Yo, stimpaks are healing me for 206% health, and doing enough damage to kill me if I take a dozen at once. Anyone know whats up? I don't have any other mods that effect stimpaks or the medic perk.
Could you add an option to turn Addictol back from second wind? I use a chem texture pack that gave it a special skin but with the name change it looks like normal jet.
should be easy to do this yourself, get FO4edit or install the creation kit, and just remove second wind from this file. I'd recommend FO4edit because it will save a backup in case you decide you want second wind after all.
Sorry to be off topic, but since I assume you're checking the comments on this mod more than your other ones, does Unbogus Health Scaling affect mod added NPC too? Or does it manually edit every vanilla NPC to have a perk that makes their health not scale?
Oh man, I've been going through every single added NPC from every single mod I use and adding the damage scaling perk from "NPC Level Scaling" to get this same effect; I wish I knew about your mod forever ago, it's the same outcome with hours and hours less work to do.
Well, only a bit more work to safely reset everything I did, I suppose.
Another great unbogus mod! Thank you so much it look really fun. Im using agony mod and it conflics a bit with stimpack, blood pack and addictol i believe. I guess its ok to leave your mod before agony no?
Vim Pop wouldn't cause radiation damage like Nuka-Cola does because Vim doesn't literally use radioactive isotopes as a main ingredient. You could argue that the apocalypse would irradiate all beverages, even as far out as F(B)ar Harbor, but Nuka-Cola should definitely still be worse.
Hm that's true, I still think they should have minor rads and I'll lower it slightly next version, perhaps I should also give some rads to alcoholic beverages?
Well, guess that depends on what it was brewed with. But in any case, I think it would be too impractical to create three kinds of every alcohol--one post-war and irradiated, one home-brewed with purified water, one pre-war and sheltered--because you would then have to go through the entire game and consider which drink should be which.
I read an article about why beer wouldn't get irradiated in a nuclear apocalypse, so make sure you don't add rads to alcoholic beverages. http://www.businessinsider.com/beer-soda-fallout-radiation-atom-bombs-2017-4 Actually after rereading you might wanna remove the rads from Vim too.
Awesome! I'm currently running agony so I think I'm gonna test both and see which one I like the most cause I'm guessing they aren't gonna play very well with each other hahaha. On another note would you consider moving the limb healing from the stimpak into another item ala new vegas' doctor's bag? On vanilla I literally never worried about crippled limbs ever, even on survival, except because of the stagger they caused when applied.
Yeah I was thinking of making doctor bags actually, I'm gonna look into how Papyrus scripts can inject custom items into drop lists since I don't wanna mess with drop lists directly and break compatibility with a ton of other mods.
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Unless playing without the Perks module causes the damage to go nuts? Hm...
(I'm running the all-in-one BTW)
With the Unbogus list and sim settlements I'm having the best experience so far in FO4. You're the best!
Thanks and keep the updates coming! =)
Also I have notifications turned on so I see comments anywhere.
Well, only a bit more work to safely reset everything I did, I suppose.
http://www.businessinsider.com/beer-soda-fallout-radiation-atom-bombs-2017-4
Actually after rereading you might wanna remove the rads from Vim too.