
875 comments
https://github.com/Scrivener07/FO4_Scopes/releases
I see some other people report on this issue, so is it a mod compatibility issue or not? Oddly enough this only happens when I modify the gun to have a rifle stock, the double step is absent when using pistol grips. I'm on Xbox BTW so I can't really download any of the double step fixes in this site.
https://www.nexusmods.com/fallout4/mods/74350
....you're gonna have to narrow that down a WHOLE lot, lol....
Side note: hmm I wonder if there is a store related to this gun that would also be worth checking out and is easy to get to at low levels ;)