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GabberNM

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GabberNM

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  1. GabberNM
    GabberNM
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    FAQ

    Q: When I install with *mod manager*, I get a message asking me to replace "PersistantSubgraphInfoAndOffsetData.txt"?
    A: It's safe to either overwrite or ignore this file. (I recommend overwriting it.)

    Q: The gun doesn't show up ingame/invisible?
    A: Set up your game for modding: Fallout 4 Mod Installation Guide

    Q: XBox version?
    A: Available on Bethesda.net: Main Mod/Nuka-World Patch

    Q: Update for XBox when?
    A: When everything is done and the mod is confirmed to be working properly.
  2. GabberNM
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    Hey everyone;
    Thanks to Nutulator and Fiddler Green, you can now enjoy an update for this mod. Here are the recent additions for the new 2.0 version:
    - 75-round Drum magazine was added. Model and textures were made by Nutulator and animations were made for it by Fiddler Green. Thank you guys for your work on this addition.
    - Semi-auto animations have been fixed by Fiddler Green, so the firemode has been added to the mod. All vanilla-style receivers are removed, and instead you can change fire-mode of the gun freely.
    - New lowered position animations (by Fiddler of course)
    - Added the Glow Sights some of you have been requesting.
    - The taped mags now have a unique reload animation (from the old AK74M mod, 3rd person not available yet)

    There are more updates in the works, but for now I can't upload them. Once I have everything worked out, I'll update the mod again with a few more new things. I hope you guys like the new update and please thank these amazing modders for their contribution.

    IMPORTANT: Since the receivers have been removed, the update must either be clean installed, or you must scrap your rifles and craft/buy/console new ones after updating.
  3. ard7
    ard7
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    Is it in lvl lists?
  4. Roktoof40k
    Roktoof40k
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    Where's the legendary? I've went to Gunner Plaza already and the gun's not there. It's not even with Capt. Wes either.
  5. Nic800
    Nic800
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    Any mods that add some extra attachments to this? (Ik I'm a few years late to the party lol)
  6. branmakmuffin
    branmakmuffin
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    "I am perfectly aware that [...] this  doesn't have the most extensive array of modifications available."

    It's got enough for me. Good deal.
  7. Coffee2077
    Coffee2077
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    f*#@ the his mother assault rifle!
  8. Chefkochmurat
    Chefkochmurat
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    Just leaving this here for people who were as stupid as me.

    If the gun doesn't show up at all:

    Just go into the plugins tab in Vortex and search for "AKM_AKMS" 

    Enable both plugins that appear ( "AKM_AKMS.esp"  and  "AKM_AKMS_NWPatch.esp" )
    1. ScumbagDwight
      ScumbagDwight
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      Bro i felt so stupid thanks for helping me out 
    2. CarlBratananadalewski
      CarlBratananadalewski
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      I have these both enabled but the gun has never shown up in my current playthrough at level 43 so far, bummer
    3. Cookieeater77
      Cookieeater77
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      Thank you, this fixed it! I have had this mod installed since starting a new save, I'm at level 31 now and still hadn't seen the AKM and decided to come look for a solution.

      Note that the  "AKM_AKMS_NWPatch.esp" is the optional change to 7.62 which requires nuka world DLC, enabling just AKM_AKMS adds it as a 5.56 weapon.
  9. CosmicCrisis69
    CosmicCrisis69
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    Great model, textures, and animations. But I'd prefer the vanilla style receiver attachments over just damage change options. I wonder if I can somehow merge it with the older version that had these attachments.

    Update: Honestly, with Dak's Attachment Pack and Right-handed Nukaworld AK Replacer, the Handmade rifle is *good enough* as an AK platform by itself, no other assets needed.
  10. AndreiMikhailUrsal
    AndreiMikhailUrsal
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    Excuse me where can I find the Id for the item to use on console command?
  11. vildator
    vildator
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    I cannot find the gun nor craft it. What is the ID?

    Got it - vortex plugins - AKM_AKMS
  12. CH3MIKER
    CH3MIKER
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    is it me or is their no ammo spawning? i dont know what im doing wrong :D