Fallout 4

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DramaticYeti

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DramaticYeti

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41 comments

  1. sgtowl
    sgtowl
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    • 5 kudos
    Thank you, this makes the place much better and makes it worth seeing what to sell. I used to go in and just want to shoot the place up when she would talk about not taking anything, like take what you got nothing in the store.
  2. Rzor1911
    Rzor1911
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    Thank you brother
  3. xyloritus
    xyloritus
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    • 102 kudos
    Great design. But the overly bright lights destroy it.
  4. BenRierimanu
    BenRierimanu
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    A friend of mine that's been helping me test an interior precombine mod has linked me to this mod.

    I have an updated archive with all the issues fixed, navmesh included (at least as far as I can tell). Is there somewhere I can pass it to you, DramaticYeti, or show you how to fix the issues yourself? I did it on a whim.

    Fixed issues: Autocleaned the mod (300+ UDR, 12+ ITM), removed and moved the navmesh so it takes the correct formid (deleting navmeshes is a bad idea and can't be automatically fixed, but records can be renumbered, thankfully.)

    Edit: Added a four pack of interior screenshots from brief testing, approve them if you wish.


    For those reading this in 2022, this comment's obsolete. Use Hap's version in the replies.
    1. Blinxys
      Blinxys
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      that sounds great, is there somewhere this fix can be obtained?
      Previsibines Repair Pack looks awesome, ?but somewhat more overreaching than my current (heavily modded) needs.
      Can replicate your effort here, but would take a patch- as you seem quite informed on the topic, and alas, I am inanely stabbing at the beasties this game presents.
    2. haplessAccreditation
      haplessAccreditation
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      Ben, hope you don't mind! I released a updated version today.
    3. BenRierimanu
      BenRierimanu
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      Nice work!
  5. B1nk
    B1nk
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    Looks really nice in-game, but for whatever reason my framerate drops to 25 inside, despite getting a solid 60 in Diamond City. I'm playing on Ultra, which might be the problem.
    Edit: Turns out Fallon's just runs poorly no matter if the mod's installed or not. Maybe Ultra Interior Lighting.
    1. Blinxys
      Blinxys
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      Stopped using ultra interior/exterior lights, and the game "just works" now. So many places all together stopped working with those mods installed I hate to say it, but, yeah.
  6. Mebantiza
    Mebantiza
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    Always nice to see well-made redo's of Bethesda's often threadbare interiors. Fallons looks positively dumpy, which makes little sense when you consider Becky would be the go-to person for fashion in the CWs largest and wealthiest city. Vanilla Fallons, does not match this reality at all. At least now, the shop looks worthy of DC's #1, or possibly, only?, clothing merchant.

    That said. Some technical advice if you plan to use this, and you should.

    1) Resave the ESP with the latest CK.

    2) Clean the mod using xdit auto-clean. It has over 300 UDRs, and a few ITMs.
    1. yarrmateys
      yarrmateys
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      while (if) doing that, there's also the problem with a deleted navmesh, they can't just be disabled safely and lead to crashing when something tries to refer to it. the easiest way to fix this is to use xedit, undelete the vanilla navmesh, then copy new navmesh's contents into it. then fix the references, so that everything refering to the new navmesh refers to the original. once the new navmesh has no references and original one has all of its data, it's safe to delete the new one.

      it could also use precombines and previs to increase performance, and as a bonus as the mod is fairly small, have its contents compacted into 800-fff range and flagged as esl.
    2. deleted1065539
      deleted1065539
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      if someone has done this then perhaps provide a clean-optimized link to the esp/esl file. I can only do some of this stuff myself, not good with navmesh fixing.
    3. lukaboot
      lukaboot
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      very nice that you don't mention which navmesh
    4. SinSinNatiJerms
      SinSinNatiJerms
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      Skipping: [NAVM:0012DBD3] (in GRUP Cell Temporary Children of DmndFallons01 "Fallon's Basement" [CELL:00001E53])
      [Undeleting and Disabling References done]  Processed Records: 1223, Undeleted Records: 0, Elapsed Time: 00:00
      <Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted>
      [Removing "Identical to Master" records done]  Processed Records: 1223, Removed Records: 0, Elapsed Time: 00:00
      LOOT Masterlist Entries
        - name: 'Fallon's Basement Overhaul.esp'
          dirty:
            - <<: *reqManualFix
              crc: 0x2AAF2555
              util: '[FO4Edit v4.0.3](https://www.nexusmods.com/fallout4/mods/2737)'
              nav: 1

      That is the deleted navmesh some have mentioned.
  7. vietp4321
    vietp4321
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    can I run this with depravity?
  8. acemie
    acemie
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    Nice mod can not believe I missed this one. This is what the store should have looked like
  9. stylbash
    stylbash
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    Looks amazing! But you should probably note that it requires all the DLC to work- or so my nmm says.
  10. FishNeedles
    FishNeedles
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    • 7 kudos
    Despite tanking my FPS (just the sheer number of objects will do that), it's a HUGE improvement aesthetically compared to the bare cupboard it was before. The object placement was done really well and I got a chuckle out of seeing the pipboys for sale. Nice little improvement to DC. Endorsed! :)