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Activity logs
This page was last updated on 15 April 2018, 10:48PM
- Changelogs
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Version 1.03.9
- -Added world models to Dog packs.
-Removed model from Orange ArmorAddon Dogs.
-Renamed some biped slots for easier reference here.
-Switched glows/auras to using a spell on race to fix bug of them vanishing on equip of another item after equipping them (EXCEPT when equipping to dogs not included in this mod and it's patches, like Dogmeat for example, auras on him will need to be equipped last in order to show).
-Did the same for Rocket Flames.
-Same for horns and eyes (strength and perception respectively).
-Same for Horseman masks (various effects...try sneaking with bird mask for example).
-Corrected a mistakenly checked flag in some nifs.
-Renamed Dog Gun workbench category.
-Reverted Stay Package to 'at package start location', although with a lowered sandbox radius of about half that of previous iteration.
-Fixed Bird Mask Chameleon sneak power.
-Renamed Dog gun armors and COBJ's to something more appropriate.
-Corrected Death message to say 'Dog' instead of 'Giddy'.
-Blocked players from trying to ride another dog while already on a dog.
-Added DogmeatNoVisualsOnRetrieve keyword to all armors.
-Removed Doesn't Bleed from the remaining appropriate dogs.
-Corrected some missing Attach Parent Slots on some of the newer dogs.
-Added Dogmeat Incognito Skin Replacers as buildables at Dog Workbench.
- -Added world models to Dog packs.
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Version 1.01.6
- -Set Stay package to Near Self.
-Added stay command to Big Dog
-Inappropriate Big dog scripts switched to newer versions (same as current smaller dogs in version).(edited)
-Unchecked Doesn't Bleed for most dogs. Reason: Changed mind about it, heh.
-Put dark Raider dog on a diet to slim down to a comparable size to the others.
-Fixed Rockets having to re-equipped (so they'll show there flames at appropriate times) after loading a game.
-Revisions to Rex's Rear.
-Named Cerberus armors to better keep track internally.
-Removed plastic scrap from inventory (as they are no longer Toy Dogs) and replaced with a death loot from dog meat extra list.
-Renamed Vicious dog's skin to better keep track internally.
-Added buildable small glowing auras in 6 colors a hologram aura.
-Gave laser a crit effect.
-Added buildable Blue laser and Flamethrower guns that can be used as alternatives to the base red laser.
-A few other edits to the gun/turret script.
- -Set Stay package to Near Self.
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Version 1.00.1
- -Fixed Rex's materials.
-Added note about Eyes being more fitting on Washy, Shadow, the Dogmeat body style Gun Dog, and companion Dogmeat from regular game. Otherwise, they don't really show.
- -Fixed Rex's materials.
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Version 1.00.0
- -Package Changes
-Renamed a few CK objects
-Added HealRate of 1 and CombatHealthRegenRate of 1 to BIG dog.
-Removed NoCombatInWater.
-Added HeavyKnocker keyword.
-Added crNoFallDamage perk to BIG dog.
-Added ability to enter dogs inventory.
-Attempt to stop dogs from damaging themselves when player runs into objects due to lack of driving skrillz. :wink:
-Lowered speed.
-Added ImmuneToRadiation perk.
-RadResistExposure AV of 100.
-Raised CarryWeight on big dog.
-Raised ConditionRate on dogs.
-Reworked Unarmed Weapon a bit.
-Raised damage a bit on laser.
-Changed name of Big DOg.
-Added PainTrain.
-Added available spots for Rex and friends.
-Fooled around a bit with the menu install script.
-Dog packs.
-Dog front leg bracelets.
-Dog Fin.
-Dog Rockets.
-Dog Added Rex, Shadow, Cerberus, and 6Legged Cerberus.
-Dog Horns (like Unicorns, heh...DoggyCorn!!!).
-Tied ability to use Dog container (not equipment/inventory) to having a pack equipped on dog.
-Lowered carry weight of small dogs.
-Separated Big Dog into own category (I'm disinterested in having bodies be built at workbench, because the individual dogs have slight differences between themselves and building skins undermines that quality).
-Added Darker Raider Dog.
-Separated normal'ish, Ummersive, Lore Friendly (boring) dogs from FANTASTIC, AWESOME dogs, and put them in their own buildable categories.
-More separation...all this separation is giving me anxiety... :wink:
-Synth Footsteps for Rex.
-Can now tell dogs to Stay and Follow (defaults to follow...though still, purposefully, will not follow into interior cells, as they're just to big to make that a reasonable expectation)
-Added Wings.
-More helmets.
-More Horns.
-Cleaned in FO4Edit
-Changed Races to allow equipping Dogmeat armors/clothing/accessories.
-Conditioned rocket flames to moving and turning.
-Moved some dog scripts into new specific Dog folder and redirected as necessary.
-Added some enchantments to Horseman masks.
-Added fix for Blinky Dogs on Death.
-No fall damage (as much as I didn't want to).
-Flames to rockets when moving/turning.
-Added Dog Workbench.
-More new dogs.
- -Package Changes
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- Author's activity
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July 2022
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24 Jul 2022, 7:07PM | Action by: BlahBlahDEEBlahBlah
User submitted image verified
'Trying to help with breakfast'
April 2018
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15 Apr 2018, 10:48PM | Action by: BlahBlahDEEBlahBlah
Attribute change
Summary changed.
Description changed.
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15 Apr 2018, 10:42PM | Action by: BlahBlahDEEBlahBlah
Changelog added
Change log added for version 1.03.9
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15 Apr 2018, 10:41PM | Action by: BlahBlahDEEBlahBlah
File added
Drivables of the Commonwealth - Dogs
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03 Apr 2018, 8:12AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:12AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:11AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:11AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:10AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:10AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:10AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:09AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:09AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:08AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:08AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:08AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:07AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:07AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:06AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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03 Apr 2018, 8:06AM | Action by: BlahBlahDEEBlahBlah
Mod image added
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- Mod page activity
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May 2025
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13 Jan 2025, 10:39PM | Action by: EmperorDeathclaw
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12 Jan 2025, 8:00PM | Action by: schitzomonkey
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06 Jan 2025, 4:28AM | Action by: SaubaragYuan
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04 Jan 2025, 7:55AM | Action by: onokaya
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04 Jan 2025, 3:52AM | Action by: elm669
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01 Jan 2025, 2:29AM | Action by: Pinkstarbite
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December 2024
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24 Dec 2024, 12:35AM | Action by: tfch001
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14 Dec 2024, 6:51PM | Action by: NIRVANA26russ
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November 2024
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28 Nov 2024, 1:32AM | Action by: TOJI6ex
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'Driveables of the Commonwealth - Dogs'
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