Fallout 4

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BloodTaiga

Uploaded by

xBloodTigerx

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77 comments

  1. xBloodTigerx
    xBloodTigerx
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    Let me know if there's an issue with the mod so i could try and fix them.

    those who hav v1, please update to v1.1

    IMPORTANT NOTE: please read the Q&A before asking a question. thanks!
    i will not be replying if it's already answered. just to reduce clutter.

    i also appreciate all positive comments, and i also respect negative ones thanks ^^
  2. hamed91211173
    hamed91211173
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    Thanks for great mod
    This is corrected mesh for this great mod just replace it with the mesh from base mod v 1.5 and you good to go
    you can installed it with NMM
    DOWNLOAD LINK
    1. hamed91211173
      hamed91211173
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      For changing Preview to Something Good
      edit the preview transform in weapon section in FO$EDIT Creation kit to
      workshop_StatueLions [TRNS:00238441]
  3. boxerbeast1
    boxerbeast1
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    thanks for uploading
  4. vvk78
    vvk78
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    Recommended mods for this Deployable Shield mod (useful tactics -- you take cover after deploying the shield, you reload your firearms and heal/bandage yourself, you lob a few grenades at the closest enemies, drop a couple of spider mines to scurry out to hunt down lurking enemies, you dispatch a drone to keep the stronger enemies busy, you can lean and shoot from behind the shield, but if all these tactics fall and your shield is almost destroyed due to overwhelming fire, you can grapple to the nearest high rise building or rocky outcropping, deploy another sheild and try again, or escape while you are still alive):
    Take Cover
    Simple Dodges - Sidestep Dodges and Dodge Rolls
    Uneducated Shooter - QE Leaning and Gun Inertia
    Simply Craftable Artillery Smoke Grenades
    Auto Mines - Spider Mines
    M84 FlashBangs
    Bash and Grenade Keys Separator
    Drone Relay Grenades (Mini Veritbird Drones)
    Grappling Hook
  5. cubbyman1
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    huh, really cool, i wonder if you could create one that could surround the player, i know it's not really realistic, but i think it could work, basically the model would protect the player from all directions, unless someone happens to throw a grenade within the circled object, at that point all you would have to do is deactivate it and run like hell lol.
  6. PhoenixKnight13
    PhoenixKnight13
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    Works beautifully, kinda hilarious too when you craft them... is it *supposed* to appear next to me for pickup when crafting at the chem station? Lol
    1. xBloodTigerx
      xBloodTigerx
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      with the way i made it function it just naturally does it lol, i liked it so l kept it on. it basically has a command to spawn item then remove item from inventory, more complex stuff with the way/where its facing
  7. Hitman136
    Hitman136
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    Great idea, went to try it yesterday but every time I build the grenades in Chem Station and try to exit, my game freezes up completely and I have to shut it down and start up again. 
    Also, during building the grenades, when I highlight any of them, a massive mesh would appear on the screen which doesn't look right to me.
    Needless to say I have now turned the mod off as I can not use it like this.
    I doubt a fix will be done as it seems the author has more or less abandoned the mod, but I thought I mention it in case others are having this issue as well.
  8. YourInnerWolfe
    YourInnerWolfe
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    It's a solid idea and I like it, but there are a few things I believe would make this even better. I personally would change the animation to the landmine rather than grenade. If that's done, maybe you could make a barrier that has an animated deployment. For example; You're in combat, and you throw your barrier down, and it automatically "builds itself." (This of course would only make sense with the "Enforcer Barrier.") And rather than making it at the chem station, maybe make it available for purchase exclusively from the BoS on the Prydwin. That being said, (and I'm just giving my 2 cents) Make it so the rest of the barriers are only built in workshop mode. (To me that makes sense.) I would love to hear back from you on my idea. Thank you for reading, and thanks for your hard work!
    1. xBloodTigerx
      xBloodTigerx
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      i would love to mod again and renew my old mods, though i lost my skills on modding, forgot how to do stuff. im slower at blender than i was before and the tools i was so comfortable with just confused me when i got back to try again. i think i may have lost a chunk of my brain haha, if i find motivation to mod, ill try to learn again.
    2. wheresmyandere122333
      wheresmyandere122333
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      Please do if possible! This mod looks so cool! I think you could do really well if you got back into it man. Cheers! 
    3. wheresmyandere122333
      wheresmyandere122333
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      Please do if possible! This mod looks so cool! I think you could do really well if you got back into it man. Cheers! 
  9. zoneofdarkness
    zoneofdarkness
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    Huh, what a neat idea.
  10. colin15523
    colin15523
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    what if it doesn't show up in the chemstation?
    edit: It might be the mod manager, i'm using Vortex, but the mod turned out to not be completely enabled (enabled under mods, disabled under plugins)
    using it spawned 85 on first test, 44 on second, 40 on third, and enough to push me through the ground on fourth. even if i drop them form my inventory, it goes crazy.
    i'll leave it up to you to decide if that's a bug or the mod manager.
    1. xBloodTigerx
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      never happened to me, or got any reports about this bug, maybe another mod conflict but idk
  11. SanctuaryHills
    SanctuaryHills
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    This+ The Deployable Turrets Mod. Hoo boy.
  12. Reshirou
    Reshirou
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    Are you ever going to update this with destructability or do you think you'd let someone else use your resources to take over and make destructible shields?
    1. xBloodTigerx
      xBloodTigerx
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      i don't really have time like i did before, if someone can make an update for me that would be great