Fallout 4

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kitcat81

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kitcat81

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  1. kitcat81
    kitcat81
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    New version 1.7 is out. Please check the description page before installation.

    Just want to thank everyone for the feedback and endorsements. My apologies if I'm not always able to answer everyone personally, but I'm always happy to read comments and to see people having fun.

    And also...yesterday there was a comment with a question about clones. I was writing an answer, but the post with the question magically disappeared.
    I don`t really know if it was me who accidentally pressed the delete button, or if there is some way users can remove their comments. I was too tired yesterday to think about this.
    But just in case it was my fault, I`m sorry. The question was about clones - whether cloning a raider will produce a hostile clone. So the answer is no, all clones are normally friendly to the Player and can even fight on your side, especially if you give them a place in your settlement. However, if you try to offend them, they will turn hostile just like vanilla settlers.

    Guys , if you are having an issue and the cloning is not working, please check that your F4SE is up-to-date. I have added an instruction for F4SE installation on the description page. It is important to have the latest version and to installscripts from the F4SE Script folder.

    About the F4SE and game updates.
    The mod is not tied to a particular F4SE version and works fine with FO4 1.9.4(f4se_0_04_02) or higher. Note : If you can't see the new version of the F4SE on the official site, press f5 to refresh.
  2. EvaVerlen
    EvaVerlen
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    Having the most weird issue
    I cloned Magnolia and sent her to Sanctuary to be my singer. She was in Sanctuary yesterday when I saved game but today after loading back in she became invisible. She is still there, her invisible body is still standing there T-posing, I can recruit and dismiss her with Recruitment Ring but that's about it
    Maybe someone ran into same problem and knows some way to solve it? 
  3. catemoe
    catemoe
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    I was able to use young Emogene as a settler.
    At the same time,Old Emogene is in the third rail.
    thanks so much!
  4. FTroops
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    When I clone Nora she spawns with babyShaun in her hands anyway to get around this thanks.
  5. auce7alsa4c
    auce7alsa4c
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    Worked !!! Thanks!!!
  6. khalonic
    khalonic
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    Hello, This is a great mod and a faster and convenient way to make clones compared to the synth production, although if we're talking about immersion, I prefer the latter. Though as of late, I'm using this as an alternative to workshop synth production mod, main reason is that the synths/clones created by that mod don't retain their SPECIAL stats that I modified them in console command (I used setav) after I visit the settlement where they're located, after some time away, it is as if their SPECIAL stats were reset. I thought the problem lies in that mod, so I used this as an alternative because I thought maybe it won't have the same problem but turns out it does and now I'm thinking maybe it's the game itself that resets the cloned NPCs' SPECIAL stats if they are tampered with regardless of the cloning mod used, or it could be because of another mod, I'm not so sure. I'm troubled by this because I use SS2 and I want my settlers to have the best stats. Is there any known workaround for this? Thanks
  7. MoRZiLLo
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    This mod runs very smooth! Thank You!
  8. Duzlo
    Duzlo
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    Hello everybody

    First of all I want to say that I LOVE this mod, really great

    That said, something quite strange happened

    I was trying to clone a kid from this mod (https://www.nexusmods.com/fallout4/mods/16586) because I have bunch of armors that nobody else can equip
    I found a couple of Raider Kid/Raider Rascal and when I tried to clone them, first an hostile alien showed up. I reloaded and tried to clone the kid again, this time, a dead "Gary 55" (?) showed up. I reloaded again, and this time the clone was right.
    Any idea?

    Thank everybody and Merry Christmas
  9. RusMarine85
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    Tell me what's the matter. Regardless of the settings, I get a hostile clone that immediately attacks me and my allies. I'm trying to clone people. settlers and companions.
  10. ThatOneDudeK
    ThatOneDudeK
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    Mod works so far very well for me. Tyvm for this!
  11. bigdaddybowser
    bigdaddybowser
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    This mod has worked fine until recently. The shots don't make clones unless I put " StopQuest MSM_MainQuest StartQuest MSM MainQuest " but they aren't being sent to settlements or assignable anymore. I have the F4SE up to date. I also had a moment where the clone gun worked one last time on its own, but I then reloaded and it suddenly stopped.