Sim Settlements 2 users! This mod does somewhat work for Sim Settlements 2 but not entirely. You can build and do plot stuff (I believe lol) normally but you can't have your city build itself. That's the gist of what I understand of this compatibility issue.
City plans that automatically build up a settlement are only designed for the vanilla build size, I don't know what happens on the extended build size. I also don't fully understand how this system works but I imagine SS2 would have to have an ASE version and I would not expect kinggath or anyone else to create this special ASE version lol. This appears to just be a fundamental incompatibility with their auto building system.
Sim Settlements 2, I tried it out you can build a city plan with this mod installed, But at some point it will slow down the game performance. It hasn't anything to do with this mod !!! But in a lot of cases SS2 struggles with building outside the vanilla zones. Just to let you know Settlements Extended is working great.
well i have been using this for years and have no problems with it you might be have a mod conflict maybe that what it sound like and what you have happening i have only had that happen at star light drive inn years ago and there was or is a fix for that and again i had that happen many years ago
According to a comment on the oldest bug report page here (re: Jamaica Plain), while Place Everywhere can disable auto-exit it won't (reportedly) help you build in those areas (which sounds odd - maybe they meant settler functionality of anthing they build out there).
This mod works nicely for me but I would like to move the attackers spawn points. In my previous game I had a mod called "More attackers - get off my build zone" that moved the spawn points beyound the limits but it is removed from nexus. I tried this one Move workshop Markers by SKK but it seems to be not compatible with this mod (I have frequent crashes).
Does anybody has an idea how to move these spawn points ? Or maybe some of you still has a copy of "More attackers - Get off my build zone" ??
Ive managed to track down 99% of all the missing mods people mention on here. This is a good place to start: https://docs.google.com/document/d/1Im5Mg-l2btRsYVOjaJa0slrjDcXNvi41J5pHw_Zuwqw/edit and here https://www.nexusmods.com/fallout4/users/myaccount?tab=download+history
hello . i found it online . thanks for the mention of it . cannot pm you the link for some reason . don't know why it got removed to a start . have not tested yet. still checking and wondering which version of this mod to go along with it ...
the one i found , is this : https://www.mediafire.com/file/4ibjnbfpl4tv0uk/More_Attackers_-_Get_Off_My_Buildzone-27465-1-1-7.7z/file
Dear friend! The Move Workshop Markers by SKK mod does not affect the game itself in any way and does not affect any mods in principle. This mo just shows the spoiled markers and doesn't change anything in the game. It cannot be incompatible with anything. Probably if you have problems in the game, they are caused by another mod.
This might be a little different from the usual comments, but what values or options would I use in the creation kit to do the same with new settlements to make my own border extension mods for SS2 compatible settlements? I'm thinking about releasing my own series of adjustments and I have no issue putting in all the leg work, just looking for some advice from an experienced author. Thanks for the mods and hard work!
I've used this for several playthroughs and I really appreciate what the author did, but I believe this mod is in need of an update. Many new mods have come out in the past years since this was updated and there are problems in my game that are traceable to this mod, like how my settlers and visiting merchants always have weird pathing issues now in settlements. When I disable this mod, the issues subside. Turn it back on and the problems are back. So it's most likely this mod.
Anyways I don't like to write anything negative about mods and the problems I am experiencing may be due to my mod order, so I am posting this as a heads-up instead of a bug report. But aside from my current experience with this mod, do check out neeher's other mods, especially Xander's Aid - DLC, still one of the best quest mods and new world spaces on Nexus.
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This mod does somewhat work for Sim Settlements 2 but not entirely. You can build and do plot stuff (I believe lol) normally but you can't have your city build itself. That's the gist of what I understand of this compatibility issue.
City plans that automatically build up a settlement are only designed for the vanilla build size, I don't know what happens on the extended build size. I also don't fully understand how this system works but I imagine SS2 would have to have an ASE version and I would not expect kinggath or anyone else to create this special ASE version lol. This appears to just be a fundamental incompatibility with their auto building system.
It hasn't anything to do with this mod !!! But in a lot of cases SS2 struggles with building outside the vanilla zones. Just to let you know Settlements Extended is working great.
It reduced lag , do I need it?
The changelog does not explain it.
This mod works nicely for me but I would like to move the attackers spawn points.
In my previous game I had a mod called "More attackers - get off my build zone" that moved the spawn points beyound the limits but it is removed from nexus.
I tried this one Move workshop Markers by SKK but it seems to be not compatible with this mod (I have frequent crashes).
Does anybody has an idea how to move these spawn points ? Or maybe some of you still has a copy of "More attackers - Get off my build zone" ??
the one i found , is this :
https://www.mediafire.com/file/4ibjnbfpl4tv0uk/More_Attackers_-_Get_Off_My_Buildzone-27465-1-1-7.7z/file
Anyways I don't like to write anything negative about mods and the problems I am experiencing may be due to my mod order, so I am posting this as a heads-up instead of a bug report. But aside from my current experience with this mod, do check out neeher's other mods, especially Xander's Aid - DLC, still one of the best quest mods and new world spaces on Nexus.