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Monuel

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monuel

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50 comments

  1. remus04XIII
    remus04XIII
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    Adding a comment for if and when someone fixes the lighting issue to this as it seems the best vault 88 editor on nexus.
    Also why is every vault 88 mod from 2016-2018 and nothing after? Has nobody bothered making anything since or tried navmeshing anything?
  2. Can you port this to Bethesda.net for PC, because the one that expands the building area is discontinued.
    EDIT: typo corrected.
  3. Dreacon
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    I was curious to know if anyone else has a really bright Vault 88?
    I noticed once I loaded this mod that the entire area is pretty bright compared to everywhere else in the world.
    Is this supposed to be like that?
    I also noticed a few spots where you can see through the walls ( the occlusion effect I think) when you walk through an area where there were originally walls.
    I am liking the room provided and the tunnels that were installed to connect through to the water pump area.
    I haven't finished exploring yet as I was curious to know if I was having some weird glitch with the possible occlusion effect and really brightened affect.
    1. remzy
      remzy
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      Same here... shame, this mod has great potential, but the bleached out lighting inside of the vault totally kills the mood, i tryed messing around in the mod to fix it with no success.
    2. remzy
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      I modified his mod to remove the weird lights, asked him if he wanted the file, if not ill reupload and let you know
    3. dadab22
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      i have the same problem. Could you upload that modification you made of this mod?
    4. Acdcwrocker
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      Yeah if you could upload the fix that would be great, I'm currently fielding a darker playthrough with pilgrim and it, unfortunately, breaks my immersion :P
    5. malicious
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      How did you go about fixing the lighting issue with this mod?
    6. CorrodedCadet
      CorrodedCadet
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      Late, I know, but I'm taking a bit of a guess based off my knowledge of another engine (VALVe's Source Engine).

      In the Source engine, a map with no lighting will cause the map to have bugged lighting, rather than being pitch-black, there will just be the basic textures and whatnot.
      There could be an issue with the lighting in this mod, as in the cell is replaced leaving absolutely no lighting, causing an effect similar to the aforementioned Source engine issue.
      I dunno though, I'm just guessing what the issue is.
    7. EnamelFeather
      EnamelFeather
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      Damn, two years later and I'm replaying the game with this lighting problem being the only bad thing about this otherwise perfect mod. Has anyone else figured out a solution yet?
    8. SawHero24
      SawHero24
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      still waiting
    9. VanLabyrinth
      VanLabyrinth
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      by any chance could you tell me what you changed so I can make a personal modification?
  4. hdamien
    hdamien
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    nice mod, something conflicting though probably scrap everything or clean and simple settlements (not sure why that one don't believe it has a clean option for vault 88) pipe in tunnel to water purifier blocks path to turn right into the water purifier room and wall goes through vault corridor blocking it off unfortunately. may have to scrap that part or just remove pathway there and have only one entrance, still nice mod.
    going to test at one point after i clear and save if it'll work with Vault 88 Station Cleanup and Extension would be nice to combo unlocking station area some.

    yep seems needs to be below scrap everything, also threw Vault 88 Station Cleanup and Extension just below works decently well, pillars in sub station double built slightly different height, no idea if that's mod or slight issue ( floor also is off and builds want to drop into it a bit there but if you have a mod to adjust height, dimensions and so forth easy fix.... exit doesn't work from inside [haven't tested outside yet for sub station area] )
    this and vault 88 station area bottom two of load order.

    Thx's for the mod
  5. ImmortalAbsol
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    I'm torn between this and a mod that makes the radiation scanners 'functional', adds gear door announcements and extends the build area into the cave outside of the gear door, amongst other things.

    I presume they're incompatible.
    1. Fellwolf
      Fellwolf
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      Name of the mod?
    2. ImmortalAbsol
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      https://www.nexusmods.com/fallout4/mods/25638
  6. Fellwolf
    Fellwolf
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    Version with scrap left?

    Some of the scrap objects I've always left behind intentionally, such as the train carriages, some of the work equipment and such (adds some life to the areas in places, as the player ingame doesn't have the same tools and objects to recreate them). 
  7. DrakeClawfang
    DrakeClawfang
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    Anyone else having problems with parts of the train tunnel not being edited properly?

    https://i.imgur.com/RhcD1xw.png
    1. Groggyracer
      Groggyracer
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      Do you have any mods that add or alter vault 88. Lights out or molerat project?
  8. Patriot4967
    Patriot4967
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    Is there a way to fix the lighting? It really ruins the feel of the vault. Thanks ,
  9. portalfan03
    portalfan03
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    Any way to fix the rather...obvious lighting issue?
  10. radiatedangrybehemoth
    radiatedangrybehemoth
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    anyone else having trouble building in the entrance half of the vault?

    i cannot place anything there without it falling through the floor in edit mode.....