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ImpOfThePerverseMods

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64 comments

  1. hun99
    hun99
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    Is there any way just to stop the supply line.
    I just want to stop all supply trade routes.
    can any body tell me how to turn on the move option in settlement menu in the provisioner part.
    1. Ohpus
      Ohpus
      • supporter
      • 3 kudos
      You probably already figured this out, but you need to assign the settler to something else or send him to another settlement.

      This mod has the option to cancel all routes and does a few other things:
      Provisioner and Supply Line Management System
      https://www.nexusmods.com/fallout4/mods/51245?tab=description

      This mod may be older, but still works perfectly fine after all years.

      Also no scripts, really except when you activate a tracker. Goes without saying to scrap all trackers and make sure the quest is removed from your PipBoy before removing it.
  2. elricchampion
    elricchampion
    • supporter
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    This mod is not working for myself and someone I know. We have followed the directions. Created the tracker beacon, powered, switched on and off, attained, built and established supply lines at new settlements and no provisioners are being displayed on the map. This is a great idea but it doesn't seem to be working anymore. If it is, any help would be appreciated.
    1. Elryn77
      Elryn77
      • supporter
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      UPDATE! We were using Sim Settlements with IDEK's Logistics station mod as well which automatically creates supply lines between settlements.These automatically assigned provisioners were invisible on the map, HOWEVER, vanilla manually assigned provisioners work just fine as intended by the mod.
    2. Ohpus
      Ohpus
      • supporter
      • 3 kudos
      Or you could try this one which does the same things plus ads the ability to access inventories of both ends of the chain. Honestly, I went through the careful process of scrapping all my trackers just to switch over.

      https://www.nexusmods.com/fallout4/mods/51245?tab=description
  3. dferstat
    dferstat
    • premium
    • 23 kudos
    Please note that the "Settler Activation" option in kinggath's Workshop Plus will disable the "Open Workshop" option in this mod.

    Disabling Settler Activation will restore the addition functions of this mod.
  4. MakarovFox
    MakarovFox
    • member
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    nice mod man is so useful i dont understand why behtesda make this in the vanilla game. supplies lines are so frustrating to change an such
  5. PaddyGarcia
    PaddyGarcia
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    • 94 kudos
    Works great. Thanks!
  6. User_35607895
    User_35607895
    • account closed
    • 10 kudos
    I wish it could tell us which settlement the provisioner is coming from/to, though I suspect that because that function isn't in vanilla it wouldn't be available here either. I downloaded a savegame off the Nexus and for some reason that player had all provisoners go directly to Sanctuary. I'm using the new Sim Settlements Rise mod, and with all that provides + tons of provisioners arriving, it can be . . . lag fest. Ha!

    Ah well, I just need to tell them one by one to go somewhere else and then slowly see where those lines meet. That works!
    1. zetawaves
      zetawaves
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      You can identify settlers and provisioners by using the SIC - Settler Identity Card 2.0 mod, which will give each of your settlers a full name once you hand a self-crafted ID card over to them and put it in their inventory. In addition to that, it can also be helpful to make note of who your provisioners are, down to their base / reference ID which you get by selecting them with the console open. That way you can find out what happened to them should they disappear, or teleport to them if you absolutely must.

      Unrelated, but speaking of notes: There's a mod allowing the use of your Pip-Boy to create log book entries too. It's called Journal of the Sole Survivor. Boosted my immersion the hell up too.

      Cheers.
    2. Machiavegli
      Machiavegli
      • premium
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      Where can I get this SIC - Settler Identity Card 2.0 mod? My searches are not finding anything.
  7. Sleepy6x
    Sleepy6x
    • supporter
    • 0 kudos
    I almost wrote that the mod doesn't work for some reason and good thing that I decided to do some testing.
    When I built the locator (activated and powered), I didn't see any blips, despite having several supply routes active.
    So, I created a new supply route and I immediately got the blip!
    Seems that this is an issue with provisioners from another dimension - they are just gone - which is a game bug.
    Anyway, huge thanks for the mod!
  8. Conrad92
    Conrad92
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    • 2 kudos
    Wow, fantastic mod! Thanks!
  9. cbfw86
    cbfw86
    • supporter
    • 0 kudos
    This mod seems to deactivate the features added by JOURNEY. Is there a known fix for this? Thanks.
  10. LateofNexus
    LateofNexus
    • member
    • 0 kudos
    One question: Why only now, after 1.5 years? Thank you man, you are a hero.
    1. zetawaves
      zetawaves
      • member
      • 0 kudos
      A real human bean.
      "Basic" functionality like this makes this game so much better and thus saves a lot of the fun.