Fallout 4

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N7R

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N7R

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  1. N7R
    N7R
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    Version 1.2 has now arrived! For the complete list of changes/fixes please reference the changes tab for the details.

    Version 1.2 will be the final planned update for this weapon as all the major bugs have been resolved and minor features implemented. One major addition that this version offers are new gun sounds for when it fires and also new sounds when a silencer is attached which was highly requested by many. A hardcore mode download has been included as well which makes the kill count required for each unlock back to the original v1.0 requirements (you can reference the mod description page for these values). Additionally, a new LITE version of the mod is available which drastically reduces the amount of camos down to just 3 basic ones for those who want a smaller file size.

    While no new fixes/updates are planned feel free to check back every now and then over time. There might be additional camo add-on packs and bug fixes when needed. See everyone in a few months probably when my next weapon gets released (hopefully).
     
    NOTICE: If you had a previous version of this mod and want to update make a clean save or start a new game to avoid conflicts.
     
  2. N7R
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    A new hotfix has been released v1.2.1

    If you had the previous v1.2 it is not critical you download the newest version but to avoid confusion between the esp and ba2 packages I needed to remove the older version completely. For the list of changes you can view the changes tab.

    Update: Nexus had a glitch with the main file where it was somehow making users download the LITE version of the gun. Had to reupload the main file again to resolve this. Should be the proper file size now.
  3. Wytoo
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    Which Perk does this weapon fall under Commando (Automatic Guns) or Riflemen (Rifles) Does it depend on what mod I've got it equipped with?
    1. KrustyTheKlown
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      Depends on the mod. Receivers listed as automatic use commando. The rest use Rifleman.
  4. 6KneeGrow9
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    Hi, how do I track my Prestige Progress? 
    1. Derisat
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      if you find out how, can you tell me here. No Idea how to raise the prestiges
    2. KrustyTheKlown
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      If you find the mod in your mod manager, and know it's index. Search for the variable by typing the following in console(not the quotation marks):
      "sqv xx00173A" . With your mods index in place of xx. This will show the variables for the quest. Listed as ACRKill01 = "whateveryourkillsare".

      If you don't know the index, just type:
      "help acr_kill_progress". The result will return QUST: acr_kill_progress (xx00173A). Then do the sqv with your games specific quest ID.
  5. CanisComedatCanis
    CanisComedatCanis
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    You've probs have gotten this 1000000000000000000 times but could I get permission for someone to port this?
  6. Kurri
    Kurri
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    Anyone knows how change the player tag? The texture folder is missing
  7. Geministar
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    Sadly, I was hoping to find a truer to real world ACR (Magpul Masada, Remington, Bushmaster) where the 'adaptive' part was primarily regarding the modular nature of the rifle, but also the ability to change between the 5.56x45mm NATO round (5.56 in FO4) and the 7.62x39mm (7.62 in FO4 with the Nuka World DLC, for the Handmade Rifle). Can't do that here for some reason. Would prefer that over any of the other ammo variants available, would just truly like a straight-up change between 5.56 and 7.62 with the corresponding damage, range and accuracy differences.

    The SCAR-L/H mods here also suffer from the same 'problem', where even in one of the more popular mods, the change is between the 5.56 and .308 (which is very similar to the 7.62x51mm NATO round, not the 7.62x39mm).
  8. theghcst
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    ey, what is the id on the weapon, my world have some glitch where i cant find any more of them, so i wanna do some player.additem
    can someone tell me what the id should be?
    sorry, am retarded, found it, thanks for great mod
    1. Tomarilla
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      whats the code?
    2. Batraciohora
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      hi mate, in order to check what type of ID a weapon mod has, you'll  need to install XEdit, also known as Fallout4Edit, a tool that allows you to check and change any of your mods properties without having to open the laggy Creation Kit.
      Btw in case this helps, there's a mod called Dave's ESP explorer, which allows you to click f10 and browse your ESPs and ESLs in-game to get any item and its related resources from a handy menu by looking its name up. With this mod, you'll be able to get any item added by any mod by writing it's name on the search thingie, without having to know the code of the item at all.  
      There is however a setup process in order for the keyword required to open this mod to not crash your game, you need to go to your My Games folder/Fallout 4/Plugins/F4SE/Plugins, and in that folder look up ESPExplorer, a pair of folders should appear, the right one for me is called ESPExplorer.Template. Access it with notepad and change the line that says "HotKey = 0x79 ; F10" what you'll have to do is to click right before the ";" and press enter, so it goes one line after the thing before it. The line should now look like this:
      "HotKey = 0x79
      ; F10" 
      Then save the changes made to the notepad and now the keyword to the explorer tool should work and not crash your game. Make sure to change the file in which the original mod is installed, which is the one that's in your My Games folder. If you apply these changes to the specified file, and it doesn't work still, perhaps you should also try changing the same line in the ESPExplorer text file that's located in your mod manager's folder. Though I cannot specify where because that depends on your installation method, but remember to not touch any of the text files that are intelligible, those are code files, and should not be touched, simple, if you can't read it, don't touch it.

      I hope this helped, happy modding.
  9. Alank2p
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    So, I just managed to unlock the ACR Max Prestige Master,  and I decided to comment here. As o note, I was NOT using the hardcore version, only the normal one.

     First, let me start by saying that I started with newer BR77 mod by the same author - which I highly recommend - before checking this older one.

     And I recommend both. Even in the same playthrough.

     I have a very, very highly modded game with hundreds of mods (had to convert most to 'light' to even play) and neither this nor BR77 mod ever gave me any trouble. Compatible with my over 100 different downloaded guns.

     And getting all upgrades was hard and totally worth it, took quite some time, and was an adventure in itself sometimes. Even with mods that increased enemy spawns and added a lot of new areas (I have more areas from mods then from vanilla FO4 at this point) it still takes a long while to get the Max Prestige Master, if someone wants it.

     Like almost all injection mods, this one has a problem that sometimes too many enemies have it, but honestly with my 100+ modded guns it's not a problem that some raiders have it as well.

     All in all, highly recommended, no issues at all.
    1. jericho922
      jericho922
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      Hey mate. Mind mentioning how many kills it takes to get there? Till now the mod's description only says classified so having a number to aim for would be nice.
  10. amf85
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    For anyone who doesn't like the insanely fast fire rate, it's a bug.  You can fix it by changing your receiver and then changing back.
  11. reapurmod
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    Is there any method to make the VLO zoom less?
  12. Zaphry
    Zaphry
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    Is there a way to remove this from enemy spawn list? It has ridiculous amount of DPS at early game.
    1. peregrine111
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      Gotta love the fact that this gun's most common early variant seems to be the full auto one that has double the minigun's dps and no wind-up :D 
      It can and WILL shred you in half second flat if the bandit gets close enough for the recoil to not be an issue.

      I "fixed" this issue by using the Sisters of Battle armor set that has pretty epic defence for early game (not using helmet, halo and book so my defenses are half and I can be 1shot if they get me in the head, but such is the price for looking cool and not clipping all over).
    2. LynBreonna666
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      Oh wow that sounds awesome, so if I download this, it'll kill me. I'm definitely downloading now. This sounds awesome to someone who likes everyone dying in 3-10 shots max.

      But frfr, my friend, xEdit. Just change the damage yourself in the right pane. It's so tremendously easy. If you need help, just ask me, I'll give you verbose descriptions if needed.
    3. LordPhoenix82nd
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      You can remove the leveled list tab in xEdit for the plugin