This page was last updated on 14 June 2019, 8:32AM
Changelogs
Version 1.7.2
Added a few items to keep clones busy. A silt bean relaxation marker for "friend" settlers (animals and creatures), so they don't invade houses (decorations - misc). A universal guard mat that works for any assignable clones (defence - guard posts) and super mutant cooking station and bench.
Version 1.7.1
Fixed a minor bug with some clones spawning in random outfits.
Version 1.7
Warning! The version has many technical changes. While it might still work when installed as an update for old versions, I recommend to install it for a new playthrough. Unfortunately, I have lost my old game saves and mod versions and it became problematic to test. Installing as an update for older version at your own risk, make a hard save before doing this.
*Added fixes that are supposed to make the mod work better and prevent some issues:
Changes were made for all the existing settler type actors. Human, ghoul, gen 2 and 3 synth, super mutant and dog settlers should be immune to the race change glitch now.
The diffuser modification is set to clone only one NPC per shot (the game could not handle cloning a bunch of actors at once very well), but still allows to clone yourself.
*Clones should not stuck anywhere in the Commonwealth any more and will appear at the destination point much faster.
Added new Alien Blaster mod - DNA modifier( Weapon workbench -> scopes). The scope allows to repair and modify the DNA of pre-placed rotten bodies and to clone more different animals and creatures. Animals and creatures don't count for population and can't be assigned to work, but can be used to add some life to a settlement.
*The DNA detector highlights all actors that have intact DNA and can be cloned without using the modifier.
To clone a pre-placed corpse, craft any of the 2 Alien DNA modifiers and aim at the corpse from close distance. In order for this option to show up, keep your blaster reloaded.
Notes:
*Due to the imperfection of the technology, the clones of rotten bodies might still look a little rotten and dead and are suitable rather for a Halloween themed settlement. New animals and creatures is a bonus. I wanted to have those cute goats from the Nuka World roaming in my settlements. They might work less stable as humanoid NPC, but should not cause anything game breaking. The worst thing that can happen is them changing their look and turning into some another animal.
Version 1.6
1 Added companion framework. Can be turned off and on with the holotape.
2 An option to spawn 'follower' clones who will level with the player.
3 The name of the settlement, where you send your clone, will now appear in the message
4 Some fixes for cloning in the Institute.
Version 1.5
Added dog cloning support. Works for all kinds of vanilla dogs. Will work for modded dogs too if they have ActorTypeDog keyword. A few 'dog place' markers for dogs who can't use vanilla dog houses. They can be found under Decorations - Miscellaneous. New option to spawn frenzied clones (check the holotape). Script optimization, fixes and improvements. Due to inability to give Super Mutants good armour, they are set to be a bit higher level that before.
Version 1.4
Added a holotape with some basic settings. It can be crafted in your chem lab - utility(Alien Cloning Device Override) or found in Alien's inventory. A small malfunction chance has been added(can be set to zero with the holotape). Now it's also possible to clone super mutants and send to your settlements. Plus some fixes and improvements.
Version 1.3
Added a fix for the Prydwen Deck worker who could not be cloned. Added ability for clones created in the Institute to teleport away with player.
Version 1.2
Replaced the explosive projectile with a usual one. Now you will be able to clone only 1 actor per shot. If you want the explosion effect (allows to clone yourself), you can craft Portable Cloning Device Diffuser that replaces your barrel and works with both types of ammo.
Changed the dialogue quest priority to prevent potential overriding.
Version 1.1
Spawned Minutemen are movable and assignable to caravans now.
Removed cheat with unlimited settlers getting assigned to the settlement.
Added more voices to the voice check system. Some unique old looking settler's clones (like Mama Murphy or Doctor Penske) will get an appropriate voice.