New version 1.7 is out. Please check the description page before installation.
Just want to thank everyone for the feedback and endorsements. My apologies if I'm not always able to answer everyone personally, but I'm always happy to read comments and to see people having fun.
And also...yesterday there was a comment with a question about clones. I was writing an answer, but the post with the question magically disappeared. I don`t really know if it was me who accidentally pressed the delete button, or if there is some way users can remove their comments. I was too tired yesterday to think about this. But just in case it was my fault, I`m sorry. The question was about clones - whether cloning a raider will produce a hostile clone. So the answer is no, all clones are normally friendly to the Player and can even fight on your side, especially if you give them a place in your settlement. However, if you try to offend them, they will turn hostile just like vanilla settlers.
Guys , if you are having an issue and the cloning is not working, please check that your F4SE is up-to-date. I have added an instruction for F4SE installation on the description page. It is important to have the latest version and to installscripts from the F4SE Script folder.
About the F4SE and game updates. The mod is not tied to a particular F4SE version and works fine with FO4 1.9.4(f4se_0_04_02) or higher. Note : If you can't see the new version of the F4SE on the official site, press f5 to refresh.
Q1. What's the differences between Settles and Followers? Q2. For the 1st time clone a NPC this gun gave me a Minuteman and I just changed the setting then it started to gave me Settlers, so, I'm confused right now, with what a setting it can keep gave me Minuteman and with what a setting it can keep give me Settlers?
Having the most weird issue I cloned Magnolia and sent her to Sanctuary to be my singer. She was in Sanctuary yesterday when I saved game but today after loading back in she became invisible. She is still there, her invisible body is still standing there T-posing, I can recruit and dismiss her with Recruitment Ring but that's about it Maybe someone ran into same problem and knows some way to solve it?
Hello, This is a great mod and a faster and convenient way to make clones compared to the synth production, although if we're talking about immersion, I prefer the latter. Though as of late, I'm using this as an alternative to workshop synth production mod, main reason is that the synths/clones created by that mod don't retain their SPECIAL stats that I modified them in console command (I used setav) after I visit the settlement where they're located, after some time away, it is as if their SPECIAL stats were reset. I thought the problem lies in that mod, so I used this as an alternative because I thought maybe it won't have the same problem but turns out it does and now I'm thinking maybe it's the game itself that resets the cloned NPCs' SPECIAL stats if they are tampered with regardless of the cloning mod used, or it could be because of another mod, I'm not so sure. I'm troubled by this because I use SS2 and I want my settlers to have the best stats. Is there any known workaround for this? Thanks
608 comments
Just want to thank everyone for the feedback and endorsements. My apologies if I'm not always able to answer everyone personally, but I'm always happy to read comments and to see people having fun.
And also...yesterday there was a comment with a question about clones. I was writing an answer, but the post with the question magically disappeared.
I don`t really know if it was me who accidentally pressed the delete button, or if there is some way users can remove their comments. I was too tired yesterday to think about this.
But just in case it was my fault, I`m sorry. The question was about clones - whether cloning a raider will produce a hostile clone. So the answer is no, all clones are normally friendly to the Player and can even fight on your side, especially if you give them a place in your settlement. However, if you try to offend them, they will turn hostile just like vanilla settlers.
Guys , if you are having an issue and the cloning is not working, please check that your F4SE is up-to-date. I have added an instruction for F4SE installation on the description page. It is important to have the latest version and to installscripts from the F4SE Script folder.
About the F4SE and game updates.
The mod is not tied to a particular F4SE version and works fine with FO4 1.9.4(f4se_0_04_02) or higher. Note : If you can't see the new version of the F4SE on the official site, press f5 to refresh.
Q2. For the 1st time clone a NPC this gun gave me a Minuteman and I just changed the setting then it started to gave me Settlers, so, I'm confused right now, with what a setting it can keep gave me Minuteman and with what a setting it can keep give me Settlers?
Thank you
look on your UPLOAD ... wrong file????
I cloned Magnolia and sent her to Sanctuary to be my singer. She was in Sanctuary yesterday when I saved game but today after loading back in she became invisible. She is still there, her invisible body is still standing there T-posing, I can recruit and dismiss her with Recruitment Ring but that's about it
Maybe someone ran into same problem and knows some way to solve it?
At the same time,Old Emogene is in the third rail.
thanks so much!