Again, there is nothing 'mandatory' about the music. If you don't like any music coming from a settlement object, go into build mode and scrap it. Build one that more suits your taste if that's your preference.
It's a great stronghold, I love it. But I also have a problem with it. It came without power wires, so I powered everything manually and then the nightmare started. Power counter in red. Random things stop working. I built like 20 fusion generators, and power was 999 in red. So I started to scrap turrets, as I believe that there is too many of them anyway, but even scrapping them and water pumps did not help. I will try to reupload whole place again and if necessary redo whole power grid as I love the building itself. Thanks for uploading all these great blueprints, never had any problems with other ones :)
To be honest brahmin spawning inside or on roofs is pretty normal for Fallout 4 anyway ;) The ones that spawn near the workbench will eventually pop out somewhere else if you are away from the cell(s) long enough for them to reset.
Well, if you installed it correctly (or your mod manager did) then it will be in slot 2. As I state in my description.
If it is not there, you will need to provide much more information if you want help. Do you have other blueprints? What folders are they in? Do they show up in Transfer Settlements?
I just found the issue like 5 minutes ago lol. Apparently another blueprint for that beach settlement from another user was overriding your red rocket's in the blueprint list for some reason as as soon I disabled that blueprint for the beach, your red rocket showed up again. IDK why but problem fixed.
Not getting power lines is an expected result if you have never cleared the very first workshop tutorial message.
Do the import again, only this time open the workshop first, click OK to the tutorial message, close the workshop and then import. Wires will display properly then.
I must be dumb as a post. What workshop tutorial? I did you you said - open workshop, closed workshop (nothing new popped up there) and imported. Again, no power. I don't want to go any further in game in case I have to back track. Sanctuary was the 1st, (I think its yours too) and that went off without a hitch.
Hmmm, that's weird. Since you didn't get the tutorial message you must have already got it previously and cleared it. So that's not the problem.
Are you sure you have "Import wired power connections" and "Restore snapped power connections" selected on the import screen? Seems obvious but some times we overlook the obvious ;) lol
Would you mind posting your TS General and Import settings? Also, any mods that may alter the vanilla power at all? Anything that modifies the vanilla settlements?
Dis you scrape before importing? If you are using scrapall or some mods that utilise scrapall, the powerlines in Red Rocket / Sanctuary may be invisible. Working, just not visible - "no wire, but powered". And if you didn't get the powerlines as in "no wire and no power" - look for wires anywhere in settlement. Look for wires where you wouldn't expect them, that would be issue with TS.
Loved it!! Unfortunately, I had to scrap it. Too close to your Abernathy import and my build in Sanctuary... too much of a drop in FPS. I know it will be used in my next play through. BTW, my GF loved it too. She plays on PS4 so she gets a little jealous when I import these.
Hello friend! Just saw your update and looking forward to checking it out. I've been spending all night updating to catch up from the last few months of not playing. I hope I haven't missed anything else you recently updated. And I laughed when I saw the previous comments... I wish I could have created something awesome like this! LoL
You probably haven't missed too much really. I was kind of out of commission for a while as I created a new savegame. The only thing I've released in the last couple months are this build and my revised Sanctuary.
As a heads up, I have a new Abernathy almost completed (by new I mean a more detailed build) as well as Starlight Drive In.
More revisions on the way since I'm adding raider shops and other odds and ends to all my builds, plus I hope to have my Croup Manor finished soon as well.
Thanks for the great mod! Love the military complex feel to it.
Is anyone else having issues with installing this mod with the latest version of transfer settlements? Once I get to the powering up phase of the install it CTDs. Was able to install without the power lines enabled. SigynX1 would you upload a updated version with power lines? Thanks again for the awesome mod.
PhasedTM, sorry for the confusion, must have been looking at the previous post as I was typing my response and confused their comment with you, the mod author. Updated F4SE will give it a try tonight and let you know if it works out. Thanks.
This is my first playthrough where I've had settlers at Red Rocket and your blueprint is incredible. I just started getting everyone settled and will submit photos as I take them.
31 comments
To be honest brahmin spawning inside or on roofs is pretty normal for Fallout 4 anyway ;) The ones that spawn near the workbench will eventually pop out somewhere else if you are away from the cell(s) long enough for them to reset.
If it is not there, you will need to provide much more information if you want help. Do you have other blueprints? What folders are they in? Do they show up in Transfer Settlements?
DJ
Do the import again, only this time open the workshop first, click OK to the tutorial message, close the workshop and then import. Wires will display properly then.
Are you sure you have "Import wired power connections" and "Restore snapped power connections" selected on the import screen? Seems obvious but some times we overlook the obvious ;) lol
Would you mind posting your TS General and Import settings? Also, any mods that may alter the vanilla power at all? Anything that modifies the vanilla settlements?
Thanks again for all of your hard work!! Cheers.
You probably haven't missed too much really. I was kind of out of commission for a while as I created a new savegame. The only thing I've released in the last couple months are this build and my revised Sanctuary.
As a heads up, I have a new Abernathy almost completed (by new I mean a more detailed build) as well as Starlight Drive In.
More revisions on the way since I'm adding raider shops and other odds and ends to all my builds, plus I hope to have my Croup Manor finished soon as well.
Is anyone else having issues with installing this mod with the latest version of transfer settlements? Once I get to the powering up phase of the install it CTDs. Was able to install without the power lines enabled. SigynX1 would you upload a updated version with power lines? Thanks again for the awesome mod.
Umm, have you updated to F4SE 0.6.2 and Transfer Settlements 1.44?
This imports with power no problem for me and many others.
Edit: updating F4SE worked, thanks!
Hope all goes well. Please let me know either way.